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did some ports. not all done. but its more up to date than the old V was

Seagrass fix. Added a new piglin brute variant based on official Minecraft Legends concept art. There’s two random skins for these brutes. Pardon the massive tits I gave this brute, but the concept art also depicts him with big juicy purples. So blame Mojang. Enjoy! The snowball vindicators now only show up when the vindicator is right-handed. A minor change, but this makes sure the vindicator’s axe will never be found floating in mid-air. Added a new rare piglin variant that’s a baby piglin on stilts! Very funny.

  • Added one extra tile to the pool of random sand debris textures: the texture of a starfish! - There’s a starfish in Minecraft Dungeons, and now also in Java Edition :)
  • Rebalanced how often my sand block debris textures show up. There’s now a difference in rarity per biome/height.
  • Slight tweaks/fixes to the Leapleaf.
  • You can now also rename a ravager to either “Leapleaf” or “Leaper” (“leaper” being the leapleaf’s in-development-name) to get the custom Mc Dungeons model.
  • Added an ocean variant of the Leapleaf, based on the Poison Anemone’s flower.
  • Hidden Depths variants of all the whisperer and quick growing vines! In beach/ocean biomes: The Wavewhisperer, and the Quick Growing Anemone!
  • Rename an evoker to “Wavewhisperer” and it will take on the appearance of the correct Mc Dungeons mob.
  • Leapleafs and Whisperers now change their magic colour from vex-blue to vex-red when they aggro.
  • Added a custom skin for vexes in ocean biomes, to match the colour of the magic within the wavewhisperers (who spawn the vexes in the first place).
  • The eyes of evokers now light up when they’re casting spells.
  • Split up the features of the Geomancer to add more variation to my evokers. All evokers now have a 10% chance to spawn with either a beard, or a cool pearl necklace (or a hat, but I didn't add the hat this update). The Geomancer in Minecraft Dungeons has a pink necklace, but in my pack I made it vex-blue, and lights up red when the evoker is aggro. There’s a small chance for any evoker to spawn wearing Geomancer robes, and all of these features are made much more common in certain biomes. In old growth biomes for example, the necklaces/beards/robes will be a normal encounter.
  • You can also rename an evoker to “Geomancer” and its model will change appropriately.
  • In these biomes, Evoker Fangs have also been replaced with cool animated Geomancer Bombs! These bombs have some variety depending on where they spawn, and at what height level.
  • Corrected the viewmodels of the Ballista and Formidi-Ballista crossbow renames.

Check out Barely Default for the full changelog

A bunch of cool new stuff! Check out the visual changelog:

Updated to Barely Default V10.1

  • Added a new rare baby drowned variant that’s made out of sponge. Where have I seen this before..?
    • SpongeDrowned spawns 1 in 64 baby drowneds, and its spongy skin turns to a wet texture when it touches water.
  • Added two more recoloured skins for baby drowneds, in the palettes of the adult drowned variants.
  • Fixed spawning behaviour for my jolly llama skin. Not the named one, the variant of the brown llama that shows up in snowy biomes.
  • My Monster Drowned now also spawns on beaches, and I removed the height dependent spawning restrictions. This variant should show up more now.
  • some fixes and tweaks essential to keeping the pack up to date with Barely Default V9.29
  • Some tweaks and fixes. Always doing these. Always? Always <3
  • The eyes of any arthropod mob now glow red when aggressive. More instantly so than in default.
  • Zombified piglin eyes now also glow red when they’re aggro. This is actually pretty useful in-game.
  • Added a snowy variant of my rare Stag Beetle spider variant.
  • Fixed some subtle UV issues on the skeleton base textures.
  • Some more texture tweaks. Nice and vague, that’s how I like it.
  • Added a new rare wooden skeleton variant for all wood types, with glowing yellow eyes. Supposed to be like a spirit of the forest, taking revenge on you for all the trees you don’t finish cutting down.
  • Added some more detail to my scorpion (desert spider variant) animation, including a cool stabbing motion by Ewan Howell!
  • Fixed the firework.png texture missing on “The Slicer” crossbow rename. Guess nobody (including me) ever fired a firework from The Slicer. Poor The Slicer™.
  • Tweaked the head of baby cows.
  • I also reworked the way the cows work in my pack entirely, but you literally won’t notice a difference. Other than my ability to now easily add more cow variants!
  • Renamed the Turtle Helmet to Turtle Shelmet. I had previously named it the “Turtle Shellmet” - two × L - and I guess both would have worked since it’s a play on words, but I just think “Turtle Shelmet” is a bit more clean.
  • Added a new named variant of the turtle shelmet, the “Ruby Turtle Shelmet”, as a reference to the Ruby Turtle from Minecraft Dungeons.
  • Added 12 colourful cow variants that spawn exclusively in flower forests.
  • Trying to take flower forests to the next level, and to include Minecraft Earth’s Moobloom in Barely Default, the twelve skins appear randomly on any cow spawned in that biome.
    • You can also rename any cow to “Moobloom” to get this model anywhere.
      • Keep in mind that instead of just being the yellow Moobloom canon in Mc Earth and Dungeons, a “Moobloom” in Barely Default will randomly use any of the 12 skins.
    • You can also name a cow “Moolip” for the same flowery model.
      • Moolips only use the five tulip-themed skins I have for cows.
    • Another reason to settle in a flower forest!
  • Changed bees spawned in cherry groves. Their little beehinds are now covered in pink nectar dust, and when they’re angry their eyes are also slightly pink.
  • Added the Sunken Skeletons from Mc Dungeons to my pack’s pool of skeleton base layer textures, for skeletons spawning in beach/ocean biomes.
    • There’s five variants of the sunken skeleton skin. One for each type of coral.
    • The coral on the Sunken Skeletons is dead on land, but when the skeleton is in water, it turns colourful. A very unique dynamic feature!

Fixed some stuff.

Added new models for spiders spawning in various biomes.

Half of all spiders in deserts are now scorpions. Look out!

There’s two random colour variants for scorpions, to match the variety the spiders have already in Barely Default.

Half of spiders on beaches and ocean biomes are now crabs. Look out, but sideways!

Added a texture variant for crabs to represent the 2023 Mob-Vote candidate, spawning in mangrove swamps.

Crabs in snowy biomes have a darker red shell, and blue eyes, to match spiders in snowy biomes.

  • Vixed viler witch arm UV!!!

Added a few more zombie variants for good measure.

Reworked the blaze’s head a bit.

Added a custom model for blazes spawned in Soul Sand Valleys - inspired by Wraiths from Minecraft Dungeons. Animated textures. There’s also two rare variants of the mob, one with pink robes, the other has green robes. This is a reference to the pink robed Tower Wraith from Mc Dungeons; which was originally going to be wearing green robes.

Pigs in the Nether (why are they in the Nether?) now use a zombified skin. Baby pigs also :’(

Added a new named iron golem variant from Minecraft Dungeons: the “Redstone Golem”.

Added another named iron golem variant, inspired by Mc Story Mode: “PAMA” - a very special rename. Has a low chance of spawning naturally in savannah biomes. An animated face that cycles through PAMA’s facial expressions from Story Mode. A “blue screen of death” face when at 1% health. A pulsing Redstone Heart lodged into its back.

Split the skeleton model up into multiple textures.

Added more random armour for skeletons.

Added biome-dependent variants for skeletons, based on the Biome Settler skin packs by Mojang x 4j Studios, for the old Console Editions.

Added the quivers from Minecraft Dungeons (artifacts) as rare quivers on my skeletons.

Added a new rare vindicator model, only in dark forest biomes; based on the Frankencrafter, also a reference to the official Console Edition skin packs.

Added a rare nitwit variant with melon armour, as a reference to the Villager Tumbler skin from the Mini Game Heroes skin pack.

Optimized my system for illagers and drowned.

Added a new random skin for pillagers, based on the Thief skin from the Town Folk skin pack.

Also added a new witch variant based on the same skin pack.

Added new random variants for the drowned, based on the Sea-Swallowed Captain from the Campfire Tales Skin Pack. Every drowned variant has a chance of spawning with a feathered hat, hook, and peg leg.

Some texture tweaks to various mobs.

New Monster Drowned variant that has a pufferfish for a head…

New rare zombie variant based on "The Unshorn" from the Campfire Tales skin pack. You can also name a zombie appropriately to get this model.

Added a rare witch variant based on “Cropsy” from the same skin pack as the Unshorn. Also a named variant if you want a melonhead witch in your world.

Added about 200 million zombie variants.


Project members

mushirmickeyjoe

Owner

FreshLX

Author

Details

Licensed CC-BY-NC-SA-4.0
Published a year ago
Updated 16 days ago