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Changelog
- Fixed an invalid color buffer format being specified, causing fallback to 8-bit RGBA
- 16-bit RGBA is now used
- Ensured rounding is consistent across OpenGL implementations
- This was missed while porting from HLSL to GLSL, since the HLSL
round
always rounds midpoints towards even integers while the GLSLround
has implementation-dependant behavior. GLSLroundEven
is now used instead
- This was missed while porting from HLSL to GLSL, since the HLSL
Dependencies
Files
SMAA-MC v1.1.1.zip(45.24 KiB) Primary Download