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Changelog
- Added a setting for enchantment glint strength that matches with the vanilla glint strength setting
- Fog now applies on enchanted things and glowing entity textures
- Mipmaps are now accurate
- Line rendering is now accurate
- Entity damage color is now accurate
- Entity flames and name tags no longer have shading
Thanks to PurelyAndy who contributed most of this update!
Files
Base-Shader-3.0.zip(16.83 KiB) Primary Download
Links
Details
Licensed CC0-1.0
Published a year ago
Updated 3 months ago