SMAA-MC

Shader

Simple Iris shader pack implementing SMAA 1x

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1,965 downloads
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v1.1.2

by Luracasmus on Feb 1, 2025
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  • Fixed orientation-based shading being disabled (Closes #1)

GitHub Release

v1.1.1

by Luracasmus on Jan 26, 2025
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  • Fixed an invalid color buffer format being specified, causing fallback to 8-bit RGBA
    • 16-bit RGBA is now used
  • Ensured rounding is consistent across OpenGL implementations
    • This was missed while porting from HLSL to GLSL, since the HLSL round always rounds midpoints towards even integers while the GLSL round has implementation-dependant behavior. GLSL roundEven is now used instead

GitHub Release

v1.1.0

by Luracasmus on Dec 23, 2024
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  • Exchanged Chebyshev distance for redmean color difference in edge detection, to more closely match human perception
  • Micro-optimized blending weight calculation
  • Converted LUTs to raw textures to enable smaller color formats on the GPU

Commit

v1.0.1

by Luracasmus on Dec 1, 2024
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Initial Modrinth release


Project members

Luracasmus

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Details

Licensed MIT
Published 3 months ago
Updated 21 days ago