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V0.10
Added the chomper zombie as a new regular zombie and crawling zombie type.

Each individual regular zombie now has a unique walking animation; the sway and tilt of body parts when walking are randomized. Some zombies have a natural stumble.

Zombies now react dynamically when hit, depending on which side you hit them from. Zombies now stumble and need to recover back to their normal way of walking after every hit

Different randomized walking animations

Zombie staggered after being hit

V0.09

  • Drowned zombies are updated to fit with the rest of the zombie types. Drowned zombies with tridents do a ritual dance.

  • Optimized regular zombies by removing a lot of unnecessary invisible body parts.

Drowned zombie walking

Drowned zombie with a trident doing a ritual dance

V0.08
All zombie types now follow you with their arms, making them seem more desperate to get you.

v0.07

  • Added a petrified zombie type that spawns in caves below y=58

Petrified zombies are zombies that have turned into stone. They move in a rocky way and make stone particles when they walk.

There is a variation for every overworld ore type except coal and lapis:

V0.04

  • Running zombies (baby zombies) have been replaced with crawling zombies to better fit the hitbox.

  • Added Herobrine as a rare baby zombie variation. Using the name tag "Herobrine" on a baby zombie (now a crawling zombie) will turn it into Herobrine.

The first version of Blue's Better Zombies!


Project members

Mrblueyeti

Member

Details

Licensed ARR
Published 8 months ago
Updated 4 months ago