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OPAL v1.1.1

by FENVEN on Dec 4, 2024
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OPAL v1.1.1 Changelog:

Entities:

  • increased Creaking eyes brightness and contrast

Foliage:

  • Eyeblossoms are now affected by wind and have subsurface scattering
  • improved brightness of Eyeblossoms

Water:

  • added options to change underwater colors and fog density in Pale Garden biome
  • improved underwater colors and slightly increased underwater fog density in Pale Garden biome

OPAL v1.1.0

by FENVEN on Nov 1, 2024
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OPAL v1.1.0 Changelog:

Distant Horizons:

  • added Distant Horizons support (credits to Capt Tatsu)

Fog:

  • decreased Ground Fog density when Distant Horizons mod is detected
  • Cylindrical Distant Fade is now enabled by default
  • improved Atmospheric Fog colors and brightness
  • decreased Atmospheric Fog density

Lighting & Foliage:

  • added Cloud Shadows (credits to Capt Tatsu)
  • added option to disable or enable Cloud Shadows (credits to Capt Tatsu)
  • Pale Oak Leaves, Pale Oak Sapling and Pale Hanging Moss are now affected by wind and have subsurface scattering

OPAL v1.0.1

by FENVEN on Aug 20, 2024
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OPAL v1.0.1 Changelog:

  • fixed shaders not loading on new Iris versions

OPAL v1.0.0

by FENVEN on Apr 24, 2024
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OPAL v1.0.0 Changelog:

Lighting, Textures, Foliage and Blur:

  • added "Vanilla Side Shading Intensity" option [affects block and entity sides]
  • added "Vanilla Corner Shading Intensity" option [affects corners between blocks]
  • greatly decreased Vanilla shading intensity [both side and corner]
  • lava is no longer affected by vanilla shading
  • slightly decreased regular lava brightness
  • slightly increased nether lava brightness
  • slightly decreased Ambient Occlusion strength
  • expanded "Ambient Occlusion Strength" option slider
  • blocklights are now less visible in the sunlight
  • improved emissive textures of Magma Cubes, Nether Portals, Torches and Endrods
  • decreased sand blocks brightness
  • improved foliage lighting and brightness
  • Weeping Vines are now slightly brighter
  • Twisting Vines are now less affected by the wind
  • improved all block waving strength option sliders
  • added new "Distant" mode for Depth of Field option

Overworld:

  • improved morning/evening colors and color transitions
  • overhauled night colors
  • moon light brightness is now affected by moon phases
  • added "Moon Phases" option
  • added sliders to control moon light brightness for each moon phase
  • sun and moon will now hide under the horizon
  • improved skybox sun and moon colors and brightness transitions
  • renamed "Skybox Brightness Transition" option to "Skybox Color Transition"
  • improved horizon sky fog during mornings/evenings
  • slightly reduced sunlight-colored fog in the mornings/evenings
  • added "Ground Fog" option
  • added dynamic ground fog [density builds up at night and decreases in the morning]
  • added "Ground Fog Density" option
  • increased cloud view distance during clear weather
  • improved cloud colors and brightness during day/night
  • greatly improved cloud color and brightness transitions during mornings/evenings
  • improved brightness transition between bright and dark areas
  • slightly improved Magma Block and Sulk Sensors blocklights
  • expanded "Light Shaft Strength" option slider
  • increased light shaft strength during sandstorms
  • added "Sandstorm Dusty Light Shafts" option
  • light shafts are now dusty during sandstorms [this feature works only on Iris]
  • improved sandstorm colors

Nether:

  • overhauled colors and brightness for each Nether biome
  • added "Nether Fog Mode" option
  • Nether fog is now advanced [biome fog + lava fog; multiple density gradients]
  • increased view distance in the Nether thanks to the new fog mode
  • "Per Biome Weather" option no longer affects Nether
  • added "Per Biome Nether" option
  • biome fog density now changes depending on a Nether biome
  • added options to change fog density of every Nether biome
  • added option to change Nether lava fog density
  • added options to change lava and biome fog intensities
  • added options to change lava fog colors
  • color and brightness transitions are now less visible while crossing biome borders
  • "Windy Caves" and "Dynamic Wind" options no longer affect Nether
  • added "Nether Wind Waving Strength" option
  • Nether is now slightly windy
  • added options to change blocklight color only in the Nether
  • added options to change bloom only in the Nether
  • added options to change chromatic aberration only in the Nether

End:

  • improved End colors and brightness
  • added "End Skybox Brightness" option
  • decreased brightness of skybox in the End
  • added brightness gradient for skybox in the End
  • added "End Fog Density" option
  • improved End fog
  • added "End Smokey Light Shafts" option
  • light shafts are now smokey in the End (credits to Capt Tatsu)
  • added "End Light Shaft Strength" option
  • increased light shaft strength in the End
  • "Windy Caves" and "Dynamic Wind" options no longer affect End
  • added "End Wind Waving Strength" option
  • End is now slightly windy
  • added options to change blocklight color only in the End
  • blocklight color in the End is now white-ish
  • added options to change bloom only in the End
  • increased and adjusted bloom in the End to the new foggy aesthetic
  • added options to change chromatic aberration only in the End
  • enabled chromatic aberration in the End

OPAL v0.3.2

by FENVEN on Apr 4, 2024
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Project members

FENVEN

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Details

Licensed ARR
Published 10 months ago
Updated 2 months ago