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Note
This project is no longer under development. If someone would like to take it over, please let us know
This plugin lets you have greater control over what farms can be functionally used on your server, without needing to limit spawn numbers. You can 'nerf' mob kills based on many different checks such as:
- Spawn reason
- Damage reason
- If there is a valid path to the player
- If they have a line-of-sight to the player
- If they are too far away from the player
You can also control
- how sensitive or lenient these rules are with
max-blacklisted-damage-percent
- whether 'nerfed' mobs should drop only xp, only drops, or nothing at all
- whether these rules should only apply to hostile mobs, or all mobs
Details
Licensed MIT
Published 2 years ago
Updated 2 years ago