Changelog
Made reloading in creative mode not consume ammo items
Now, not only does reloading in creative not require ammo, it doesn't use it up either
Fixed gun zoom persisting bug
The zoom effect would still be applied to players even after they stopped sneaking if they stopped holding the gun
Fixed left-handed player third-person view looking right-handed
Left-handed players, when holding guns, would look like the gun was held in their right hand
Updated Modern Guns and Pipe Guns assets
Added new gun models and sounds for guns Other small tweaks to various files
Fixed high damage guns killing multiple mobs in one shot
If the target mob died to the shot, the projectile would keep going
Fixed FN Scar Reload Sound not correct bug
The FN Scar used the Barrett M82 reload sound
Added Bullet Light projectile type
Functionally the same as bullet, but spawns less particles Useful for guns that have a rate of fire of 1
Switched Minigun to use Bullet Light projectile type