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v4.9.1

by Drodi on Jan 18, 2025
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Drodi's Illagers v4.9.1 - bug fixes

Added

  • Compatibility for the Illager Invasion mod is included, with plans to extend support to other Illager-related mods to ensure they work seamlessly with my pack. Additionally, I’m considering updating the textures for some of those mods in the future.

Fixed

  • The captain pillager's sentry not hiding the captain's head properly

Drodi's Illagers v4.9 - late christmas update

Welcome back everyone! It's been a while, huh? This update's been in the works for so long because of the size of it. It adds snowy variants to the pillagers, vindicators and evokers while also remaking older assets like the ravager & pillager sentry. Except I've also been working on variation for other biomes which will release in the future months. The next biome's going to be the desert where the pillagers are cowboys.

Added

Chillagers (Snow pillagers - 3 variants + a captain)

Mountaineers (Snow vindicators - 2 variants)

Iceologer (Snow evoker - has custom fangs)

Changed

Pillager

Tweaked model and texture for all variants

Remade the pillager sentry

Vindicator

Remade model, textures and variation

Evoker

Remade textures and variation

Ravager

Remade model and texture

Vindicator

Tweaked randomisation

Evoker

Updated robes with custom trimming for all 5 variants

DISCLAIMER : Use the latest version of emf/etf to garantee everything works properly. You can report any issue to me by dming me on discord (drodi99)

All illagers

Updated skin textures

Optimised models

Vindicator

Updated all textures.

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New vanquisher variant with a mace!

Illusioner

New design based on Jaden's

Witch

New variant with a mad scientist theme (labcoat, goggles...) Fixed a weird bug where texture wouldn't work properly

What's next???

As you might have seen, the last updates have remade every single asset the pack had. Pillager biome variation has also been removed, because it's what was keeping everything back. However, I'm currently overhauling the villager biome textures for my villagers pack. I would like to add biome variation to every illager in the future, but I can't promise anything as that is very ambitious.

EMF and ETF version required : required_versions

Pillager

Updated texture and model for all variants (6)

Added a custom variant for patrol leaders

Added a custom sentry model (with animations) when any pillager is sitting

Vindicator

Updated default texture

Evoker

Updated all textures. Now has a more purple hue and a much more refined texture. Additionally, every evoker variant has custom gold trims

6 variants

Completely remade the attack animation. The circle is now blue with runes (what do you think they spell out?) and it's also fully animated

Tweaks and optimisations to the model

Evoker Fangs

Updated model and texture, removed animations

Witch

Updated all textures. 4 variants

Cauldron/potion entirely remade and fully animated with 5 color variants (night vision, fire resistance, regeneration, poison, water breathing)

  • Witch overhaul using random entity models/textures : new hat, pouch and potion models. Two new variants (one based on the first model of the witch I made, the other has gold trims)

  • Ravager overhaul with a simplified model ; completely new armor texture

  • Vex overhaul New texture and model, now has horns

Update Render

Stay tuned for the pillager rework coming soon!


Project members

Drodi

Member

Details

Licensed ARR
Published 10 months ago
Updated 2 months ago