Version 1.6.2 build 4
Gameplay
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Corpse Run (New)
- special effects will be granted to the player upon death, if the player has died within 20 minutes
- is only accessible when Hardmode is Enabled and Keep Inventory is Off
- when Hardmode is not yet Activated, grants the following effects with 3 minutes of duration
- Resistance III
- Regeneration II
- Speed II
- Jump Boost I
- Glowing
- when Hardmode is Activated, grants the following effects with 5 minutes of duration
- Resistance IV
- Regeneration III
- Speed III
- Jump Boost II
- Glowing
- Saturation
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Additional Health
- Additional Health granted by Heart Crystals and Void Hearts will now decrease upon dying
- Decrease will be the following:
- 1 Heart per Death
- 2 Hearts per Death if Hardmode is Enabled
- 3 Hearts per Death if Hardmode is Enabled and Activated
Relics
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Heart Crystal
- upon consuming, it will now clear existing Regeneration effects before applying its own
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Void Heart
- upon consuming, it will now clear any existing effects before applying its own
Custom Bosses
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Dragonoid Monarch
- can now only be summoned if Hardmode is Enabled
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Abyss Watcher
- can now only be summoned if Hardmode is Enabled
Technical
- standardized XP Drain mechanic with MageCraft, which makes it more fair and sensible
- patched an old issue with the scoreboard data for Datapack Build Number
- patched an issue with Hardmode Announcement saying a duplicated text
- patched an issue with Datapack Settings caused by a typo error
Technical
- fixed Datapack Settings function
- fixed an issue with Lich Riders bossfight not included when disabling Custom Bosses
- fixed an issue when disabling Stronger Mobs where it can sometimes include Custom Bosses or their components
Version 1.6.1 build 7
Weapons
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Staff of Corruption
- added Knockback IV enchantment
- added Unbreakable tag to better represent its behavior
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Vortex Wand
- added Unbreakable tag to better represent its behavior
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Dragonspark Codex
- added Unbreakable tag to better represent its behavior
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Wicked Thorn
- will now be dropped by normal Evokers
- can now be found in Woodland Mansion chests
Relics
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Ambrosia
- will now remove Skill Cooldown once consumed
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Pouch of Stardust
- now has Area Effect that removes Skill Cooldown of nearby players
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Heart Crystal
- can now be found in Ancient City Ice Box Chests
- can now be dropped by Wardens with 50% drop chance, when Stronger Mobs feature is enabled
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Void Heart
- will now require 3 Heart Crystals to be eaten before it can add its own Additional Hearts
- Additional Hearts still have a maximum of 10, 3 from Heart Crystals and 7 from Void Hearts
- a popup will warn the player if requirement is still not met
Gameplay
- Advancements
- reworked advancements to accomodate new features and mechanics
- organized advancements to make more sense and be easier to understand
- added more advancements according to the overall gameplay
Technical
- updated for Minecraft 1.20.3+ but no longer supports Minecraft 1.20.2 and below
- patched some issues with certain mobs and bosses
- reworked all Custom Items to have standardized NBT data, this means previous items from older versions will no longer work
- Hardmode is now enabled by Default, it can still be changed via the Datapack Settings later on
- reworked Datapack Settings and related Scoreboards for better efficiency
- reworked Function Clocks for performance improvements and optimization
- Reboot Function will now work even for Offline Players, their stats will be rebooted once they are Online
- patched some issues with Custom Mob Data
- patched Magma Cube Loot Table
- added an Uninstall Function which clears most Scoreboard Data used by the Datapack and other related Data
- use this command for it:
- /function kazzmon.extravanilla:uninstall
- use this command for it:
- datapack will now change the following Game Rules upon loading the Datapack:
- maxCommandChainLength
- is now changed to 524288
- default is 65536
- maxCommandForkCount
- is now changed to 131072
- default is 65536
- maxCommandChainLength
- using the Uninstall Function will reset changed Game Rules to default
- changing the Game Rules to lower values can affect certain features and cause unintended behavior
Technical
- updated technical advancements for mob hits to accomodate new Damage Types from MageCraft
- patched an issue with the Abyss Watcher boss when being summoned
Version 1.6.0 build 17
Armor Sets
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Abyssal Scale Armor (New)
- can be acquired by Special Crafting the Dragonscale Armor with the Emblem of the Abyss
- provides Set Effect of Speed II, Resistance IV, and Fire Resistance
- grants immunity to Location Debuffs from Deep Dark and Strongholds
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Reinforced Netherite Armor
- added a Semi-Passive skill where Sneaking will grant Levitation effect
- added a Passive effect where it removes Levitation effect when not sneaking
- added Set Effect of Slow Falling
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Dragonscale Armor
- changed drop rate from 8% (+1.5% per Looting level) to 12% (+1% per Looting level)
Weapons
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Heaven Stryke (New)
- a new electrifying axe weapon that can create Lightning Bolts and Electric Pops
- has a Weapon Skill
- casts multiple fast moving electric projectiles that explode upon contact
- explosion also casts a Lightning Bolt and Electric Pops on nearby enemies
- requires and uses 30 XP
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Frostborne (New)
- a new freezing bow weapon that can cast various Frost Projectiles
- when shot with an Arrow, it casts unstable Frost Projectiles that has erratic movement
- when shot with a Spectral Arrow, it casts fast moving Frost Projectiles
- the range, number, and power of the Frost Projectiles is dependent on how much the bow is pulled
- can also be used in the Offhand
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Tempest Halberd
- fixed an issue with its attack causing damage to all entities within its range, including item drops, xp orbs, etc.
- adjusted its upgraded persistent attack to 5 blocks range
- persistent attack now bypasees Damage Cooldown
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Extinguir
- changed some visuals for its Weapon Skill
- adjusted its Weapon Skill
- Level I Skill still deals 30 Damage and Slowness V for 8 Seconds
- Level II Skill now deals 48 Damage and Slowness X for 8 Seconds, and no longer inflicts Poison V
- Level II Skill now also casts additional Flame Circles within the area
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Nebula Axe
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Weapon Skill now deals persistent damage that bypasses Damage Cooldown
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fixed a miscount issue with its Weapon Skill dealing an extra tick of damage, which previously trippled its damage
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patched changes into Weapon Skill damage, which is now adjusted due to a previous bug
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Damage within 6 Blocks
- previously dealt 72 Damage for 21 Ticks, which hit up to 3 Times due to Damage Cooldown
- now deals 10.8 Damage for 20 Ticks (up to 216 Damage total) with no Damage Cooldown
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Damage within 10 Blocks
- previously dealt 48 Damage for 21 Ticks, which hit up to 3 Times due to Damage Cooldown
- now deals 7.2 Damage for 20 Ticks (up to 144 Damage total) with no Damage Cooldown
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Damage within 15 Blocks
- previously dealt 24 Damage for 21 Ticks, which hit up to 3 Times due to Damage Cooldown
- now deals 3.6 Damage for 20 Ticks (up to 72 Damage total) with no Damage Cooldown
-
-
changed Weapon Skill mechanics
- removed exploding Fireworks upon skill activation
- added a new skill attack that launches several projectiles dealing damage
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Custom Bosses
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Lich Riders (New)
- an all new Dual Bossfight that spawns in a Wither Skeleton and a Stray that both ride on a Skeleton Horse
- various new attacks and mechanics intoduces all new ways to defeat these bosses, within a brand new Boss Arena
- can be summoned via an Altar and the new Undead Core item
- has Teleport Immunity and Lift Immunity
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Primordial Blaze
- revamped its bossfight to be more enjoyable
- changed its attack patterns to be more random, with brand new attack types
- is now guaranteed to drop any of its treasure loot
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Abyss Watcher
- added Lift Immunity
Relics
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Undead Core (New)
- a summoning item crafted by surrounding a Nether Star with Wither Skeleton Skulls
- it requires building an Altar for the summoning ritual of the boss
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Overgrown Mushroom
- buffed its Effect Duration from 70 Seconds to 120 Seconds
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Hyperactive Fungus
- buffed its Effect Duration from 120 Seconds to 180 Seconds
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Ambrosia
- buffed its Absorption Effect from I to II, now adding 4 Absorption Hearts
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Void Heart
- changed drop count from 1-2 drops to 2-5 drops, with the same drop rate of 35% (+5% per Looting level)
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Hardened Shell
- changed drop rate from 8% (+1.5% per Looting level) to 12% (+1% per Looting level)
Technical
- optimization changes, performance improvements, and file organization changes
- added a Datapack Setting for enabling or disabling Hardmode, disabling Hardmode does not remove existing Hardmode mobs
- fixed an issue with Dragonoid Monarch and Abyss Watcher despawning mechanics
- bug fixes with the damage system
- fixed an issue with the Dragonspark Codex not causing damage properly
- patched an issue with XP Checking
- added a Lift Immunity tag for Tempest Halberd effects
- added Damage Types for independent use within the datapack, this changes the "bypasses_cooldown" and "bypasses_armor" tags for Damage Types
- made use of in-house Damaage Types for Bosses and Weapons
Weapons
- Extinguir
- when getting kills, Weapon XP will now increase by 4
- added new UI for notifying Level and Weapon XP when a milestone is reached
Technical
- added integration for ExtraIncendium Add-On
- patched an issue when disabling Custom Bosses and Dragonoid Monarch was not included
- added a toggle for Location Debuffs, such as those in the Stronghold and Deep Dark biome
- patched startup where it clears XP and Inventory
- initialized scoreboards related to weapon xp
Version 1.5.4
Armor Sets
- added Armor Trims for each armor set to distinguish it from regular armor
Relics
- Basic Smithing Template (New)
- added a new Smithing Template item for upgrading Stone Equipment to Gold or Iron Equipment
- can be crafted by surrounding a Stone Block with Copper Ingot and a Lapis Lazuli on top
- can also be used for other Armor sets
- Gem of Gluttony
- now has 100% chance to spawn in Bastion Treasure Rooms
Technical
- updated for Minecraft 1.20, but end of support for Minecraft 1.19 and lower
- organized Recipes into more specific folders
- patched Custom Items Recipe and Advancements for Minecraft 1.20
- updated Loot Tables for Minecraft 1.20
Quick fix for Tempest Halberd not working
Version 1.5.3 build9
Custom Bosses
- added a new Boss Challenge where you can summon the Abyss Watcher and the Dragonoid Monarch at the same time
- patched an issue with the Dragonoid Monarch that caused its attacks to not summon
- patched an issue with Custom Boss Bossbars disappearing unexpectedly
- patched an issue with the Abyss Watcher to prevent it from attacking other bosses
Weapons
- Xenoblade
- added a new Weapon Skill
- can now teleport user for up to 65 Blocks away by pointing at it during activation, can be cancelled by Sneaking
- summons various Poison Clouds on nearby enemies depending on the Weapon Level
- casts a Circular Toxic Beam that deals damage and inflicts poison
- summons an Area Effect Cloud that inflicts heavy Poison effect and numerous Evoker Fangs on nearby enemies, activated by Sneaking
- has 9 Seconds of Cooldown, 5 Seconds if activated while Sneaking
- Cooldown will be decreased by 3 Seconds if Teleportation failed due to distance
- Void Sword
- patched Weapon Skill
- Cooldown will be decreased by 4 Seconds if Teleportation failed due to distance
- Ender Bow
- optimized and modified functions to become more precise
- can now also be used while in Offhand
- Novaspark
- no longer summons a Lightning Bolt when fired without Ectoplasm
- now summons Lightning Bolts on nearby enemies upon impact
Technical
- added a warning when trying to use Weapon Skills but with insufficient XP
- changed Version Updater to be more precise and convenient
- optimized several looping functions for improved performance
- updated Advancement for damaging mobs
- updated Damage system, now uses Minecraft 1.19.4 damage commands
- updated for Minecraft 1.19.4, but end of support for Minecraft 1.19.3 and below
- fixed unintended designs on various weapons
- adjusted some function loops to a 21 tick clock cycle instead of 20 ticks
- explicitly initialized the Persistence of Stronger Mobs and Special Mobs to be Not Required
Version 1.5.2d
Crafting Recipes
- Enchanted Golden Apple
- changed recipe, will now use Raw Gold instead of Raw Gold Blocks
Custom Bosses
- Dragonoid Monarch
- End Crystals will now begin to attack with Dragon Bullets at nearby players within 48 Blocks
- balance changes for its attacks to make it more menacing
- Monarch Tether now lasts for 100 Ticks (5 Seconds), previously 60 Ticks (3 Seconds), to give the boss a extremely dangerous attack
- Vexing Ghouls now deal 96 Damage, previously 48 Damage
- residue Shulker Bullets left behind will now explode when the Boss dies
Technical
- updating will now remove previous unused version tags on players, will work from ExtraVanilla v1.5 to v1.5.2c
- fixed an issue with the Dragonoid Monarch bossfight, which despawns parts of the bossfight and breaking its cycle when player dies
Version 1.5.2c
Custom Bosses
- Abyss Watcher
- balance changes to its armor pieces
- will now remove armor pieces if it has less than 40 Stagger Points
- previously changed to 120 Stagger Points
- balance changes to its Sonic Mayhem attack
- will now break blocks in its path
Technical
- fixed some issues with the Sonic Blaster that causes mobs to have insane jump boost
- fixed an issue with the Abyss Watcher's targetting AI
Version 1.5.2b
Custom Bosses
- Abyss Watcher
- nerfed requirement for taking down its armor pieces
- will now remove armor pieces unless it has accumulated more than 120 Stagger Points (Continuous damage for more than 6 seconds)
- previously requires 0 Stagger Points to remove an armor piece
- changed attacks patterns for Sonic Mayhem and Sonic Tether
- Sonic Mayhem will now fire an additional Sonic Wave at a different interval
- Sonic Tether will now only fire at nearby players randomly
Weapons
- Sonic Blaster
- buffed damage from 48 to 96
- decreased cooldown from 4 seconds to 3 seconds
- can now be used in the Offhand
- can now fire a Charged Sonic Arrow when used with a Spectral Arrow
- its normal Sonic Arrow will now fire Sonic Tethers within 32 blocks instead of having Slowness effect
- Novaspark
- now only has 15% chance to use up Ectoplasm when firing
Relics
- Emblem of the Abyss
- will now also remove debuffs from the Stronghold
- Pouch of Stardust
- can now be dropped more often by Astral Illusionists
- can now also be found in End City chests
Technical
- updated datapack to version 12
- added a way to reboot stats for all online players. Operators and Admins can now use /function kazzmon.extravanilla:reboot