Changelog
Patch Notes 1.3.1-1.3.5
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Updated shader documentation (found inside the shader)
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Updated FlameRender (C) Studios License to version 1.3
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Updated shader pipeline GLSL version to 3.3
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Added new emissive entities
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Added specular highlight setting
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Added new tonemapping settings
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Added double aerogel clouds option
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Added new 1.20 blocks for waving terrain
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Added new 1.20 blocks for integrated PBR
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Added settings for entity shadows and block entity shadows
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Added mod support for physics ocean (not to be confused with physics water)
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Added ru_RU.lang for Russian translation for 1.3.4 (1.3.5 is incomplete due to recent additions) (@Felix14-v2)
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Improved bloom calculation
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Adjusted default gamma
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Adjusted volumetric lighting
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Adjusted glint strength emission
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Optimized glowing outline for Optifine
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Optimized edge outline calculation
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Optimized lighting calculations
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Optimized vertex calculations
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Optimized sky calculations
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Optimized buffer writing
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Optimized PBR and iPBR
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Fixed biome blending
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Fixed bloom edge leak
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Fixed block entity shading
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Fixed inconsistent water noise
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Fixed certain compatibility issues
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Fixed world curvature for entities
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Fixed inconsistent tonemapping settings
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Fixed inconsistent lightning flash (now Iris exclusive)