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A cursed shader using swapped math for some interesting results:
- = *
- = / and vice versa
This is a shader only intended for cursed and fun purposes, so I don't reccomend using it as a general resource pack.
What does it do?
Because of the way that it inverts math, it comes out with some rather peculiar results:
- Beacons are double
- Blocks that use some form of transparency are invisible
- End portals are pink and rendered completely differently
- Mobs are greatly affected by light direction
- Blocks are black
- Clouds are gone
- Shadows render using blocks(How, I don't know)
- Player is invisible
- Armour is invisible
- UI is invisible
- The panorama screen is very broken and often shows the dirt background
WARNING: You can't see UI, so only enable it when in game and take it out the RP folder after, if you don't have good button memory
As this isn't a main project, it won't be updated as much in the future, and bvecause the system has changed, I might not port it to newer versions due to compatibility issues because of limited features with core shaders
Links
Details
Licensed MIT
Published 4 months ago
Updated 5 months ago