Annihilation Recreated

Annihilation Recreated

Mod and data pack

datapack that aim to recreate the boss Annihilation from the Wynncraft server

Server Mobs

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this should be the last update before I work on 1.21.1

add

  • Added compatibility with mods that let you change mob target (if Annihilation does not already have one)
  • Annihilation now have armour_toughness
    • vanilla: 2
    • modded: 5
    • heavy_modded: 7

changes

  • increased a bit blossoming_chaos chance when Annihilation is between 36%-70% hp
  • increased a bit eye_of_war chance when Annihilation is Under 70%hp
  • mob summoned from annihilation no longer take 0 damage when summoned
  • increased secare abilityCooldown

bug fix

  • major bug fix: finally fix illegal teleportation
  • fix cauterize_masses still playing even if there no target
  • [resourcepack] fix duplicate texture (sigil)

resourcepack version is now v1.7

changes

  • the welcome message show the Minecraft version
  • apocalpytic_sigil on 1.20.1 is now the same for Minecraft 1.20.4
  • apocalpytic_sigil can now damage any mob
  • apocalpytic_sigil no longer add ability cooldown to annihilation when finishing is attack phase
  • Annihilation can use secare when under 35%hp instead of 30%
  • Annihilation can use rake and flense when under 35%hp
  • secare ability cooldown has been lowered, and is slightly faster
  • every melee attack has been increased
  • increased blossoming_chaos chance
  • increased blossoming_chaos ability cooldown
  • all summons from blossoming_chaos has been repositioned and have an higer follow range

bug fix

  • apocalpytic_sigil no longer deal knockback (for Minecraft 1.20.1)
  • fix random_8 predicate being 80% chance instead of 8%

changes

  • apocalpytic_sigil no longer deal knockback
  • nerfed apocalpytic_sigil damage
  • apocalpytic_sigil changing phase cooldown is shorter

dev note: I will begin working on 1.21.? once I'm sure that there no critical bug that need to be fix

changes

  • reduce cleasing inferno (long) damage
  • change loot a bit
  • if auto-team is on annihilation_team will push other team
  • change apocalpytic sigil changing phase sound
  • change defeat sound
  • change cleasing_inferno sound
  • increased meteor big sound distance

bug fix

  • major bug fix: fix Annihilation not ticking correctly when there are other players far away from it
  • fix delay when Annihilation is at 0hp and the death animation
  • fix illegaly teleporting the hitbox without the model not causing the death animation to play
  • cauterize_messes no longer play if the player is too close to Annihilation (min range is now 9.5 blocks)

scoreboard version is set from 4 to 5 (your config will be reset)

if no bugs are found I will mark this update as a release

changes

  • re-done Annihilation body part rotation
  • re-textured Annihilation
  • apocalyptic sigil can be heard from fether away
  • apocalyptic sigil follow behavior is shorter
  • apocalyptic sigil attack behavior is longer
  • apocalyptic sigil abilityCooldown has been decreased
  • apocalyptic sigil damage has been decreased
  • completly re-worked cleasing inferno
  • completly re-worked cauterize mess
  • completly re-worked cauterize them all
  • slighly increassed infernal subjugate heal
  • re textured a bit new sun

bug fix

  • fix bug with cauterize them all meteor and team
  • fix bug when changing the config with function/annihilation/admin/config/ try to display the UI even if it wasn't a player that executed the function

scoreboard version is set from 3 to 4 (your config will be reset)

resourcepack version is now v1.6

kick bug fix where Annihilation remove the forceload 0 0 if it was already loaded before, got reverted

changelog (beta 1.8)

add

  • gave the new sun a new look

changes

  • structure will only generate if the gamerule doMobSpawning is set to true
  • heavily nerfed the loot
  • all Annihilation melee attack has a 75% chance to be played (that mean some other attack can has a small chance to be played even if you hare in the melee range of Annihilation)
  • re-textured a bit Annihilation (still not as good as the original one but it's a bit better)
  • Annihilation summoned at the portal will have resistance 3 for 5 sec
  • optimized resource pack file (2 texture where duplicated)
  • new sun instakill is now off by default
  • increase blossoming chaos ability cooldown
  • blossoming chaos spawn magma_hulk ; bighorn_devil ; mayhem_imp where the infernal subjugate spawn
  • magma_hulk ; bighorn_devil ; mayhem_imp has been nerfed a bit
  • increase infernal_subjugate Health
  • increase cleasing_inferno long damage
  • cleasing_inferno projectiles hare less spread out
  • stoke_the_blaze will clear target fire resistance
  • increase new sun ability cooldown
  • cauterize_them_all can be play even if the boss Health is inferior than 60% (previously 40%)
  • blossoming chaos chance to be play if the boss health is less than 30% has been decreassed

bug fix

  • fix infernal_subjugate not having the correct health
  • fix cauterize_mess not propely playing if the target was close

add

  • gave the new sun a new look

changes

  • structure will only generate if the gamerule doMobSpawning is set to true
  • heavily nerfed the loot
  • all Annihilation melee attack has a 75% chance to be played (that mean some other attack can has a small chance to be played even if you hare in the melee range of Annihilation)
  • re-textured a bit Annihilation (still not as good as the original one but it's a bit better)
  • Annihilation summoned at the portal will have resistance 3 for 5 sec
  • optimized resource pack file (2 texture where duplicated)
  • new sun instakill is now off by default
  • increase blossoming chaos ability cooldown
  • blossoming chaos spawn magma_hulk ; bighorn_devil ; mayhem_imp where the infernal subjugate spawn
  • magma_hulk ; bighorn_devil ; mayhem_imp has been nerfed a bit
  • increase infernal_subjugate Health
  • increase cleasing_inferno long damage
  • cleasing_inferno projectiles hare less spread out
  • stoke_the_blaze will clear target fire resistance
  • increase new sun ability cooldown
  • cauterize_them_all can be play even if the boss Health is inferior than 60% (previously 40%)
  • blossoming chaos chance to be play if the boss health is less than 30% has been decreassed

bug fix

  • fix infernal_subjugate not having the correct health
  • fix cauterize_mess not propely playing if the target was close

changes

  • give the tag anni_summoned to every entity summoned by Annihilation (NOTE: a lot of bug might appear)
  • reposition cauterize them all meteor
  • blossoming chaos has an higer chance to be play if the boss health is less than 30%
  • cauterize mess can be played even if the target is close to Annihilation

bug fixes

  • major bug fix: fix bug Annihilation ticking mutiple time if there mutiple player (might cost some performance)
  • fix Annihilation health not scaling with difficulty
  • fix new sun hitbox not being compatible with other mod/datapack
  • fix Annihilation chest loot not being affected to the gamerule doMobloot

Project members

shimik

Member

Details

Licensed CC-BY-NC-4.0
Published 3 months ago
Updated 17 days ago