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Changelog
DISCLAIMER
this version is an alpha release. it is expected to contain many bugs.
hotfix
- fix shading with basic PBR support or per-pixel lighting
- fix a compilation error with default settings
changes
- rewrite the lighting code:
- increase maximum amount of lights at any given location from 3 to 64
- bump openGL version from 330 to 430 for compute shader support (this breaks MacOS compatibility)
- merge shadow volume blocklight shadow mode and basic light propagation
- add accurate ray tracing (off by default)
- this allows custom models and mobs to be handled correctly by the ray tracer
- add denoising
- remove global illumination (or not implement it again yet)
- remove interactive water waves (the setting still exists, but does not work)
- Change versioning scheme
- I would like to publish a full release eventually
Files
rethinking-voxels_r0.1_alpha1a.zip(361.12 KiB) Primary Download