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GBG V1.24.10

Updated to Minecraft 1.21.6

  • Datapack now works on the latest version of Minecraft

Buffed Ray Guns Green, Blue, and Red

  • Their damage, range, and rate of fires have been vastly improved
  • Now, the Ray Guns are more on-par with the rest of the guns in power level

Fixed bandage sound not playing when Simple Bandage was used

  • The bandage sound didn't play when using the Simple Bandage

GBG V1.24.9

Deleted ray_gun_red (copy).json file

  • While it didn't cause any actual issues, it did send a warning message in the logs each time the datapack was loaded

Fixed Minigun Attribute Modifiers being visible in description

  • Only a visual problem, very minor

Fixed removing item name breaking death messages bug

  • If the player removed the custom name of any gun, it would break the death message completely
  • This bug could also occur on Gun Generator guns, or guns from addons that use item_name instead of the custom_name

Fixed removing gun name renames it to "Crossbow"

  • If the player removed the gun's name in an anvil, it would change the name to say "Crossbow"
  • Now, the gun's name will persist as expected

Fixed Minor Infection Cure killing zombie animals

  • Instead of curing them, the Minor Infection Cure would kill the zombie animal

Fixed Target Type resetting when turret entered damage stage

  • Instead of keeping the target type it was set to before it changed states, it's set to [Monsters]

Increased hitbox detection size for projectiles
All projectiles have had their hitbox detection radius increased from 0.05 to 0.3
This number is aligned much closer with the detection radius for vanilla arrows

Fixed Assault Rifle and Minigun not using the bullet_light projectile type
This projectile type was designed for automatic weapons, yet was not actually used by them

Fixed not being able to shoot through torches bug
All projectiles were unable to shoot through wall torches, but were able to shoot through ground torches

Added Air Reload Type
Allows for a gun to be reloaded like normal, but doesn't need an ammo item
This is similar to reloading any gun in creative mode The int for this reload type is 7

Fixed Ammo only working in inventory bug
Ammo items were only recognized if they were in the player's inventory Ammo items wouldn't be seen if in the offhand or hotbar

Fixed Projectiles not going through new Spring to Life blocks
All projectiles wouldn't pass through dry grass, leaf litter, bushes, firefly bushes, cactus flowers, or wildflowers

Updated to Minecraft 1.21.5
Datapack now works on the latest version of Minecraft

Removed "Projectile: [GBG Projectile]" part of gun description
This was previously an unavoidable side-effect of the gun system

Fixed Broken Pistol Model
The item model of the pistol was heavily deformed

Fixed C4 Remote not playing beep sound
When the C4 Remote was used, the beep sound effect wasn't played

Fixed syringe sound not playing
When any syringe item was used, the syringe sound wouldn't play

Fixed non-stacking syringes
When a syringe item was used, the syringe given to the player was technically different from the syringe obtained via crafting

Fixed extra space in gun description when crafted/given
The guns' description had an extra space after each stat, this issue would only exist before the gun was shot/reloaded

Fixed Items not being given when inventory was full

When a turret was either picked up or salvaged, the items wouldn't be given to the player if their inventory was full

When a turret is picked up or salvaged, the items are now instead dropped on the ground at the location of the turret

Fixed some item models breaking when playing with other datapacks

The Syringe, 15V Laser Battery, and 15V Laser Battery Bundle have now been given explicit model definitions in their components

This should hopefully prevent their item models from breaking when played alongside another datapack that happens to still use CMD

Fixed item modifier issues with /function give commands

The Pistol and Minigun items' item modifiers were broken when obtained with /function give

Fixed incorrect initial reload speed value for Bazooka

The initial value in the description for the Bazooka's reload speed was incorrect

Fixed Sentry Turret recipe giving wrong item bug

The recipe for the Sentry Turret gave a Perdition Turret instead

Fixed Turret overlap bug

Turrets could be placed on the same block as a destroyed turret, resulting in strange, unexpected behaviour

Fixed broken waterlogged glass panes making air

When a waterlogged glass pane was shot with a bullet, it would turn to air instead of water


Project members

Gamingbarn

Owner

Details

Published 2 years ago
Updated 21 days ago