90% of ad revenue goes to creators. Go ad-free while supporting creators with Modrinth Plus. Subscribe today!

BetterHud 1.11.1 for bukkit

Changelog

BetterHud 1.11.1

Notice

  • This is a not 1.11 but 1.11.1 because I have a mistake in api version.
  • Be sure to replace your shader folder.

Add

  • Tested in Paper hard-fork.
  • 'min' and 'max' function.
    animations:
        duration: 100
        x-equation: 0
        y-equation: 12 + 1.25 * (min(64 * sin(t / 100 * pi), 20))
        opacity-equation: 7 * sin(t / 100 * pi)
        type: play_once
  • Lazy listener
entity_health_white:
  type: listener
  split-type: left
  split: 25
  file: "entity/white.png"
  setting:
    listener:
      class: entity_health
      lazy: true #Sets lazy to true
      delay: 10 #Value can be applied when delay is over.
      initial-value: 1 #initial value.
      expiring-second: 10 #Clean player map time.
  • Provide more detailed example HUD.
  • Constraint 'pack-type: none' in auto merge.
  • 'tick' configuration in layout, HUD, popup, compass (for supporting user-optimization)
  • Add these placeholders
### Stanard ###
last_health
entity_last_health
last_health_percentage
entity_last_health_percentage

### MMOItems ###
mmoitems_total_amount[type,name]

Fix

  • Text identifier fix.
  • Pack bug fix.
  • Self-host fix.
  • Shaders bug fix.
  • Invalid exp progress fix. (Fabric)

Change

  • Adventure 4.18.0
  • BetterCommand 1.4.1
  • Repack Fabric API

Files

BetterHud-1.11.1-bukkit.jar(4.86 MiB) Primary Download
BetterHud-1.11.1-javadoc.jar(6.3 MiB) Download
BetterHud-1.11.1-sources.jar(1.94 MiB) Download

Project members

toxicity188

Member

Details

Licensed MIT
Published 5 months ago
Updated 15 hours ago