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Added Carrots, Potatoes, and Iron Ingots as possible zombie drops

Just like in vanilla zombies can now drop these items from time-to-time

Added Block Deterioration mechanic

Whenever an acid spitter or acid spewer hit a block with their acid, it may deteriorate the block

Certain zombie-resistant blocks will be changed to zombie-breakable counterparts

This change only takes effect on Nightmare Difficulty

Changed Nightmare Difficulty zombie modifiers

In addition to Enraged, zombies can also spawn as Energized, Armored, or Weaponed

Energized zombies are faster, Armored wear armor, and Weaponed hold a tool

(As a reminder, Enraged zombies have increased attack damage and slightly increased armor)

Changed Nightmare Difficulty extra zombie spawning

Now will occur roughly 72% of the time now

The other 28% are split across the 4 zombie modifiers

Extra spawned zombies cannot have modifiers

It was possible 1 zombie spawn to spawn hundreds of zombies, this possibility has been removed

Changed Nightmare Difficulty zombie HP

HP has been reduced from 30 -> 25

Miner Zombies can now break Deepslate and Cobbled Deepslate

This was done in order to nerf the accessibility of strong bases early-on

Fixed GBG Turrets spawning zombie pigs when placed at feet bug

Whenever a Turret from GBG was placed on the block a player was standing on, there was a chance it would spawn a zombie pig instead

Fixed 50 HP zombie bug

On nightmare mode, or in instances where multiple zombies spawned on the same block, all but one would have 50 HP

Updated GBG+GBZ Detection scoreboards

Cleaner; GBZ V1.16.1 will only work with GBG V1.23 and above

Changed Zombie Villager head item from leather cap to stone button

Zombie Villagers still won't burn in daylight, but they don't have the visible helmet

Added loot tables for when players play with Pipe Guns or Modern Guns

Now, instead of only dropping GBG ammo, zombies will change their loot tables to drop Pipe Ammo or Tier1-Tier2 Modern Ammo

Only works with Pipe Guns and Modern Guns V1.2.1 and above

Updated all GBG loot tables to use absolute references

Now, whenever an item updates in GBG, it will automatically update in the GBZ loot tables as well

Fixed more than 4 Player Zombies bug

The game would still spawn Player Zombies even when there were 4 or more nearby

Fixed non-changing Player Zombie stats

The Player Zombie stats wouldn't change relative to the current GBZ difficulty

Fixed Witch Jockey bug

Whenever an Illager Skirmish spawned, it would also spawn a Vindicator riding a Witch

V1.16 Mod

by Gamingbarn on Aug 28, 2024
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Added difficulty system

The pack has been reworked to now have a difficulty system There are four difficulty options, easy, normal, hard, and nightmare The main diference between the difficulties is the zombie's stat changes, but Nightmare has other additional challanges These difficulties are not finished and will be further fleshed-out in future updated

Added DJ Zombie varient

Added another varient for the DJ Zombie

Added Config options for Swarm Zombies, DJ Zombies, Zombie Villagers, and Illager Skirmishes

The player can now control these mobs' abilities to spawn

Fixed fire replacing blocks bug

Fire spread by zombies was able to replace a lot of different partial blocks, including paths and lava

Fixed GBG zombies not spawning properly

The GBG zombies wouldn't spawn at all

Fixed Disabling Zombie Types decreasing amount of zombies

If a player disabled any number of zombie types, it would decrease the total number of zombies that would spawn at night

Fixed zombie projectiles not dealing damage bug

If the player was hit by a zombie projectile when they where in their i-frames, the damage wouldn't go through

Fixed Skirmishes spawning at night bug

The Illager Skirmishes could spawn during nightime

Fixed Skirmishes not patroling

The illagers spawned in skirmishes would all wander seperatly of each other

Fixed Skirmish banners missing patterns

The Skirmisher banners didn't have anything on them

Updated Skirmisher and Patrol Leader banner drop chances

There is now a 100% chance that they will drop their banner

Fixed Zombie Heads name changing to Player Head after being placed down

The name of the item will stay Zombie Head, even through placing and breaking

Fixed broken Zombie Cutter

The Zombie Cutter held by the Phsyco Zombie didn't have the name or enchantments

Increased drop chance for Zombie Cutter and Miner Zombie Pickaxe

Increased chance from 0.085 to 0.09

Updated Miner Zombie's Pickaxe

Now has a custom name and custom enchantments

Fixed Zombie Villager helmets breaking

Naturally spawning zombie villagers would have their helmets break after a while and then would burn up

Fixed buff Nurse Zombie bug

The Nurse Zombie had 30 HP instead of 20

Fixed broken GBG Scorched Zombie ammo drops

The ammo the GBG Scorched Zombie dropped couldn't actually be used as ammo Also dropped less ammo than normally

Fixed Shooter Zombies not dealing damage bug

Shooter Zombies would not deal damage with their projectiles

Fixed every food giving hunger bug

Every food item, when eaten, would give the hunger status effect to the player

Updated to Minecraft 1.21

Datapack now works on the latest version of Minecraft

Fixed broken water zombie head textures

The custom heads water zombies used had broken textures

Fixed "I got hurt" bug

Something I forgot to remove from testing during last update

Fixed zombie animal name not showing bug

Zombie animals can again be properly identified by their green custom name

Fixed broken zombie animal loot table bug

Zombie animals wouldn't drop loot correctly

Fixed iron golem not able to attack zombie animals bug

Iron Golems, if provoked, will now attack zombie animals and kill them

Fixed invisible zombie animal bug

In some rare cases, zombie animal brains could be left without a body and thus be invincible invisible zombies

Added new Water Zombie variants

Water Zombies now have new custom heads that they can spawn with

Slightly buffed Water Spitter

To make up for their slight increase in rarity

Updated to Minecraft 1.20.6

Datapack now works on the latest version of Minecraft

Optimized spawning function

The datapack should have improved performance now

Vastly increased chance for medical items to drop from GBG Nurse Zombies

Medical items should drop way more frequently

Made changes to the GBG Nurse Zombie loot table

Added Antidote Syringe and Advanced Bandage to GBG Nurse Zombie loot table Removed Resistance, Swiftness, and Health Boost Syringes from GBG Nurse Zombie loot table

Fixed broken raw food penalty system

You would be punished for eating raw food only once and then never again

Removed summon functions

Removed aware zombies feature

Fixed broken Minor Infection bug

Minor Infection didn't work

Updated license

Improved summon functions

Should prevent summon function bugs in the future

Namespaced most scoreboards

Should decrease pack confliction

Fixed inncorrect shooter source bug

Small chance that the wrong zombie would be marked as the source when shot by a shooter zombie

Shooter zombies can now shoot at villagers, GBG turrets, and golems

Zombies can now hurt villagers even in reinforced trading halls

Builders and Miners can now build/mine towards villagers, GBG turrets, and golems

Zombies can now slightly better deal with turrets

Increased max modifying distance to 48

Allow for zombies to build/mine towards villagers easier

Optimized datapack

Should run slightly smoother

Added Illager Skirmisher Squad summon function

Added Grass Block to miner breakable

Somehow wasn't in the list of breakable blocks

Updated datapack to Minecraft 1.20.4

Datapack now works on the latest version of Minecraft


Project members

Gamingbarn

Owner

Details

Published a year ago
Updated a month ago