This shader is a post-processing shader. It only works when graphics is set to Bitmap (fabulous!)
This vanilla shader is a resource pack and works with vanilla Minecraft; no mods needed!
The whole world of Minecraft is shown in a bitmap style (only black and white pixels). Different shades are interpreted by you with dithering. This vanilla shader adds an interesting and artistic style to the game. You can even use this shader to add a little bit of difficulty and fun to building because it removes the big need for color and instead pushes more for shapes and shading!
My video on this shader: https://www.youtube.com/watch?v=5AhbD0TNWCQ
Shader Breakdown:
This gets a little technical, but I tried to simplify it a bit.
All the following happens in the transparency.json post-processing effect after the default processes happen:
- The shader program
invert
with a value of0.4
is applied tomain
. - The shader program
notch
(removed from defaults in 24w11a, so I included the files in the program folder) with a width and height of8
and bilinear beingtrue
is applied to the last and then put inmain
. - The shader program
color_convolve
is applied tomain
withRedMatrix
,GreenMatrix
,BlueMatrix
, andSaturation
being set to[2.0, 0.0, 0.0]
,[0.0, 2.0, 0.0]
,[0.0, 2.0, 0.0]
, and0.0
respectively. - The shader program
bits
is applied to the last with a resolution and mosaic size of1.0
and then put inmain
.