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Changelog
Requires Iris 1.8+
Improvements
- Major lighting improvements have been made
- Different types of light are now mixed in a more realistic manner
- Indexed block light now uses proper BRDF lighting calculations on solid geometry, and an inverse-square law-based falloff
- The Level Of Detail system now uses hashed world-space position modulo LOD, instead of vertex ID modulo LOD level
- This means light sources will be more evenly distributed, and also allows for a LOD of zero close to the player, meaning no lights (except lava) should ever be invisible close up
- This means light sources will be more evenly distributed, and also allows for a LOD of zero close to the player, meaning no lights (except lava) should ever be invisible close up
- Global index deduplication now takes full advantage of maximum supported work group size
- Local index culling now uses player-eye-space Manhattan distance and view-space Euclidean distance instead of Chebyshev distance, for even more aggressive culling
- Index Distance is now a cube instead of a sphere
- This fully utilizes all representable positions in light index storage
- Different types of light are now mixed in a more realistic manner
- SMAA (Enhanced Subpixel Morphological Antialiasing) 1x is now fully implemented, based on SMAA-MC
- This is always enabled by default, replacing the old FXAA implementation
- Faster code paths making use of various optional GLSL extensions have been added
- 16/8-Bit Types
- 32×16-Bit Multiplication
- Trinary Min/Max
- These can be controlled in the Compatibility shader options menu
- Please let me know if the shader pack fails to compile with the default values
New Features
- New Dynamic Color Grading options have been added
- Peak Sensitivity
- Samples
Removed Features
- Bloom has been removed
- A better implementation might return in the future
Fixed Issues
- RP Specular Maps cause compile failures
- DCG doesn't detect color values above 1.0, and thus never lowers exposure
Other Changes
- Fog is now a cylinder, increasing visibility and matching Vanilla
- Clouds now also use a square fog to be visible further away
- Light Level Visualization now disables Indexed Block Light
Temporarily Disabled Features
- Volumetric Light
- Hand Light
Screenshots taken on le_ultimate_rtx14, made by shortnamesalex (you need to be in the shaderLABS Discord server to follow the link)
Dependencies
Files
RenderPearl v2.2.0-beta.4.zip(128.79 KiB) Primary Download
Details
Licensed MIT
Published 2 years ago
Updated 20 days ago