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V1.24.2 Datapack

Changelog

Fixed armored targets being immune to guns upon world first being loaded up

Gun targets with armor (players and zombies) would ignore gun damage until the pistol was shot

Fixed Ray Gun: Red not firing

The Ray Gun: Red wouldn't fire until either another ray gun was fired, or the reload button was pressed

Fixed Recoil Strength value deviating from true value upon reloading

When the player shot a gun and then reloaded a different gun, the recoil strength value in the description would use the value from the shot gun

Fixed players being able to interact with blocks/entities when holding guns

Until the gun was shot/reloaded, the player could interact with blocks/entities

Files

Gamingbarn's Guns - Data V1.24.2.zip(253.17 KiB) Primary Download
Gamingbarn's Guns - Resources V1.24.2.zip(1.21 MiB) Required resource pack Download

Project members

Gamingbarn

Owner

Details

Published a year ago
Updated 9 days ago