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  • fixed custom snowflakes particles in the grove biome.
  • fixed grass block side showing up on savanna plateau's dry dirt.
  • grass moss carpet will generate in flower forest and taiga biomes.
  • new custom fog and sky color for the jagged and frozen peaks biomes with custom snowflake particles.
  • removing an unnecessary fog line in the end .json file.
  • this version is a custom version that was ported from the latest 12.0 version of Nature X that has extra features and many important fixes, one of which is the complete compatibility with mods.
  • fixed custom snowflakes particles in the grove biome.
  • fixed grass block side showing up on savanna plateau's dry dirt.
  • grass moss carpet will generate in flower forest and taiga biomes.
  • new custom fog and sky color for the jagged and frozen peaks biomes with custom snowflake particles.
  • removing an unnecessary fog line in the end .json file.

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  • Note: Customize the density of the new Pale Garden fog using the fog_radius & fog_fade properties located inside the pale_garden.json file that can be found in \Nature X - 12.0\assets\minecraft\polytone\biome_modifiers.
  • Some mods [ex: Sodium Extra, Reeses Sodium Options] -if used- may affect it.
  • Look up the Polytone Wiki for more info on the previous properties.

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A tiny update:

  • Updated to 1.21.3
  • Dropped the Indium mod as a requirement
  • Added missing birch log texture

revamped end:

  • new end stars particles [replicating stars in space]
  • new colored end grass:
  • the end, end barrens, small end islands will have the regular yellow variant
  • end highlands will have the purple-magenta variant
  • end midlands will have the blue variant

enhanced crimson and warped forests:

  • both will have a new glowing particles effect
  • both have a new custom fog color
  • more vibrant blue lava

revamped flower forest:

  • new colormaps for grass, leaves, water, and fog
  • new oak and birch sapling
  • new flowers overlays for ground and leaves

enhanced old growth birch forest:

  • new birch and oak leaves textures in the old growth birch forest
  • new birch and oak sapling
  • new ground overlays
  • more reddish tone for the birch leaves

enhanced swamps:

  • new glowing fireflies effect

revamped mushroom fields:

  • new colormaps for water and fog
  • new particles effect

added compatibility for the following mods:

  • biomes o' plenty
  • tectonic
  • terralith
  • report any issues if found please and suggest other mods that you wish adding compatibility for

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check out the features reveal video on my YouTube channel

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  • Official Trailer 2 is out on my YouTube Channel
  • Animated butterflies
  • Animated Fireflies
  • New models for the cactus 0
  • New detailed models for the lily pad 1
  • New colormap and textures for the birch leaves in the flower forest and dark oak forest 2
  • New colormap for the oak leaves in the old growth birch forest
  • New sapling textures for the oak sapling in the old growth birch forest
  • New sapling textures for the birch sapling in the flower forest and dark oak forest
  • Falling spruce leaves overlays will appear in the old growth pine and spruce taiga
  • Increased the generation of the ground overlays in some biomes
  • Poppies as a variant of the short grass were removed; now only short grass will be generating
  • Brown mushrooms were added as a variant of the short grass along side red mushrooms in the dark oak forest
  • New red birch leaves overlays for the dark oak forest
  • Revamped Savanna Plateau biome:

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  • New dry grass block.
  • New dry short grass.
  • New dry tall grass.
  • New dry oak leaves.
  • New dry acacia leaves.
  • New dry variants of the oak and acacia saplings.
  • Few dead bushes will generate as a variant of the short grass.
  • New color maps for leaves.
  • Re-worked Meadow biome: 1
  • flowery grass feature got replaced with new 3 types of large bushes, this will make the biome more harmonious and less noisy as before.
  • New model of grass block: 2
  • Allows moss-carpets to generate in the forest, birch forest, old growth birch forest, and dark forest.
  • Re-worked short grass models:
  • It's larger and has more volume, with all it's overlays being reworked to.
  • Perforamnce enhcancments.
  • Re-worked river biome: 0
  • River plant was re-made with 3 new variants in different heights [short, medium, tall], and it's now tinted [has the same tint color of the grass block of rivers]
  • Water holes was re-textured to blend more with the ground and the possible number of their generation was reduced as it was too much before which made the ground too busy.
  • River Plant has a new snowy variants too: 1
  • New tone maps feature for foliage!:
  • So proud of this new feature, this feature has a significant impact on the scenery in general. It basically adds different tones to a specific block which make the scenery more detailed and realistic. This feature includes the following blocks [the following pics compares Nature X 10.0 that doesn't have this feature with the new version 10.1 in which it has been added in]:
  • Grass block: 0
  • Short grass: 1
  • All types of leaves: 2
  • Sand and red sand blocks: 3
  • Falling leaves overlays were added to the snowy taiga, old growth pine and spruce taigas.
  • Sand rocks that generates on a colored layer of the sand were fixed, with there proper textures added too.
  • Short grass will generate more often in forests besides a couple variants of mushrooms [red, brown, and yellow].
  • Snowy spruce leaves will generate more often.
  • The 32x32 variant of the cherry flower was removed as it made the biome too busy.

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Nature X - 10.0:

  • 2 new revamped biomes:
  • Old growth birch forest: 0
  • custom colormap for grass block, foliage (short grass, tall grass, fern, large fern, .., etc), and birch leaves.
  • a new type of flower (the golden flower) that will specifically generate in this biome, this flower uses the short grass model to generate (in addition to the golden flower, a couple types of mushrooms will be generated too).
  • the ground will have a falling leaves overlays that match the birch leaves.
  • River: 0
  • a new river plant will be generated specifically in rivers (it uses the short grass model).
  • a small water holes will generate as an overlay on grass blocks.
  • frozen rivers will have these features too except that the river plant will have a cold-snowy texture to fit with the frozen river biome.
  • Other biomes that got some new features:
  • Regular birch forest:
  • completely reworked colormaps for grass block, foliage, and birch leaves (keeps the default vanilla tones)
  • Different types of poppies will generate as a variant of the short grass model to make the color palette of the biome stands out.
  • falling leaves textures on the ground.
  • Forest:
  • a new colormap for the birch leaves
  • poppies, dandelions, and mushrooms will generate as a variant of the shor grass model.
  • falling leaves on the ground.
  • Swamps (including the mangrove swamp):
  • reworked colormaps for grass block, foliage, and leaves.
  • generated mushrooms as a variant of the short grass model in the regular swamp biome.
  • vines overlays on the ground in the regular swamp biome.
  • Dark Forest:
  • generated red mushrooms as a variant of the short grass model.
  • falling leaves overlays on the ground.
  • Flower forest:
  • reworked colormap for the birch leaves.
  • falling leaves overlays on the ground.
  • Taiga:
  • falling leaves and acons overlays on the ground
  • Sunflower Plains:
  • reworked colormaps for grass block and foliage.
  • New variant of the end grass.
  • New 32x32 variant of the cherry flower.

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Nature X - 9.3.0:

  • The main feature is enhanced ores! with each ore having a new 3d model for both the normal [stone] type and the deepslate type. This feature also includes the nether quartz and gold ores. The 3d model won't be the only generated one; the original "cube" model will still be generating with a slightly higher chance than the 3d one.
  • Bushy models of both the nether and warped wart blocks -which previously did only generate on the top- are fixed and they will be generating correctly.
  • Rotation of the cherry leaves bushy model is fixed to make it fit more with the rest of leaves.
  • New variations of stone.
  • Flowering birch leaves will only generate in the birch forests biomes [including the old growth one].
  • Re-worked short grass, it's larger; giving more of a fuller look to the landscape. With it's snowy and flowery overlay textures being reworked too.

Nature X - Beta 9.3.0 is available now on Patreon 0


Nature X - 9.2.0 includes the following features:

  • Butterflies on poppies and dandelions; those will generate on top of a poppy or dandelion and doesn't have a specific biome to generate only at. There are 5 variants [​Magenta, Blue, Yellow, Red, and White]. 0
  • Fireflies in swamps; those will generate on top of a blue orchid flower only in swamps and will also glow. 1
  • Additional beach rocks variants [​2 new colors for the smaller and the larger beach rock]; those will only generate in the beach biome. 2
  • Crimson and warped stems will glow; a small feature that i wanted to add. 4
  • re-textured sand & red sand rocks.
  • fixed moss carpet bugged invisible textures.
  • fixed tall grass missing snowy overlay textures.
  • fixed tall grass texture in sunflower plains biome not rendering correctly.
  • the glowing variant of the end grass has more chance to generate now.

Update [9.1.2]: //MAIN FEATURES:

  • new sand rocks & red sand rocks
  • new variation of ice blocks in snowy rivers
  • revamped beach biome

//Other FEATURES:

  • Re-worked short grass; the small variant is now larger with its snowy and flowery overlays being re-worked too
  • Re-worked birch forest; it's more warmer
  • all previous dead corals models & textures are back!
  • short grass will be generated with a small flowers on top with multiple colors in the meadow biome
  • seagrass & tall seagrass will have new variants
  • sand in deserts will have different layered colors
  • reworked birch forests biomes, it's more like the vanilla color palette (+ birch leaves will have a regular texture and a flowery texture, and the old fully flowered birch leaves will now only generate in the flower forest biome)
  • new side textures for grass block, snowy grass block, dirt path, podzol, mycelium, warped nylium & crimson nylium
  • new 3d models for the brown mushrooms on top of the mycelium block
  • new cross model for the red & brown mushrooms with new textures
  • re-textured cattails
  • snow on spruce leaves will be generated randomly rather than always be generated giving the scenery more natural look
  • new better connected glass blocks & glass panes

- overworld features:

  • revamped birch forest & old growth birch forest biomes [new textures for the birch leaves and birch sapling, new grass overlay, and new grass block & foliage colormap]
  • cattails will generate when a seagrass is placed at y=62 in water, otherwise, a default seegrass model will be used
  • a swamp variant of the cattails will be generated only in swamps
  • algae will generate when a tall seagrass is placed at y=61 in water, otherwise, a default tall seegrass model will be used
  • lily pad flower now has 3 variants
  • new models for short grass, tall grass, fern, and large fern
  • short grass, tall grass, fern, and large fern will have a snow overlay when they're placed/ generated in snowy biomes
  • spruce leaves will have a snow overlay when they're placed/ generated in snowy biomes
  • short & tall grass will have a new specific models & textures for the sunflower plains biome
  • new models for the mycelium blocks that allows small 3d mushrooms to be generated on top

- nether features:

  • new variants of the crimson and warped roots
  • new variant of the nether sprouts
  • new blue variant of the shroom light and magma block for the warped forest biome
  • new red variant of the twisting vines for the crimson forest biome
  • emmisive textures added for all of the overlays of the nether wart block, warped wart block, crimson nylium block, warped nylium block, twisting vines, crimson & warped fungus

- end fetures:

  • end pillars will have random crying obsidian textures, some of which will glow
  • new glowing version of the end grass
  • emmisive textures added for the dead chorus flower

- Removed Features:

  • all shortgrass variants that were a part of a block model got removed for better shaders compatibility
  • sea plant which was a variant of the seagrass model got removed as cattails got implemented in a more better method than the sea plant
  • all plants that replaced the dead corals got removed as most of them is now generating naturally in the world
  • many of the unused files of textures and models got removed from the pack to reduce file size
  • new pointy ice models for ice, blue ice, and packed ice blocks with an item models for each one of them too.
  • new branches models for all log & stem types [doesn't include the stripped ones] with an item model for each one of them too.
  • new bushy model of the hay block.
  • new sea plant texture.
  • fixed the issue of bushy leaves don't render properly when a snow layer is on top.
  • fixed the issue of mangrove roots bushy model doesn't generate more often.
  • fixed dark oak leaves bushy part doesn't have a tint value.

Project members

hothaifah

Member

Details

Licensed ARR
Published 10 months ago
Updated 15 days ago