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v1.3.0

by Luracasmus on Aug 25, 2025
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  • Changed the default Line Width to better match vanilla
    • 6.0 -> 2.5
  • Modified the border fog start distance algorithm to better match vanilla
    • The Relative Border Fog Start option has been replaced by Border Fog Start Ratio

GitHub Release

v1.2.0

by Luracasmus on Aug 1, 2025
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  • Merged the vanilla-like rendering implementation from Base-460C to overwrite Iris' sometimes broken fallback shaders (Closes #6)
    • This adds three new geometry-related shader pack options: Cloud Fog End, Relative Border Fog Start and Line Width. These properties would normally be dynamic and controlled by the game, but are unavailable in Iris' shader pack API and are therefore made available to the user for manual configuration
  • Redesigned the shader pack options menu

GitHub Release

v1.1.3

by Luracasmus on Apr 19, 2025
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  • Fixed incompatibility with some graphics drivers (Closes #3)

GitHub Release

v1.1.2

by Luracasmus on Feb 1, 2025
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  • Fixed orientation-based shading being disabled (Closes #1)

GitHub Release

v1.1.1

by Luracasmus on Jan 26, 2025
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  • Fixed an invalid color buffer format being specified, causing fallback to 8-bit RGBA
    • 16-bit RGBA is now used
  • Ensured rounding is consistent across OpenGL implementations
    • This was missed while porting from HLSL to GLSL, since the HLSL round always rounds midpoints towards even integers while the GLSL round has implementation-dependant behavior. GLSL roundEven is now used instead

GitHub Release

v1.1.0

by Luracasmus on Dec 23, 2024
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  • Exchanged Chebyshev distance for redmean color difference in edge detection, to more closely match human perception
  • Micro-optimized blending weight calculation
  • Converted LUTs to raw textures to enable smaller color formats on the GPU

Commit

v1.0.1

by Luracasmus on Dec 1, 2024
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Initial Modrinth release


Project members

Luracasmus

Member

Details

Licensed MIT
Published 9 months ago
Updated a day ago