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Snowimagined Shaders
A Complementary Reimagined edit
Update: You can get this feature with our add-on called Euphoria Patches!
Get it here: https://modrinth.com/mod/euphoria-patches
To enable the feature go to: Shader Setting > Euphoria Patches Setting > World > Seasons > Winter
(Other seasons will come in a future update)
What is Snowimagined Shaders?
- Snowimagined Shaders, by SpacEagle17 and isuewo, is an edit of EminGT's Complementary Reimagined Shaders. It transforms your game into a beautiful winter wonderland. Click on "Gallery" at the top of the page to see screenshots.
Community
- Join the Complementary Discord to get support and interact with the community!
Features
Click to Expand
- Snow works on all blocks including block entities like chests or player heads and translucent blocks like stained glass or ice
- Emission of emissive blocks is reduced if snow is on top
- Transparency of translucent blocks is reduced when snow is on top
- Snow doesn't generate if near a light source or if under blocks (it still generates below blocks like glass, unfortunately not fixable)
- The resolution or noise size can be configured. Options are 16x, 32x, 64x and 128x. Default is 16x
- An option to change the snow noise intensity exists which makes the noise more or less apparent
- Snow has Integrated PBR properties, light can reflect on it
- On the sides of mycelium, path and grass blocks snow is also with a gradient generated
- The user can change the transparency of the snow in the settings
- The melting radius around light sources can be changed
- Snow desaturates the colors of the environment by a configurable amount