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A cursed shader using swapped math for some interesting results:

  • = *
  • = / and vice versa

This is a shader only intended for cursed and fun purposes, so I don't reccomend using it as a general resource pack.

What does it do?

Because of the way that it inverts math, it comes out with some rather peculiar results:

  • Beacons are double
  • Blocks that use some form of transparency are invisible
  • End portals are pink and rendered completely differently
  • Mobs are greatly affected by light direction
  • Blocks are black
  • Clouds are gone
  • Shadows render using blocks(How, I don't know)
  • Player is invisible
  • Armour is invisible
  • UI is invisible
  • The panorama screen is very broken and often shows the dirt background

WARNING: You can't see UI, so only enable it when in game and take it out the RP folder after, if you don't have good button memory

As this isn't a main project, it won't be updated as much in the future, and bvecause the system has changed, I might not port it to newer versions due to compatibility issues because of limited features with core shaders


Project members

ElectroSyntax

Owner, Coder, Manager

Details

Licensed MIT
Published 4 months ago
Updated 5 months ago