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Fixed Sentry Turret recipe giving wrong item bug

The recipe for the Sentry Turret gave a Perdition Turret instead

Fixed Turret overlap bug

Turrets could be placed on the same block as a destroyed turret, resulting in strange, unexpected behaviour

Fixed broken waterlogged glass panes making air

When a waterlogged glass pane was shot with a bullet, it would turn to air instead of water

Fixed turrets lagging out server bug

The Auto and Sentry turrets would lag out certain server types whenever a mob was killed

Creepers are no longer visible for a frame when explosions occur

Whenever a custom explosion occurs, creepers will no longer appear for a split second

Thanks Chems!

Added 2-tick rate of fire support for Crossbow guns

The "1-tick" rate of fire functionality for Crossbow Guns has been extended to apply to guns with 2-tick rate of fire

This is because the old "1-tick" rate of fire is techically only 2-tick

True 1-tick rate of fire can be achived by using a red dye gun

Fixed quick rate of fire guns causing players to freeze in place on servers

Now, the recoil for 1-tick and 2-tick rate of fire guns only applies once every 3 shots of the guns

Fixed armored targets being immune to guns upon world first being loaded up

Gun targets with armor (players and zombies) would ignore gun damage until the pistol was shot

Fixed Ray Gun: Red not firing

The Ray Gun: Red wouldn't fire until either another ray gun was fired, or the reload button was pressed

Fixed Recoil Strength value deviating from true value upon reloading

When the player shot a gun and then reloaded a different gun, the recoil strength value in the description would use the value from the shot gun

Fixed players being able to interact with blocks/entities when holding guns

Until the gun was shot/reloaded, the player could interact with blocks/entities

Updated to Minecraft 1.21.4

Datapack now works on the latest version of Minecraft

Fixed all items not having updated forms in recipes

The guns, ammo items, and more all used the old pre-1.21.3 format for components and custom data

Buffed Ray Gun: Pink

The gun now fires faster and has a much higher range

The projectile is a slowcast now

Rewrote medical item descriptions

Now the effects follow the same style as potions

Fixed missing Antidote Syringe item in command bug

The Antidote Syringe was missing from the give:all_medical give function

Fixed Laser Cannon having Laser Rifle name

The Laser Cannon item had the same name as the Laser Rifle

Fixed Flamethrower having Assault Rifle name

The Flamethrower had the same name as the Assault Rifle

Removed all official GBG addon resources

All models, textures, and sounds for all official GBG addon packs have been removed from the base GBG resource pack

This change drastically reduces the file size of the base GBG resource pack

The official GBG addons will be given resource packs of their own once they are updated to Minecraft 1.21.4

Switched Resource Pack to use GBG namespace

Now, all custom assets are stored in the gbg namespace, instead of the minecraft namespace

The exception, of course, are the ammo items that are used in the crafting table

This change also fixed many spelling errors and inconsistencies internally

V1.24 Mod

by Gamingbarn on Nov 27, 2024
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Added Gun Aiming

Now, all guns will point wherever you look when holding them

Added GBG player config menu

Accessed with /trigger gbg_config Allows players to change the color pallet of the gun's description As time goes on, more and more per-player features will be added to this menu

Added Weaving, Oozing, and Wind-Charged to Medkit effect clear list

In addition, Bad Omen has been removed from the list

Fixed/Updated Medical item descriptions

All medical items now have accurate descriptions alongside how long it takes to use the medical item

Raised C4 explosion limit

Previously, only 20 C4s could explode at once, now up to 120 can explode at once

Changed Sniper Rifle zoom model

Looks better from the 3rd person view

Removed item bobbing from some automatic weapons

Makes it easier to aim with automatic weapons

Added colorful laser projectile types

There are now green, blue, yellow, orange, & cyan laser projectile types

Added Fireball projectile type

It's wizard time

Added Physical Bullet projectile type

Has the same functionality and behavior as the bullet projectile type Is a slowcast-based projectile; good for reducing lag on very-high range guns Add extra realism, with bullets taking time to hit their targets

Organized projectile types

The associated ints for all projectile types have been changed Values from 1-99 belong to raycasts/hitscans Values from 100-199 belong to slowcasts/projectiles

Added custom projectile speeds

A stat in the gun's components can specify the speed of slowcast-based projectiles

Added optional shoot/reload sound pitch changing

The gun's shoot & reload sounds can now have different pitches This entire stat component is completely optional; you don't need to add it if you don't need it

Added optional item bobbing disabling

When the player zooms with a gun, the item bobbing can now be disabled when shooting This will, however, require the custom model to be changed

Removed Underwater Explosion damage type

It was unused, and too niche to justify existing

Removed Purple projectile type

It was buggy, and completely unused

Fixed grenade projectile type not having gravity

Was a bug introduced by Minecraft 1.21.3

Fixed broken turret death messages

The death message that displayed when a player died to a turret was a translation string

Fixed broken Turret and Equipment item recipes

The crafting recipes for the turrets and the equipment items were broken

Updated to Minecraft 1.21.3

Datapack now works on the latest version of Minecraft

Buffed throwable recipes

Crafting recipes now grant 2 or more items instead of just 1

Increased speed of the Rocket projectile type

The Rocket projectile type now travels much faster

Added Grenade projectile type

This projectile type is a projectile like the rocket, but moves slower and has a downward curve

To use this new projectile type, set the stat to 15

Fixed recoil being applied before rocket projectiles were shot

Now, recoil is properly applied after the player has shoot the rocket

Fixed guns not shooting through tripwire and ladders bug

Gun projectiles were unable to shoot through string/tripwire and ladders

Fixed Ray Guns and Bazookas not shooting through water bug

All Ray Guns and the Bazooka were unable to shoot through water

Fixed Bazookas shooting through leaves bug

Rockets would go through leaves, this was unintentional

Fixed incorrect Medkit lore

The description of the medkit now displays the correct effects

Fixed turrets not shooting through water bug

All turrets were unable to shoot through water

The Perdition Turret is still unable to shoot through water

Fixed placed turret deleting bug

If a turret was placed down on a block that another turret existed on, the turret would not be given back to the player

Fixed projectiles being able to hit display entities

All projectiles could hit all display entities

Fixed spammable throwables while falling bug

Players could spam-throw throwables if they were falling

V1.23 Mod

by Gamingbarn on Sep 24, 2024
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Added new Bazooka and Rocket models

Finally, the Bazooka and Rocket have new 3D models

New models fit the style of the other standard guns

Added Dynamic Sound Volume

The range at which shoot sounds can be heard now depends on the range of the gun

For example, gun range of 30 means the sound can be heard a little over 30 blocks away

The reload sound is staying at a sound radius of 16 blocks

Added armor penetration mechanic

Certain damage types now have damage reduced dynamically depending on the target's armor

Bullet Light will be reduced more than Bullet Standard or Bullet Heavy

Laser Standard will be reduced more than Laser Strong

Added Pellets projectile type

Particles display in a sparse cloud, instead of a line

Larger hitbox detection radius and can damage multiple entities

Each entity damage will receive full damage, but projectile range is decreased by ~4

Updated guns to use new damage types

Shotgun & Assault Rifle use Bullet Light, Sniper Rifle uses Bullet Heavy, Laser Rifle uses Laser Strong

Improved rocket projectile type

The rocket projectile type will now shoot a slow-moving projectile instead of a hitscan

This change may be cooler, but it may be laggier, so please report anything you notice

Increased gun damage

Pistol 7 -> 9

Assault Rifle 3 -> 4

Sniper Rifle 21 -> 22

Laser Pistol 21 -> 22

Laser Rifle 28 -> 30

Optimized shoot function

Removed unnecessary commands

Reduced number of steps raycasts take when traveling

This change may cause issues with hitbox detection (block and entity)

Please report any issues you find

(Keep in mind that guns with longer ranges with higher rates of fire will be laggier)

Added more recoil options

Added 7 new recoil options

Below, are the ints in order from smallest to greatest recoil

0,4,1,5,6,2,7,3,8,9,10

Flame damage type now ignores armor

Buffs Flamethrowers

Zooming now reduces recoil

When the player zooms with a gun, it can give a different level of recoil

In order for a gun to use this feature, it must have the two below custom data tags:

gbg_gun_version=2, gbg_zoom_recoil_strength=[0-10]

Added turret despawning system

All turrets, once destroyed, will only last for a limited amount of time before despawning

The time it takes can be changed in the config menu /function config:gbg

Buffed ammo crafting recipes

All ammo crafting recipes give more ammo items when crafted

Updated GBG+GBZ Detection scoreboards

Cleaner system; GBG V1.23 will only work with GBZ V1.16.1 and above

Fixed Auto Turret shooting owner bug

Auto Turrets would shoot owners if they were between 20-25 blocks away

Fixed Perdition Turrets spawning fireballs above players

Frozen fireballs would be spawned above players when hit by the Perdition Turret

Fixed item models going into ground

When dropped, some item models would disappear into the ground

Fixed Grenade and Pipe Bomb spawning GBZ zombies bug

When GBG was played with GBZ V1.16, the Grenade and Pipe Bomb would spawn zombies on impact


Project members

Gamingbarn

Owner

Details

Published a year ago
Updated 9 days ago