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V1.22.6 Datapack

Changelog

Fixed reloading without needing ammo bug

The player could reload guns without needing the appropriate ammo item

Added creative reloading feature

Now, if the player is in creative mode, they don't need ammo to reload their guns

Modifed raycast passable block list

Cleaned up tag lists and made many new entries All projectiles can now pass through trapdoors, doors, pressure plates, carpets, fences, fence gates, buttons, kelp plants, dead bushes, and leaves

Fixed left-handed players not being able to see guns in first-person

When a player had set their main hand to left, many guns had visibility issues

Tweaked Pipe Guns copper texture

Pipe Guns are more vibrant now

Fixed turret pickup not working

When the player would try to pick up a turret, it would not drop properly

Fixed Auto Turret model breaking when repaired

When an Auto Turret changed phases and then was repaired, the model would not display properly

Fixed Armor not updating upon repair to functional bug The armor attribute of turrets would not update when a damage turret was repaired to functional

Fixed underwater rockets blowing up blocks bug

Rockets would damage blocks when used underwater

Added Underwater Explosion damage type

Functions the same as Explosion, but will damage blocks when used underwater This damage type will not damage blocks if the projectile hits an entity underwater, it will only break blocks if the projectile hits a block

Added Purple projectile type

It's purple

Fixed C4 and Landmine explosions killing each other bug

When multiple C4s exploded at once, the creeper used to create the explosion could die

Nerfed C4 Explosion size

Lowered radius from 5 to 3

Changed 44 Magnum Ammo for Modern Guns

Files

Gamingbarn's Guns - Data V1.22.6.zip(189.56 KiB) Primary Download
Gamingbarn's Guns - Resources V1.22.6.zip(2.56 MiB) Required resource pack Download

Project members

Gamingbarn

Owner

Details

Published a year ago
Updated 18 days ago