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CustomNPCs 1.7-pre3

Changelog

CustomNPCS 1.7-pre3

New Features:

  • Localization/translation system
    • I am looking for translators! If you would like to help translate the plugin, you may do so at https://crowdin.com/project/customnpcs. In exchange for your translation efforts, you will gain access to my preview builds if you join my discord.
  • The RunCommand Action can now run commands as the console. Only players with the customnpcs.run_command.enable_console can set a command to run as the console. PLEASE BE CAREFUL WITH THIS
  • 1.21.1 support
  • A complete action system rewrite
  • Custom actions can be registered via the API
  • The DisplayTitle action can now have a subtitle!

Bug Fixes

  • Fixed NPCs not being injected after respawn
  • Fixed NPCs being injected in the wrong dimensions
  • Fixed NPC nametags from being visible (The numbers and letters)

Breaking API Changes

The Conditional, NumericConditional, and LogicalConditional have all been renamed to Condition, NumericCondition, and LogicalCondition respectively. Additionally, the NPC#setActions(List<Action>) has been changed to the new action class. If you would like to use legacy actions (Don't :pray:) use NPC#setLegacyActions(List<LegacyAction>)

Files

customnpcs-1.7-pre3.jar(4.44 MiB) Primary Download

Project members

Foxikle

Lead Developer

fqmy1

Performance Analyst

Details

Licensed MIT
Published 2 years ago
Updated 2 months ago