Changelog
v1.7.0.248 MobArena 0.109 and Updates
Recommended: Update MobArena to v0.109, as a fix was made to one of the main events HavenArena uses. https://www.spigotmc.org/resources/mobarena.34110/update?update=565214
Recommended: Update ValorlessUtils to 1.9.0. It's less spammy, and invalid config files are no longer vanishing. https://www.spigotmc.org/resources/valorlessutils-1-17-1-21-1.109586/update?update=563981
Added: Arena Advancing.
advancing.yml
############################################################
# +------------------------------------------------------+ #
# | Arena Advancing | #
# +------------------------------------------------------+ #
############################################################
#
# Here we'll define specific waves for specific arenas,
# where the players will be teleported to another section of the arena.
#
# Careful not to have MobArena's config setting "spawnpoint-max-distance" set too high,
# Otherwise mob can spawn away from the advancing point, possibly soft-locking the arena.
#
arenas:
# Arena name, as defined in MobArena's config.
CoolArenaName:
# Entry names can be whatever you want.
EntryOne:
wave: 35
spawnpoints:
players:
# Where we want players to teleport to.
target:
# The center of blocks are .5
x: 100.5
y: 65
z: 326.5
# If offset is 0, all players spawn directly on the target.
# If offset is 2, all players spawn within 2 blocks around the target.
# Offset only affects x/y.
offset: 2
spectators:
# Where we want spectators to teleport to.
target:
# The center of blocks are .5
x: 100.5
y: 75
z: 326.5
# If offset is 0, all players spawn directly on the target.
# If offset is 2, all players spawn within 2 blocks around the target.
# Offset only affects x/y.
offset: 2
# Entry example with comments stripped.
EntryTwoStripped:
wave: 35
spawnpoints:
players:
target:
x: 100.5
y: 65.5
z: 326.5
offset: 2
spectators:
target:
x: 100.5
y: 75.5
z: 326.5
offset: 2
Added: Custom Ready/Unready events!
Added: You can now see how many players aren't ready, and which player is the last to not ready up!
Configs
config.yml
# Show how many players arent ready?
ready-missing: true
lang.yml
# Actionbar message when readying up.
# # Placeholders ##
# %missing% - Amount of players not ready.
ready-missing: '&c%missing% players aren''t ready.'
# Actionbar message when readying up, and only 1 player is missing.
# # Placeholders ##
# %missing% - Player's name.
ready-missing-last: '&c%missing% isn''t ready.'
Added: 2 new boss abilitites: MinionsExplode & MinionsSacrifice
abilities:
custom:
minions-sacrifice:
heal: 4 # How much the boss is healed per minion. 2 = 1 heart
minions-explode:
damage: 10.0 # How much damage should the explosion deal? (Does not drop-off with distance)
power: 2.0 # The power of explosion, where 4 is equivalent to TNT.
radius: 2.0 # Range of the explosion
In both cases, the minions die.
Added: You can now specify the min and max iframes for bosses.
Added: You can now define different names, types, and health for the Minions ability, depending on the boss.
abilities:
custom:
minions:
# Minions don't despawn when the boss dies.
amount: 4 # How many minions should we spawn?
radius: 1.0 # How far from the boss should we spawn the minions?
# Placeholder: Boss' name - %boss%
name: '%boss%''s Minion'
custom:
boss1: 'Spawn of %boss%'
type: ZOMBIE # https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/entity/EntityType.html
health: 20 # 2 = 1 heart
Replace "boss1" with the wave key in the MobArena config.
Added: Titles for Swarm and Special waves!
Added: You can now assign class-specific colors for %class% in lang.yml
# Class specific colors for the %class% placeholder.
# CaPs SeNsItIvE :D
class-colors:
Knight: '&e'
Tank: '&b'
Archer: '&a'
Chemist: '&d'
Oddjob: '&c'
Added: Class preview now supports class chests.
Changed: The onBoss title now has it's own title-timings.
Hotfix: BarrageTarget no longer cause errors when the target is null.
Hotfix: Fixed a bug causing HavenArena's internal arena instances to not be removed, if the config "titles.onPlayerDeath" was set to false. Minor bug, as in most cases this would only have a tiny tiny impact.
Hotfix: Fixed some minor bugs where spectators were counted as a part of the arena.
Removed: Teleport-on-end.