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The Pixelmon Modpack 9.2.8

Changelog

"1.20.2 (Alpha 7)"

  • The Java requirement for 1.20.2 is Java 17. This will come shipped with most launchers. For manual installation, you may need to install a later JRE.
  • The minimum Forge version for this update is 48.1.0 and is required for a Pixelmon client to run.
  • Worlds from 1.16.5 may not work with newer versions of Minecraft. Consider backups before updating.
  • If using datapacks, consider refreshing every update for default datapack fixes from Pixelmon.

Additions:

  • Added Health Mochi.
  • Added Muscle Mochi.
  • Added Resist Mochi.
  • Added Genius Mochi.
  • Added Swift Mochi.
  • Added Fresh-Start Mochi.
  • Added Red Nectar.
  • Added Yellow Nectar.
  • Added Purple Nectar.
  • Added Pink Nectar.
  • Added Metal Alloy.

Pokémon:

  • Added Pikachu Libre.
  • Added Tarountula.
  • Added Spidops.
  • Added Finizen.
  • Added Palafin.
  • Added Palafin 'Hero'.
  • Added Roaring Moon.
  • Added Wo-Chien.
  • Added Ting-Lu.
  • Added Miraidon.
  • Added Koraidon.

Cosmetic Palettes:

  • Added Spring palettes: Sprigatito, Floragato and Meowscarada.
  • Added Summer palettes: Sprigatito, Floragato and Meowscarada.
  • Added Autumn palettes: Sprigatito, Floragato and Meowscarada.
  • Added Winter palettes: Sprigatito, Floragato and Meowscarada.

Moves, Battle Items and Abilities:

  • Added Fairy Feather.
Click to view new battle tests - Added Ancient Power tests. - Added Make it Rain tests. - Added Fairy Feather tests. - Added Burning Bulwark tests for Z/Max moves, Unseen Fist and Feint. - Added Baneful Bunker tests. - Added Crafty Shield tests. - Added Endure tests. - Added King's Shield tests. - Added Mat Block tests. - Added Max Guard tests. - Added Obstruct tests. - Added Quick Guard tests. - Added Silk Trap tests. - Added Spiky Shield tests. - Added Wide Guard tests. - Added Toxic Debris tests.

Spawning:

  • Added Sprigatito, Floragato and Meowscarada 'Spring' to Flowery biomes.
  • Added Sprigatito, Floragato and Meowscarada 'Summer' to Forest biomes.
  • Added Sprigatito, Floragato and Meowscarada 'Autumn' to Taiga biomes.
  • Added Sprigatito, Floragato and Meowscarada 'Winter' to Freezing Forest biomes.
  • Added Finizen to Ocean, Deep Ocean, Warm Ocean, Lukewarm Ocean, Deep Lukewarm Ocean during the Day. Added chance to spawn with a group of Finizen.
  • Added Palafin to Ocean, Deep Ocean, Warm Ocean, Lukewarm Ocean, Deep Lukewarm Ocean during the Day. Added guaranteed chance to spawn with a group of Finizen.
  • Added Koraidon to Small End Islands during the Day on Land.
  • Added Miraidon to Small End Islands during the Day on Land.
  • Added Roaring Moon to Small End Islands on Land.
  • Added Ting-Lu to Taigas at Night on Land.
  • Added Wo-Chien to Swamps at Night on Land.
  • Added Tarountula to All Forests on Land and in Tree Top during Day.
  • Added Spidops to All Forests on Land and in Tree Top during Day.
  • Added new biomes to the Raid spawning parameters.
  • Added recently added Pokémon as valid Raid spawns.

Datapack:

  • Added the "pixelmon:swimming" model predicate.
  • Added the "flying_or_swimming" property to the RidingModelPredicate to dictate a riding model that only displays when the Pokemon is either flying or swimming but also being ridden.
  • Updated the flying model predicate checks.
  • Added "partial" spawn-replacement.
  • Added Finizen and Palafin as spawn replacements to dolphins.
  • Added "bypass" and "field" move flags.

Changes:

  • Reworked the PC display:
    • Removed the "release bin":
      • To release Pokemon from your PC you now right-click it and press the "release" button.
    • Added a "hot key" tool bar, and removed the sprites on the bottom right of the screen:
      • The toolbar is now click-able rather than being just hot keys.
      • The toolbar will also tell you the hot key when you hover over it.
    • Added multi-box view mode:
      • You can now view, and modify, 18 boxes at once.
      • Right-clicking a box picks it up, allowing for quick swapping of boxes.
      • Press TAB to enter this screen, or use the button in the tool bar.
      • Press TAB a second time to exit, or use the button in the tool bar again.
      • If you're holding a Pokemon and press TAB then you will still be holding that Pokemon (or multiple Pokemon) in the multi-select mode, allowing you to quickly move them from one box to another one.
      • If you use the arrow keys you can move around the boxes on the screen.
      • If you hold control and use the arrow keys you can move along 18 boxes.
    • Added multi-select mode:
      • This mode allows you to pick up multiple Pokemon at a time by selecting an area in the box.
      • You can enter this by pressing the Q key, or using the button on the hot bar.
      • Pressing the Q key a second time will put you in held item mode.
      • Finally, pressing the Q key a third time will return you to standard interaction mode in the PC.
      • If you click and then drag you will select all the Pokemon in the area you create.
      • If you hold control and then click Pokemon it will select the individual pokemon you select.
      • Pressing control + a will select the whole box
    • Added held item mode:
      • This mode allows you to quickly and easily move held items between Pokemon.
      • You can enter this by pressing the Q key twice, or using the button on the hotbar.
      • You exit this mode by pressing the Q key again.
      • Shift clicking a Pokemon wit a held item adds the item to inventory, if possible.
    • Added an "Advanced Search" menu:
      • You can access this screen by pressing the S key, or using the search button on the hot bar, and then pressing the search button to the right of the search box.
      • This mode gives you some verbose filter options
    • Added a "sort box" option:
      • This is not bound to a key by default but is accessible via the hotbar.
      • This allows you to sort the current box you're looking at by two types (expandable via sidemod) .
        • Dex
        • Shiny
    • Added the ability to undo operations in the PC:
      • You do this using the key bind: control + z.
    • Added the ability to re-do operations in the PC:
      • You do this using the key bind: control + y.
    • Added two panels displaying information about the Pokemon you're currently holding your mouse over:
      • The left display shows:
        • Species
        • PokéBall
        • Sprite
        • Form
        • Palette
        • Moves
        • Type Icon(s)
        • Held Item Sprite
      • The right display shows:
        • A stat hexagon with the EVs
        • A stat hexagon with the IVs
        • The IV numbers
        • Ability
        • Nature
        • Growth
        • Ribbons
    • Added key bind: a to go to the previous page.
    • Added key bind: d to go to the next page.
    • Added key bind: control + tab to alternate between boxes.
    • Added pc_sorting_logic_type registry for adding custom sorting type logic.
    • Allows you to open other player's PCs using /pc.
    • Allows offline PC access via /pc.
    • Updated the PC command to allow opening other player's PCs.
    • Updated the PC command to allow opening offline player's PCs.
  • Added first person POV in battles:
    • Pressing "F1" during battle will toggle the visibility of the battle UI.
      • The toggleBattleUserInterface key cycles between 50% transparency of the background, 100% transparency of the background, showing only the HP of the Pokemon, and completely hiding the battle UI.
    • Pressing "F5" during battle will toggle the battle perspective.
      • The toggleBattlePerspective key cycles between the 3rd person Battle Camera POV, 1st person Player Model's POV, and the 1st person POV of the Player's Pokemon.
        • The POV state is remembered after battles, so you can stay in 1st Person mode without having to keep re-enabling it.
    • Pressing "R" allows the player to move freely outside of the battle while the Pokemon stay in the battle.
      • Attempting to retrieve the Pokemon that is in the battle will re-enter the player into the battle.
      • The player can send out other Pokemon, but they can't start another battle.
      • If the player gets beyond a maximum distance from the battle, the battle will end. The player and any teammates will be designated as having forfeited.
        • The default value is 30 blocks and can be set in the config with the max-distance-players-can-move-away-from-battles value.
        • 10 blocks before the player reaches that point, a message will pop up on the hotbar warning the player and a vignette will appear that fades the player's screen deeper into orange.
          • This setting can be edited in the config via the min-distance-before-warning-vignette value.
    • Battles now have a Battle Rule that can deny allowing players to move about freely during a battle.
      • An On/Off button has been added to the Battle Rules menu to adjust this.
    • There are also 4 config options in the Battle Config to allow/deny players this:
      • players-can-move-during-pv-p-battles for battles with at least 1 player on each team (defaults to true)
      • players-can-move-during-wild-battles for battle with at least 1 Wild Pokemon on a team (defaults to true)
      • players-can-move-during-trainer-battles for battle with at least 1 NPC Trainer on a team (defaults to true)
      • players-can-move-during-raid-battles for Max Raid Den battles (defaults to false)
    • The buttons to activate the above features have been added as key binds to Minecraft's Controls->Key Binds menu so that the default key bind can be changed.
Click to view safeguards against new POV battle mode
  • Using the Poke Editor or a PC will forfeit the battle while in 1st person POV battle mode.
  • Using a PC is disabled while in 1st person POV battle mode.
  • Using a Healer or Nurse Joy is disabled while in 1st person POV battle mode.
  • Trying to learn moves from a NPC Relearner or Move Tutor is disabled.
  • Trying to trade with an NPC Trader or interact with a Trade Machine is disabled while in 1st person POV battle mode.
  • Raid Dens are disabled from interaction while in 1st person POV battle mode.
  • Poke Displays, Day Cares, Cloning Machines, retrieving the Pokemon from a Fossil Machine, Zygarde Reassembly Units, and TCG Arenas are disabled while in 1st person POV battle mode.
  • Changing a Rotom's form through furniture is disabled while in 1st person POV battle mode.
  • Using items on Pokemon is disabled to prevent evolving, form changing, leveling up, or increasing the strength of your other Pokemon while in 1st person POV battle mode.
  • The Explode move skill is disabled while in 1st person POV battle mode.
  • The Heal move skill is disabled while in 1st person POV battle mode.
  • Trainers can no longer be edited by NPC Editors while in 1st person POV battle mode.
  • The /pc command is disabled while in 1st person POV battle mode.
  • Added validation to the EV & IV text editor widgets so that you are no longer guessing as to what values you can and cannot put in there:
    • This prevents any value that is not an integer in the EV/IV text boxes.
    • This prevents any value not in the range 0 < x < 31 for the IV text boxes (sets text to red).
    • This prevents any value not in the range 0 < x < 252 in the EV text boxes (sets text to red).
    • It validates the EV value and if you've reached the max IV count (510) then it prevents input (sets text to red).
  • Changed the Camera item to no longer require Film to take pictures while in creative mode.
  • Updated battle logs to include the AI's top decisions on what action it'll take per turn recorded.
  • Removed the max party level check from the player's spawning to allow higher level parties to have Pokémon spawns in the world.

Config:

  • Split config.yml into multiple files in order to make changing config options easier:
    • afk_handler.json
    • debug.yml
    • drops.yml
    • healing.yml
    • ore_color.yml
    • outside_effects.yml
    • riding.yml
    • pokedollars.yml
    • pokerus.yml
    • server_discord.yml
    • tms.yml
  • Split the spawning.yml config into multiple files so that it is easier to navigate the spawning config options, moving sub-configs into /config/pixelmon/spawning:
    • boss.yml
    • general.yml
    • legendary.yml
    • level_distance.yml
    • meltan.yml
    • poke_loot.yml
    • pokestop.yml
    • ultra_space.yml
    • wild.yml

Fixes:

  • 21743 Fixed a client crash caused by using Mojang's random source.
  • 21740 Fixed the Arc Chalice not producing Arceus with plates.
  • Fixed the PokéDisplay's animations not working.
  • Fixed the Zygarde Cells not disappearing after a configurable amount of time.
  • 21689 Fixed server hang caused by bee replacement logic by using a method that does not generate new chunks.
  • Fixed dark background rendering over the trainer card.
  • 21704 Fixed a client crashed caused by client-side balances being null.
  • Fixed Pixelmon Spawners picking moves inappropriate to the spawn's level.
  • Fixed bosses from Pixelmon Spawners not having shader highlighting.
  • Fixed Pixelmon Spawners not persisting settings across launches.
  • Fixed Blank TMs to account for tag existence for 00 moves.
  • 21180 Fixed the fishing hook entity sending the wrong type of entity add packet to the client.
  • Fixed a crash caused by Pokéballs going through End and Nether portals.
  • Fixed the Pokémon sprite not rendering in the Reassembly Unit's menu.
  • Fixed the level and HP values not rendering in the Reassembly Unit's menu.
  • Fixed the Reassembly Unit's buttons rendering as bright white instead of matching the style of the rest of the menu.
  • Fixed camera's using up Film while in creative mode.
  • 21485 Fixed the override textures not working for statues.
  • 21610 Fixed animation type fly not being settable on statues.
  • Fixed permission checks not working.
  • 20210Fixed TMs/TRs failing to drop when rewarded from a Raid.
  • Fixed the description for the wiki command when getting evolution info on Primeape and Tandemaus.
  • Fixed the background of cards in the TCG Card Compendium not rendering when the mouse was not hovered over them.
  • Fixed the HP, name, weakness and resistance text, ability name, ability description, and other certain effect descriptions not rendering above the background of a hovered card while using the Card Compendium.
  • Fixed the Celebi quest failing to give a Gold Hourglass as a reward.
  • Fixed crafting PC quests failing to work with any PC, now defaulting to red PCs.
  • Fixed crafting Healer quests failing to work with any Healer, now defaulting to red Healers.
  • Fixed Pokémon cries failing to play properly.
  • Fixed the TCG Cards for the Full Heal, Potion, Super Potion, Revive, and Max Revive having their illustration missing.
  • Fixed Poké Display to stop sending previously stored Pokémon to the PC if party is full when swapping Pokémon.
  • Fixed the flying persistent goal still moving the entities up and down during battle causing the camera to glitch.
  • Fixed the z-level issues when rendering items in the PC screen.
  • Fixed the Pokédisplay packet erroring when modifying a display.
  • Fixed the animate button in the Pokédisplay not functioning.
  • Fixed the Pokédisplay update packet being abusable to edit any display anywhere.
  • Fixed Charmander's model sitting below the ground level.
  • Fixed the break particles on the Pokédisplay.
  • Fixed the break particles on the cloning machine, adding the SMD texture back.

Battles:

  • 21724 Fixed the battle rules screen not rendering properly.
  • 21724 Fixed pressing the battle rules button causing a client disconnect.
  • 21350 Fixed Ancient Power boosting stats before doing damage.
  • 21348 Fixed Make it Rain reducing special attack on unsuccessful attacks.
  • Fixed Shield Dust and Covert Cloak preventing Ancient Power boosts.
  • Fixed PP-Up not boosting PP until all 3 have been used.
  • Fixed Hyperspace Fury being usable by Pokémon other than Hoopa-Unbound.
  • Fixed Hyperspace Fury and Hyperspace Hole not changing into each other on Hoopa form change.
  • Fixed Pickpocket stealing Protective Pads.
  • Fixed Baneful Bulwark, King's Shield, Obstruct, Silk Trap, and Spiky Shield inflicting effects on Protective Pads and Long Reach Pokémon.
  • Fixed Gear Up, Magnetic Flux, and Flower Shield to not bypass Max Guard.
  • Fixed damaging Z-moves and Max Moves being reduced by incorrect Protect types (Quick Guard, Crafty Shield, Wide Guard, etc).
  • Fixed damaging Z-moves and Max Moves being fully blocked by Mat Block.
  • Fixed Feint not removing non-base and non-team enemy Protect variants.
  • Fixed Feint not removing allied removable Protect variants.
  • Fixed Feint not resetting protect count.
  • Fixed Protect moves blocking allied Feint moves.
  • Fixed Protect moves failing to block non-max moves from a Dynamax’d user.
  • Fixed Quick Guard only blocking moves with a base priority.
  • Fixed Quick Guard not blocking Z-status moves with an increased priority.
  • Fixed Obstruct blocking Status moves.
  • Fixed Wide Guard not blocking spread status moves.
  • Fixed Wide Guard not blocking Expanding Force on Psychic Terrain.
  • Fixed Crafty Shield not resetting repeated Protect chance.
  • Fixed Mat Block blocking Feint/Vanish effects.
  • Fixed Judgement Legend Plate Dynamax move erroring in console.
  • 21224 Fixed Purifying Salt not ignoring Mold Breaker and Mycellium Might.
  • 21347 Fixed Toxic Debris not ignoring Mold Breaker.
  • 21347 Fixed Toxic Debris not placing a correct layer of Toxic Spikes on opponents when hit by an ally.
  • 21347 Fixed hazards not applying additional layers correctly in Doubles.
  • 21073Fixed Rising Voltage boosting power inappropriately.
  • Fixed Gravity reducing evasion instead of boosting move accuracy.
  • Fixed a Raid opponent's max moves being restored to 0 power after use.
  • Fixed Aurora Veil and Gear Up to be hitsAll moves.

Developer:

  • Added PokemonStorage#open.
    • This hides the track, and initialize, calls to simplify opening another player's PC.
    • This will also retrieve all the Pokemon from the world for the player's party.
    • This also means you don't need NetworkHelper calls in code anymore, or the OpenScreenPacket.
  • Added PokemonStorage#encode and PokemonStorage#decode.
    • Used for sending the storage to the client.
  • Added PlayerCloseStorageEvent.
    • This is called when the player closes a Storage UI on the client.
  • Added PlayerPartyStorage#getOpenStorage and PlayerPartyStorage#setOpenStorage.
    • This dictates what storage the packets, sent by the player to the server, will interact with.
  • Removed PokemonStorage#getFile.
    • This made no sense in this abstract class as it is possible to implement a storage adapter type for non-flatfile storage.
    • I have added an interface FlatFileStorageSaveAdapter which has a function to convert the PokemonStorage to a File in the same way.
    • Subsequently the methods to calculate the File location of a Storage are now found in NBTStorageSaveAdapter.
  • Removed public access to PokemonStorage#uuid.
    • Changed to a getter PokemonStorage#getUniqueId.
  • Added StorageType registry and changed ClientStorageManager#storedPCs.
    • The storage type contains data on how to construct the storage type from a UUID.
    • This allows us to store more than just PCs in the client cache allowing for other types of UIs (such as a party view).
    • The StorageType is not server side-mod capable as it is also required on the client.
    • There is a getter for this in the Storage class which is PokemonStorage#getStorageType returning a ResourceLocation representing the key of the type in the registry.
  • Refactored the ClientInitializePCPacket to ClientInitializeStoragePacket.
    • This is inline with the above mentioned changed for StorageType allowing us to initialize any storage from the server to the client's cache.
  • Added PokemonStorage#initialize.
    • This sends the above packet, and means you don't have to make messy NetworkHelper calls anywhere anymore.
  • Removed StorageProxy#initializePCForPlayer and StorageManager#initializePCForPlayer.
    • Both of the above have been replaced with the PokemonStorage#initialize method and are abstract from PCs specifically.
  • Changed PokemonStorage#shouldSendUpdates to be protected and added getters/setters for it.
  • Removed PokemonStorage#notifyListener.
    • It appears this was initially intended as a refactor for PokemonStorage#notifyListeners to keep that function clean. Except it appears that it was mistaken and was used erroneously in a bunch of places.
    • You should now only use PokemonStorage#notifyListeners.
  • Removed unused function PokemonStorage#doWithoutSendingUpdates.
  • Removed unused function PokemonStorage#retrieveAll.
    • This only makes sense on the PartyStorage specifically and was lazily being used on the abstract level.
  • Added StorageProxy#invalidateCache and StorageManager#invalidateCache for removing a PokemonStorage from the cached storages.
    • This is useful if you wish to:
      • Force a reload of an online player's file.
      • Remove the cached value of an offline player's storage.
  • Added PokemonStorage#track, PokemonStorage#untrack, PokemonStorage#isTracking, and PokemonStorage#trackingPlayers.
    • These functions add the player given to the list of players tracking the storage's changes.
    • This allows multiple people to view, and edit, a storage simultaneously inline with Minecraft's chests/containers.
    • It is important to untrack the storage if you do not wish for the client to continue receiving updates after they are done with a PC that is not their own.
  • Added IStatStore#canSet.
  • Updated the default value of the No Crits battle rule to false/not present.
  • Updated new packets to add the ability of opening other player's PCs.
  • Added IStatStore#reset.
  • Registered all permissions through Forge.
  • Added PlayerHelper#registerPermission to bypass the unnecessary GatherPermissionsEvent.
  • BREAKING CHANGE: Deprecated HyperDrill move effect, which no longer works. Use "bypass" move flag instead.
  • Added EffectBase#canHitMultipleTargets to support moves that are conditionally single or multi-target.
  • Added ProtectVariation#canBeRemoved to allow new Protect variants to resist Feint.
  • Added ProtectVariation#protectVariationBlocksAttack to allow new Protect variations to filter what they block.
  • Added ProtectVariation#applyProtectionEffect to allow new Protect variations to add an effect when blocking attacks.
  • Added “bypass” move flag, for moves that cannot be stopped by Protect while targeting that Pokémon.
  • Added “field” move flag, for moves that change the field without targeting the Pokémon on it.
  • Added constructor to OreColor sub-class so Configurate can construct it.

Files

The Pixelmon Modpack 9.2.8.mrpack(17.81 MiB) Primary Download

Project members

Pixelmon

Owner

Details

Licensed ARR
Published a year ago
Updated 2 months ago