NoisyPatterns

NoisyPatterns

Plugin

libnoise-based, highly configurable patterns for FastAsyncWorldEdit

Server Utility

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NoisyPatterns

This tool extends FastAsyncWorldEdit with new patterns. They can be used in commands like //set or anything else where patterns are accepted.

The actual functionality is based on jlibnoise. This library provides different modules to build custom noise functions from. Some of them are already exposed in WorldEdit (in expressions) and FastAsyncWorldEdit (e.g. the #perlin pattern).

This extension takes it to a next step: It lets you freely combine the modules in the way you want!

Usage

This section will use the //set command as an example, but it equally works for other commands and brushes.

The main structure of a noise pattern is #noise[<module configuration>][<blocks to use>][<optional scale parameter>]. A very simple command can look like this: //set #noise[voronoi][black_wool,white_wool]

voronoi noise with white and black wool, unscaled

With additional scaling, e.g. //set #noise[voronoi][black_wool,white_wool][2], the result will look different:

voronoi noise with white and black wool, scaled

Modules allow for more configuration. The specific parameters can be found in the libnoise documentation. As an example, the voronoi module has an EnableDistance function, which we can use in NoisyPatterns like that: voronoi[enableDistance=true]. As a full command, this could look like //set #noise[voronoi[enableDistance=true]][##wool][8] and result in colorful voronoi noise with

Some modules also take other modules as input. In such case, the inner modules are numbered from 0 to (n - 1), where n is the number of expected modules. For example, blend takes 3 modules to generate noise from, so you need to specify modules 0, 1, and 2. Example for //set #noise[blend[0=voronoi[enableDistance=true],1=checkerboard,2=perlin]][##wool][8]: blending


Project members

Eldoria

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Published 6 months ago
Updated 6 months ago