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added the option to use hard-coded glass colors for resource packs where the automatic color detection doesn't work for glass tinting light. It's in 'lighting/colored lighting/hard coded glass colors'

fixed leaky lights

added colored-glass tinting to light (but it can still sneak around since this is just floodfill lighting, it needs to not have open air)

optimizations to help with that

improvements to WiP Dramatic lighting

performance optimizations

'Just Colored Lighting' Profile is just that, no shadows, and is the new default

shadows improved

colored lighting range is now adjustable from 32 to 256, if you want more let me know!

added anbient occlusion

added the option to animate only lava light color and not torches too. this is defaulted on. change it in 'lighting/colored lighting'

added colored light to hand held items

made torches less bright in sunlight to kind of fake auto exposure and not blow out the image being too bright

added more blocks to the 'flickering fixes list' and defaulted it to do still colors. you can change them to animated flicker or back to color based on the animated textures.

known problems: lava glow is too dark, especially in nether

i want to seperate out the rgb for each hard coded flicker fix into menus

i want to default higher shadow bias so shadow acne doesn't happen

hand held lights work

fixed nether

fixed end

nether effects, like pulsing light & fog are optional

made colored lighting work in End & Nether

improved colored lighting

more options

cleaned up menus a little

added colored lighting


Project members

timetravelbeard

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Details

Licensed ARR
Published 14 days ago
Updated 2 days ago