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Highlights

Sodium 0.6(.2)

Sodium 0.6.x is now out of beta and fully released! This release adds FRAPI support, translucency sorting, and much more. This is available on mc1.21.1, mc1.21.3, and mc1.21.4. Sodium 0.5.11 is used on mc1.20.1.

⚠️ Nvidium is temporarily missing, as it does not support the latest version of Sodium yet. Do not message Cortex about this.

mc1.21.3 beta, mc1.21.4 alpha

The mc1.21.3 build should be mostly stable at this point, however it is missing a few performance features. mc1.21.4 is also missing quite a few features, and may be unstable as it has just been released.

Missing mods (mc1.21.3 beta)
  • Enhanced Block Entities

  • ModernFix

  • Sodium Leaf Culling

  • Animatica

  • CIT Resewn

  • FabricSkyboxes

  • FabricSkyboxes Interop

  • Ears

Missing mods (mc1.21.4 alpha)
  • Enhanced Block Entities

  • ModernFix

  • Sodium Leaf Culling

  • Entity Culling

  • FerriteCore

  • Noisium

  • Animatica

  • CIT Resewn

  • Continuity

  • FabricSkyboxes

  • FabricSkyboxes Interop

  • Polytone

  • Puzzle

  • BetterGrassify

  • Ears

  • FastQuit

  • Language Reload

  • Entity Texture Features

  • Entity Model Features

  • Entity Sound Features

  • SkinShuffle

Pack cleanup

Removed FancyMenu, replaced Screenshot Viewer+Screencapper with Snapper. Cleaned up config files. Removed mc1.20.1 due to little usage with Vital.

Updated mods and loader

Most of the mods in the modpack have been updated. Fabric loader has also been updated.

If you notice bugs...

Please report them on the issue tracker. I'll try to get to them whenever I can.

Highlights

Sodium 0.6.0-beta.2

This release contains the beta version of Sodium 0.6.0, the largest update in Sodium's history. This contains a wide array of performance improvements and bug fixes. One notable feature is the addition of Translucency Sorting, which fixes how translucent objects look when stacked behind each other. For example, visual bugs with water. Another thing to add is that FRAPI is now supported out of the box, so you won't need mods like Indium anymore.

A patched version of Enhanced Block Entities is included which fixes an issue with this Sodium update. The official mod will be added back once the PR gets merged to upstream.

For more information about this update, see the Beta 1 and Beta 2 changelogs on Modrinth.

⚠️ Nvidium temporarily missing

Nvidium is temporarily missing from the mc1.21.1 version of Vital as it does not support the latest version of Sodium yet. If you are on a relatively newer Nvidia GPU, for now you might possibly notice a performance decrease from last update. Please do not message Cortex about updating Nvidium.

mc1.21.1 beta(?)

At this point, Vital for mc1.21.1 is considered mostly stable for production use. CIT Resewn has been updated and is back!

Simplified FancyMenu layout

I've decided to simplify the FancyMenu layout as it seems to break every time I try to update. I'm probably doing something wrong. Maybe this will fix it 😎

Updated mods and mc1.21.1

Most of the mods in the modpack have been updated and mc1.21 has been upgraded to mc1.21.1. Fabric loader has also been updated.

Sodium Leaf Culling

I've added Sodium Leaf Culling to this version which is supposedly meant to have better performance (Cull Less Leaves is not updated to mc1.21.1 and it seems like it's not compatible with Sodium 0.6.0)

If you notice bugs...

Please report them on the issue tracker. This release contains a lot of changes, and so, especially with Sodium 0.6, you might possibly experience an issue or two. I'll try to get to them whenever I can.

Highlights

Just some mod updates, and also replaced EmuNO with MacOS Input Fixes.

CIT Resewn and ResolutionControl++ is still missing on mc1.21, CIT Resewn is missing on mc1.20.6.

Will support multi-version later


Project members

Vital

Vital

Organization

bowen

Maintainer

devin

Maintainer

Gaming32

Real

Details

Licensed MIT
Published 6 months ago
Updated 23 days ago