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  • Added volumetric lighting
  • Added clouds
  • Added differing atmosphere for each dimension Notes Clouds are faked as SSS (Sub-Surface-Scattering) is not yet implemented Lighting in the nether is faked as lava is not yet a contributing light source
  • Fixed sun and moon
  • Screen space shadows for distant terrain
  • FXAA added
  • TAA and DOF fixed
  • Aurora on new moons
  • Better integrated PBR
  • Rayleigh Scattering (Sky Coloring and Sunsets)
  • Moon Phase Based Moon Brightness
  • Reflection and GI Fix

Uses the texture atlas rather than screen-space, Fixed texture location issue

  • Fixed First Intersection points

Sometimes using the depth buffer would lead to inaccurate intersections

  • Fixed Parallax Occlusion Mapping

Used to warp and shrink when viewed at high angles

Known Issues:

  • Sun and Moon don't render.
  • Sea lanterns and Glow-stone sometimes don't glow
  • Non-Screen Space Reflections (Early Release)
  • Fixed Reflections
  • Corrected Held Light Levels
  • Corrected Block Light Levels
  • Gamma Correction
  • Render Scale Option
  • Better Lighting Application For sure the final patch I swear!

Fixed some bugs and finished code cleanup. Should be the last bug patch.

Code Cleanup, Render Mode added, fixed TA reprojection

Fixed Entities, hand-held lights, and cosine weighted rays

Post-Processing, Bug Fixes, and still better reflections!

BlockLights, Bug fixes, and better reflections!

PBR support and menu clean up!

First public release!


Project members

Despatra

Owner

Details

Licensed Apache-2.0
Published 6 months ago
Updated 16 days ago