90% of ad revenue goes to creators. Go ad-free while supporting creators with Modrinth Plus. Subscribe today!

Make sure to use 2.2.2 of Entity Model Features or attacks gonna be broken

1.5.6 Update

Reworked Guard villagers to have unique animation with differents weapons

  • Swords
  • Bow/crossbows
  • Mace
  • Tridents
  • Axes

Also re-added support to older guard villagers version (steve model don't have custom attack for these weapons on older verions) This will be dropped when 1.20 will be obsolete.

Friends and Foes Wildfire will now loose shields when loosing health

Tweaked a bit some Ravage and Cabbage animations

1.5.5 Update:
  • Fixed Guardvillagers face beiing to high
  • Tweaked Guardvillagers nose animations
1.5.4 Update:
  • Change pack format so the pack is read compatible with 1.21
  • Fixed Guardvillager model switch between sword guard and bows/crossbows guard
  • Fixed Guardvillager steve model not beiing properly loaded on Neoforge
  • Fixed Guardvillager armor not beiing properly loaded on Neoforge
1.5.3 Update:
  • Fixed Guard villagers model names and location for new 1.21 fabric and neoforge
  • Fixed "Savage and Ravage" Creepie model to match latest Fresh Animations Creeper Texture
  • Added "Friends and Foes" illusioner texture (require Fresh Animations)
1.5.2 Update:

Reworked Guard Villagers model

  • Arms are not looking detached from the body anymore
  • Support for right and left handed guards
  • Sword are now held like in a holdster when idle
  • Armor with second layer now display correctly

Added missing texture from More Mobs Variant to be up to date

1.5 Update:
  • Added Pet armor mod (Require Fresh Animation for the dog!!)

This pack aim to bring the flair of Fresh Animations into the modded world.

This pack is not made by Fresh LX, and is meant to be used along side his.

Make sure to use latest Entity Texture/Model Features mods. I want to cover mods of both Forge and Fabric loader (not only mods present on both) I try to retain how texture is mapped for each mods, so you can easily still have your own. It will be notified if for whatever reason I can't. Should work with any Minecraft version that EMF/ETF support. Optifine does NOT cover modded entity.

Mod pack maker, feel free to inculde this pack (Curseforge link)

Modlist:

Friends and Foes (Forge and Fabric):

  • - Moobloom
  • - Iceologer
  • - Wildfire
  • - Illusioner is already in Fresh's pack.

Guard villagers (Forge and Fabric):

  • - Both Villager and Steve model

More Mobs Variant (Forge/Fabric)

(Only textures tweaks, require Fresh Animations):

  • - Cat
  • - Cow
  • - Pig
  • - Sheep
  • - Wolf

Ravage and Cabbage (Forge)

  • - Cabbager
  • - Ravager

Savage and Ravage (Forge)

  • - Creepie
  • - Executioner
  • - Griefer
  • - Trickster
  • - Iceologer
  • - Skeleton Villager

Pet Armor (Fabric)

  • - Only the armor, you need Fresh animation for the dog itself!

You can always suggest a mod to add. (Good to know: I won't add animations to crazy boss mods or things "not in line" with a vanilla fell) Please suggest mods that are up to date with at least 1.20(.1) 1.19... :p

(It takes a Pillage sadly not compatible)

Got featured here 😊 youtube.com/watch?v=Ydgo5el2_gI

And here 😊 youtube.com/watch?v=dYtJ9ne9gZk

/!/!/!\ Disclaimer! Some querks might occur. Like a helmet on an entity could not follow the head corectly, or some attacks won't have animations. In some case it might be me who don't know what I'm doing, or it could be the way the mod vs EMF works wich lead to it not being possible. If you see something weird you can write a comment. If I can fix it, I will.

Links:


Project members

SebSemos

Member

Details

Licensed CC-BY-NC-SA-4.0
Published 8 months ago
Updated 15 hours ago