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  • Added Dynamic Handlight to Iris
  • Improved Refractions
  • Improved Water Caustics performance and visuals
  • Improved TAA with tonemapping and yCoCg clipping
  • Improved Rain's appearance
  • Improved Stars (better visual quality)
  • Added "Stars Scale" settings in Atmospherics menu
  • Fixed Clouds ghosting and jittering
  • Small performance improvements
  • Cleaned code

Noble v1.7.2

by BelmuTM on Jul 25, 2024
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  • Fixed TAA applying on sky and hiding stars
  • Fixed Shadows precision issue on player hand
  • Fixed selection outline
  • Fixed Exposure on UI elements (hitboxes)
  • Fixed Color Palettes causing black pixels
  • Tweaked Hardcoded SSS and Water settings
  • Tweaked Lowlight Desaturation and Exposure to work better during the night
  • Cleaned code

Noble v1.7.1

by BelmuTM on Jul 17, 2024
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  • Added Color Palettes in "Post-Processing" menu (10 color palettes to pick from)
  • Improved 8-Bits Filter
  • Re-arranged "Post-Processing" menu

Noble v1.7

by BelmuTM on Jun 30, 2024
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  • Fixed POM lines issue on AMD
  • Fixed POM applying on fully transparent pixels
  • Fixed Clouds overlapping issue
  • Fixed Clouds reflections
  • Fixed enchantment glint on hand
  • Fixed GI on NVIDIA
  • Fixed AO temporal filter
  • Fixed skylight when AO is disabled
  • Fixed hardcoded nether portal
  • Improved ambient lighting
  • Improved Fog
  • Improved TAA on player hand
  • Improved Clouds
  • Added Chinese translations thanks to Ruri and OrzMiku
  • Fixed POM thin lines bugs (thanks to sixthsurge)
  • Improved Volumetric Fog (added distance falloff to fade at the render distance)
  • Improved Water Waves (better RNG, softer look)
  • Increased lighting value range
  • Increased minimum Exposure (outdoors are brighter now)
  • Stopped supporting Minecraft version 1.17
  • Added Distant Horizons (DH) support
  • Added Aerial Perspective toggle setting in Air Fog menu
  • Improved Volumetric Fog
  • Improved Clouds accumulation
  • Improved Aerial Perspective to work better indoors
  • Fixed AO accumulation on player hand
  • Fixed metallic Reflections not working with GI

Noble v1.6.5

by BelmuTM on Mar 19, 2024
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  • Greatly improved Water Fog
  • Improved TAA
  • Improved 8-bits Filter
  • Fixed glass lighting
  • Fixed indoors Subsurface Scattering (SSS)
  • Fixed bright particles issue (white squares on screen)
  • Fixed enchantment glints not showing properly
  • Fixed water Reflections
  • Tweaked Directional Lightmaps to be softer

Noble v1.6.4

by BelmuTM on Mar 15, 2024
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  • Massively revamped "Lighting" settings menu (cleaner)
  • Fixed refractions
  • Fixed AO temporal filtering (capped to 64 frames)
  • Fixed TAA yCoCg conversions (big improvement)
  • Tweaked maximum Exposure
  • Cleaned code

Noble v1.6.3

by BelmuTM on Mar 14, 2024
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  • Greatly improved TAA to reduce flickering
  • Improved Water Waves
  • Handling TAA jittering in space conversions
  • Fixed Refractions missed intersections
  • Fixed ray tracing blue noise jittering
  • Tweaked maximum Exposure
  • Tweaked default emissive intensity
  • Disabled reflections reprojection (was causing the reflections to be 1 frame behind)
  • Cleaned code
  • Greatly improved Bloom
  • Slightly improved performance
  • Fixed issue with Ambient Occlusion accumulation
  • Fixed underwater Reflections
  • Fixed and improved Water Caustics
  • Improved Water Waves
  • Cleaned code

Noble v1.6.1

by BelmuTM on Jan 17, 2024
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  • Fixed issue with blocker search for SSS
  • Fixed short grass block name in block.properties for 1.20.3 and above
  • Fixed clouds history clearing being discarded
  • Improved waving leaves
  • Set default sharpening strength to 1.0

Noble v1.6

by BelmuTM on Jan 2, 2024
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  • Added render distance for POM (drastic performance improvement)
  • Added 'GTAO' to AO Type setting description
  • Removed POM dithering
  • Improved POM depth write
  • Improved GTAO
  • Improved AO temporal stability
  • Improved GI denoiser
  • Fixed POM depth write on Nvidia
  • Fixed skylight fog issue

Noble v1.5.6

by BelmuTM on Nov 23, 2023
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  • Added aerial perspective (distant fog)
  • Improved night camera exposure
  • Improved starfield
  • Fixed selection box not affected by refraction
  • Fixed Cel Shading
  • Fixed vertex animations during the rain
  • Improved exposure to work better indoors
  • Tweaked colour grading to look less saturated
  • Fixed water being blurred by temporal filtering on reflections
  • Cleaned code
  • Fixed issue with refractions
  • Tweaked hardcoded emissives
  • Tweaked SSS light leaking fix
  • Performance improvements
  • Improved skylight clarity
  • Tweaked exposure to work better indoors
  • Fixed indoors SSS
  • Performance improvements
  • Fixed SSAO
  • Fixed temporal accumulation
  • Tweaked AgX Punchy Look
  • Tweaked Nether fog
  • Cleaned code
  • Added AgX display transform and set it as default
  • Added compression LMT to ACES display transform
  • Fixed hand depth checks
  • Minimized refractions artifacts
  • Minor optimizations
  • Cleaned code

Noble v1.5.0

by BelmuTM on Aug 26, 2023
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  • Fixed translucents handling
  • Fixed AO
  • Tweaked settings

Noble v1.4.9

by BelmuTM on Aug 25, 2023
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  • Fixed Global Illumination
  • Improved Global Illumination
  • Fixed translucent blocks not appearing when GI is ON
  • Fixed AO not applying
  • Cleaned code

Project members

BelmuTM

Owner

Details

Licensed GPL-3.0-only
Published 2 years ago
Updated 20 days ago