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It's been a little bit. i got a couple things to show off...

ADDITIONS

  • A completely new nether shader. plumes of smoke lit up by the lakes of lava fill the air. the lighting is dynamic for the scene you stand in. i tried to find a sweetspot of thick fog but not too obtrusive for gameplay... i hope i found it.
  • Redid underwater lighting completely. it has better visuals, on top of being easier to see in for gameplay. you can now actually see in underwater caves
  • Redid RTAO/SSGI slightly and added a new option for them, "high quality ambient lighting"
  • Added RTAO/SSGI to the end and nether.
  • Added auto-exposure to the end and nether.

FIXES

  • fixed a bug in the end where there would be a weird line when specular reflections were enabled.
  • fixed water in the end not having reflections when using iris.
  • fixed multiple small misc bugs i cant remember.

First modrinth release!

this isn't the first version of the shader that ever existed but it's the first to exist here!


Project members

X0nk

Owner

Details

Published a year ago
Updated a year ago