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Filter versions...
  • Updated Pack.png

  • Updated to 1.21 and 1.21.1

  • Fixed a bug where music wouldn't play

This version changes the villager textures to match what they were pre-1.14.

Lots of sound changes courtesy of Sencie on PMC:

  • Amethyst block uses old glass sounds (for consistency with glass)
  • Amethyst busts uses old glass sounds (for consistency with glass)
  • Amethyst bud uses old glass sounds (for consistency with glass)
  • Amethyst chimes are silent (for consistency with glass)
  • Amethyst cluster uses old glass sounds (for consistency with glass)
  • Ancient debris uses old stone sounds (for consistency with ores)
  • Anvil uses old stone sounds (for consistency with stone)
  • Arrow uses old sound (pre-1.0.0)
  • Azalea uses old grass sounds (for consistency with grass)
  • Azalea leaves use old grass sounds (for consistency with leaves)
  • Bamboo uses old wood sounds (for consistency with wood)
  • Bamboo block uses old wood sounds (for consistency with wood)
  • Barrel uses old chest sounds (for consistency with chest)
  • Basalt uses old stone sounds (for consistency with stone)
  • Bone block uses old sounds (pre-1.16)
  • Bow uses old sound (pre-1.0.0)
  • Brush uses old sand and old gravel sounds (for consistency with sand and gravel)
  • Button uses old sounds (pre-1.9)
  • Calcite uses old stone sounds (for consistency with stone)
  • Campfire crackle uses fire sound (for consistency with fire)
  • Candle uses torch sounds (for consistency with torch)
  • Cave vines use old vine sounds (for consistency with vines)
  • Cherry leaves use old grass sounds (for consistency with leaves)
  • Chest uses old sounds (from Beta 1.8)
  • Chiseled bookshelf uses old wood sounds (for consistency with wood)
  • Copper uses old metal sounds (for consistency with metal)
  • Cow uses old sounds (pre-1.4.2)
  • Crop breaking uses old sounds (pre-1.10)
  • Damage on entity uses old sounds (pre-1.4.2)
  • Damage on player uses old 'oof' sound (pre-1.0.0)
  • Damage when falling uses old sounds (pre-1.4.2)
  • Decorated pot uses old glass sounds (for consistency with glass)
  • Deepslate uses old stone sounds (for consistency with stone)
  • Deepslate bricks uses old stone sounds (for consistency with stone bricks)
  • Deepslate tiles uses old stone sounds (for consistency with stone bricks)
  • Dispenser uses old sounds (pre-1.0.0)
  • Door uses old sounds (pre-1.0.0)
  • Dripstone uses old stone sounds (for consistency with stone)
  • Egg throwing uses old sound (pre-1.0.0)
  • Ender chest uses old sound (pre-1.10)
  • Ender dragon uses old damage sounds (pre-1.4.2)
  • Explosion uses old sound (pre-1.0.0)
  • Fence gate uses old sounds (pre-1.0.0)
  • Fishing rod throwing bobber uses old sound (pre-1.0.0)
  • Fishing rod retrieving bobber is silent (pre-1.12)
  • Flint and steel uses old sound (pre-1.4.2)
  • Flowering azalea uses old grass sounds (for consistency with grass)
  • Froglight uses old wood sounds (for consistency with shroomlight)
  • Frogspawn breaking uses old sand sounds (for consistency with sand)
  • Frogspawn placing uses lily pad sounds (for consistency with lily pad)
  • Fungus uses mushroom sounds (for consistency with mushroom)
  • Gilded blackstone uses old stone sounds (for consistency with cobblestone)
  • Glass steps use old sounds (pre-1.4.2)
  • Grass steps use old sounds (pre-1.4.2)
  • Gravel steps use old sounds (pre-1.4.2)
  • Hanging roots use old dirt sounds (for consistency with dirt)
  • Hanging sign uses old wood sounds (for consistency with wood)
  • Husk uses zombie sounds (for consistency with zombie)
  • Lightning bolt uses old sound (pre-1.0.0)
  • Lodestone steps use old stone sounds (for consistency with stone)
  • Magma cube uses old slime sounds (for consistency with slime)
  • Mangrove roots use old grass sounds (for consistency with grass)
  • Metal uses old sounds (pre-1.4.2)
  • Mooshroom uses old sounds (pre-1.4.2)
  • Moss uses old grass sounds (for consistency with grass)
  • Mud uses old dirt sounds (for consistency with dirt)
  • Mud bricks use old stone sounds (for consistency with stone)
  • Muddy mangrove roots use old dirt sounds (for consistency with dirt)
  • Music restricted to C418's music (pre-1.16)
  • Nether bricks use old sounds (pre-1.4.2)
  • Nether gold ore uses old stone sounds (for consistency with netherrack)
  • Nether ore uses old sounds (pre-1.16)
  • Nether sprout uses old grass sounds (for consistency with grass)
  • Nether wart uses old sound (pre-1.14)
  • Nether wart block uses old sounds (pre-1.16)
  • Nether wood uses old wood sounds (for consistency with wood)
  • Netherite uses old stone sounds (for consistency with metal)
  • Netherrack uses old sounds (pre-1.4.2)
  • Nylium mining uses old netherrack sounds and steps use old grass sounds (for consistency with netherrack)
  • Packed mud uses old stone sounds (for consistency with stone)
  • Pink petals use old grass sounds (for consistency with grass)
  • Pointed dripstone uses old stone sounds (for consistency with stone)
  • Polished deepslate uses old stone sounds (for consistency with stone)
  • Pressure plate uses old sounds (pre-1.9)
  • Rain uses old sounds (pre-1.9)
  • Root mining uses old grass sound (for consistency with vines)
  • Rooted dirt uses old dirt sounds (for consistency with dirt)
  • Sand uses old sounds (pre-1.4.2)
  • Sapling uses old crop sounds (for consistency with crop)
  • Scaffolding uses ladder sounds (for consistency with ladder)
  • Sheep uses old idle sounds: say3 is cut (pre-1.4.2)
  • Shroomlight uses old wood sounds (for consistency with wood)
  • Sign uses old sounds (pre-1.20)
  • Skeleton uses old sounds (pre-1.4.2)
  • Slime uses old sounds (pre-1.4.2)
  • Snowball uses old sound (pre-1.0.0)
  • Soul sand uses old sounds (pre-1.4.2)
  • Soul soil uses old gravel sounds (for consistency with soul sand)
  • Spore blossom uses old grass sounds (for consistency with grass)
  • Stem uses old wood sounds (for consistency with wood)
  • Stone uses old sounds (pre-1.4.2)
  • Stray uses old skeleton sounds (for consistency with skeleton)
  • Suspicious gravel uses old gravel sounds (for consistency with gravel)
  • Suspicious sand uses old sand sounds (for consistency with sand)
  • Sweet berry Bush uses old grass sounds (for consistency with bush)
  • Trapdoor uses old sounds (pre-1.0.0)
  • Tuff uses old stone sounds (for consistency with stone)
  • Vines use old sounds (pre-1.16)
  • Wart block uses old wood sounds (for consistency with wood)
  • Water splash uses old sound (pre-1.4.2)
  • Weeping vines mining uses old grass sounds (for consistency with vines)
  • Wither skeleton uses old sounds (pre-1.11)
  • Wood uses old sounds (pre-1.4.2)
  • Zombie villager uses old sounds (pre-1.11)

Project members

Jackxn

Member

Details

Licensed ARR
Published 5 months ago
Updated 2 months ago