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Patch Notes 1.3.6 (Hotfix)

  • Fixed critical issues with entity transparency

  • Fixed outdated version display in shader settings menu

  • Small formatting

Distant Horizon support is unstable, please report issues over to the official Github repository.

Patch Notes 1.3.6

  • Updated LICENSE (1.4 -> 1.5)

  • Rough DH implementation (unstable)

  • Fixed alpha testing causing NaNs

  • Fixed z fighting in hand world curvature

  • Fixed critical issue with story mode clouds

  • Code formatting and optimizations

Distant Horizon support is unstable, please report issues over to the official Github repository.

Thank you all for helping Super Duper Vanilla reach nearly 2 million downloads. Cheers to another million.

Patch Notes 1.3.1-1.3.5

  • Updated shader documentation (found inside the shader)

  • Updated FlameRender (C) Studios License to version 1.3

  • Updated shader pipeline GLSL version to 3.3

  • Added new emissive entities

  • Added specular highlight setting

  • Added new tonemapping settings

  • Added double aerogel clouds option

  • Added new 1.20 blocks for waving terrain

  • Added new 1.20 blocks for integrated PBR

  • Added settings for entity shadows and block entity shadows

  • Added mod support for physics ocean (not to be confused with physics water)

  • Added ru_RU.lang for Russian translation for 1.3.4 (1.3.5 is incomplete due to recent additions) (@Felix14-v2)

  • Improved bloom calculation

  • Adjusted default gamma

  • Adjusted volumetric lighting

  • Adjusted glint strength emission

  • Optimized glowing outline for Optifine

  • Optimized edge outline calculation

  • Optimized lighting calculations

  • Optimized vertex calculations

  • Optimized sky calculations

  • Optimized buffer writing

  • Optimized PBR and iPBR

  • Fixed biome blending

  • Fixed bloom edge leak

  • Fixed block entity shading

  • Fixed inconsistent water noise

  • Fixed certain compatibility issues

  • Fixed world curvature for entities

  • Fixed inconsistent tonemapping settings

  • Fixed inconsistent lightning flash (now Iris exclusive)

Version Changelogs:

  • Added new 1.20 blocks for waving terrain

  • Added new 1.20 blocks for integrated PBR

  • Added new emissive entities

  • Added new tonemapping settings

  • Added new shadow optimization settings for entities and block entities

  • Added support for ocean physics from the physics mod

  • Added ru_RU.lang for Russian translation for 1.3.3 (1.3.4 is not complete due to recent additions) (@Felix14-v2)

  • Glint strength affects glint emission

  • Adjusted block mapping

  • Adjusted default gamma

  • Adjusted volumetric lighting

  • Fixed biome blending

  • Fixed bloom edge leak

  • Fixed inconsistent water noise

  • Fixed world curvature for entities

  • Fixed inconsistent tonemapping settings

  • Fixed inconsistent lightning flash (now Iris exclusive)

  • Optimized sky calculation

  • Optimized SSAO calculation

  • Optimized lighting calculation

  • Optimized edge outline calculation

Version Changelogs:

  • Changed certain default settings

  • Improved color settings for light and sky colors

  • Renamed certain options (older Super Duper Vanilla options may not work in this version)

  • Hard coded story mode clouds settings to disable vanilla clouds

  • Optimized sky

  • Optimized PBR

  • Optimized SSAO

  • Optimized bloom

  • Optimized specular

  • Optimized shadows

  • Optimized tonemapping

  • Optimized water rendering

  • Optimized gbuffer programs

  • Optimized many, many calculations

  • Added thunder flash

  • Added waving weather

  • Added more animation settings

  • Added aether nebulae to The End sky

  • Fixed certain errors with certain settings

  • Fixed certain visual bugs with PBR

  • Changed license from an open source license to a proprietary license

NOTE: Iris versions below 1.18.2 is no longer supported. Optifine support stays the same starting from 1.14+.

Version Changelogs:

  • Adjusted VL gradient

  • Adjusted tonemapper

  • Adjusted auto exposure

  • Adjusted fog calculation

  • Adjusted lava calculation

  • Adjusted weather visuals

  • Adjusted fresnel calculation

  • Fixed potential issues

  • Fixed SSAO on lightning

  • Fixed reflection "blob" at low angles

  • Fixed lava uv when POM is enabled

  • Fixed terrain appearing brighter than usual

  • Fixed vanilla clouds having incorrect shading

  • Fixed sky horizon lighting not rendering correctly in the End

  • Fixed color issue when changing render quality lower than 1x

  • Fixed floating text when POM is enabled (may not work on Iris)

  • Improved vignette

  • Improved auto generated normals

  • Implemented directional lightmaps

  • Added flat water albedo option

  • Added normal map strength option

  • Added border fog to VL and fixed silhouette

  • Added resolution slider for auto generated normals

  • Added froglights, item frame, mangroove, sculk, and prismarine blocks to Default PBR

  • Added smooth materials to redstone lamp, shroomlight, sea lantern, glowstone, and froglights

  • Removed background floating text

  • Disabled edge highlight outlines by default (can still be enabled in settings)

  • Decreased redstone block emissiveness

  • Increased bloom strength back to 20% (0.16>>0.20)

  • Lens flare is hidden if darkness effect is active

  • Changed hardcoded gamma to 2.0

  • Moved sunPathRotation to settings.glsl

  • Slightly stronger f0 for water

  • Configuration settings optimization

  • Massive optimizations to lighting

  • Faster border fog calculation

  • Faster VL calculation

  • Massive code formatting


Project members

Eldeston

Owner

Details

Published 2 years ago
Updated 3 months ago