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Fixed Ammo only working in inventory bug
Ammo items were only recognized if they were in the player's inventory Ammo items wouldn't be seen if in the offhand or hotbar

Fixed Projectiles not going through new Spring to Life blocks
All projectiles wouldn't pass through dry grass, leaf litter, bushes, firefly bushes, cactus flowers, or wildflowers

Updated to Minecraft 1.21.5
Datapack now works on the latest version of Minecraft

Removed "Projectile: [GBG Projectile]" part of gun description
This was previously an unavoidable side-effect of the gun system

Fixed Broken Pistol Model
The item model of the pistol was heavily deformed

Fixed C4 Remote not playing beep sound
When the C4 Remote was used, the beep sound effect wasn't played

Fixed syringe sound not playing
When any syringe item was used, the syringe sound wouldn't play

Fixed non-stacking syringes
When a syringe item was used, the syringe given to the player was technically different from the syringe obtained via crafting

Fixed extra space in gun description when crafted/given
The guns' description had an extra space after each stat, this issue would only exist before the gun was shot/reloaded

Fixed Items not being given when inventory was full

When a turret was either picked up or salvaged, the items wouldn't be given to the player if their inventory was full

When a turret is picked up or salvaged, the items are now instead dropped on the ground at the location of the turret

Fixed some item models breaking when playing with other datapacks

The Syringe, 15V Laser Battery, and 15V Laser Battery Bundle have now been given explicit model definitions in their components

This should hopefully prevent their item models from breaking when played alongside another datapack that happens to still use CMD

Fixed item modifier issues with /function give commands

The Pistol and Minigun items' item modifiers were broken when obtained with /function give

Fixed incorrect initial reload speed value for Bazooka

The initial value in the description for the Bazooka's reload speed was incorrect

Fixed Sentry Turret recipe giving wrong item bug

The recipe for the Sentry Turret gave a Perdition Turret instead

Fixed Turret overlap bug

Turrets could be placed on the same block as a destroyed turret, resulting in strange, unexpected behaviour

Fixed broken waterlogged glass panes making air

When a waterlogged glass pane was shot with a bullet, it would turn to air instead of water

Fixed turrets lagging out server bug

The Auto and Sentry turrets would lag out certain server types whenever a mob was killed

Creepers are no longer visible for a frame when explosions occur

Whenever a custom explosion occurs, creepers will no longer appear for a split second

Thanks Chems!

Added 2-tick rate of fire support for Crossbow guns

The "1-tick" rate of fire functionality for Crossbow Guns has been extended to apply to guns with 2-tick rate of fire

This is because the old "1-tick" rate of fire is techically only 2-tick

True 1-tick rate of fire can be achived by using a red dye gun

Fixed quick rate of fire guns causing players to freeze in place on servers

Now, the recoil for 1-tick and 2-tick rate of fire guns only applies once every 3 shots of the guns

Fixed armored targets being immune to guns upon world first being loaded up

Gun targets with armor (players and zombies) would ignore gun damage until the pistol was shot

Fixed Ray Gun: Red not firing

The Ray Gun: Red wouldn't fire until either another ray gun was fired, or the reload button was pressed

Fixed Recoil Strength value deviating from true value upon reloading

When the player shot a gun and then reloaded a different gun, the recoil strength value in the description would use the value from the shot gun

Fixed players being able to interact with blocks/entities when holding guns

Until the gun was shot/reloaded, the player could interact with blocks/entities

Updated to Minecraft 1.21.4

Datapack now works on the latest version of Minecraft

Fixed all items not having updated forms in recipes

The guns, ammo items, and more all used the old pre-1.21.3 format for components and custom data

Buffed Ray Gun: Pink

The gun now fires faster and has a much higher range

The projectile is a slowcast now

Rewrote medical item descriptions

Now the effects follow the same style as potions

Fixed missing Antidote Syringe item in command bug

The Antidote Syringe was missing from the give:all_medical give function

Fixed Laser Cannon having Laser Rifle name

The Laser Cannon item had the same name as the Laser Rifle

Fixed Flamethrower having Assault Rifle name

The Flamethrower had the same name as the Assault Rifle

Removed all official GBG addon resources

All models, textures, and sounds for all official GBG addon packs have been removed from the base GBG resource pack

This change drastically reduces the file size of the base GBG resource pack

The official GBG addons will be given resource packs of their own once they are updated to Minecraft 1.21.4

Switched Resource Pack to use GBG namespace

Now, all custom assets are stored in the gbg namespace, instead of the minecraft namespace

The exception, of course, are the ammo items that are used in the crafting table

This change also fixed many spelling errors and inconsistencies internally


Project members

Gamingbarn

Owner

Details

Published a year ago
Updated 15 days ago