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v2.0

Changelog

Improvements

  • Significantly improved Shadows and Volumetric Light
    • Volumetric Light is now enabled by default and has three new customization options: VL Base, Sun and Sky
    • Lighting now uses shadow samplers, allowing for smoother shadows and light rays
    • Modified Light Color
    • Shadows & Colored Shadows are now always enabled
    • Shadow Distance Culling is now 3D, improving performance
    • Added Shadow Fade option (Misc)
    • Waves now cast shadows
  • Rewrote most of gbuffers, removing unnecessary calculations and alpha tests, allowing the use the GLSL Early Fragment Test instead of a custom depth test, simplifying the code, fixing shadow rendering while moving the camera and possibly improving performance
  • Improved Clouds
  • Made more blocks and items emissive and added a range of brightness (1-15) for emissive blocks
  • Modified FXAA (no longer based on BSL)
  • Optimized FXAA and Sharpening

New Features

  • Added Phong lighting with Specular Reflectivity & Shininess options
  • Replaced Sun Brightness with Sun & Sky Bloom options
  • Added Color Format, Skip Clear and Immutable Constants optimization/misc options

Fixed issues

  • Hand lighting direction is incorrect
  • Block Entity rendering in The End doesn't work
  • Shadows don't render on Entities

Files

RenderPearl v2.0.zip(33.13 KiB) Primary Download

Project members

Luracasmus

Owner

Details

Licensed MIT
Published a year ago
Updated a month ago