if you want to publish an modified version, or just modify it to help me as an colaborator, fork this github and send an pull request Hex's Github Rep
What happened to Hexs Vanilla Shaders or Legacy Shaders?
They are still here, but now i am focusing on the new Rewrite one, fixed most of the bugs from older versions.
What is HDFR?
It's my Own shader! But now i rewrited some useful parts, and fixed most of the bugs. Made for myself, but now for everyone! Now working with Iris 1.6.17+.
Github Repository
I am needing ppl to help me to fix these things:
Gbuffers_Terrain / Composite: Every entity is transparent, and i dont know how to fix it. Skylightleak: In night time, there is some lights coming out of nowhere.
If you can help me, send an request to the git rep.
Credits
saada2006 Shader Tutorial - Used as the first base to the shader.
Acerola's Channel - Watched the Shaders video, then created some post processing techniques.