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Changelog
Version 1.6.2 build 4
Gameplay
-
Corpse Run (New)
- special effects will be granted to the player upon death, if the player has died within 20 minutes
- is only accessible when Hardmode is Enabled and Keep Inventory is Off
- when Hardmode is not yet Activated, grants the following effects with 3 minutes of duration
- Resistance III
- Regeneration II
- Speed II
- Jump Boost I
- Glowing
- when Hardmode is Activated, grants the following effects with 5 minutes of duration
- Resistance IV
- Regeneration III
- Speed III
- Jump Boost II
- Glowing
- Saturation
-
Additional Health
- Additional Health granted by Heart Crystals and Void Hearts will now decrease upon dying
- Decrease will be the following:
- 1 Heart per Death
- 2 Hearts per Death if Hardmode is Enabled
- 3 Hearts per Death if Hardmode is Enabled and Activated
Relics
-
Heart Crystal
- upon consuming, it will now clear existing Regeneration effects before applying its own
-
Void Heart
- upon consuming, it will now clear any existing effects before applying its own
Custom Bosses
-
Dragonoid Monarch
- can now only be summoned if Hardmode is Enabled
-
Abyss Watcher
- can now only be summoned if Hardmode is Enabled
Technical
- standardized XP Drain mechanic with MageCraft, which makes it more fair and sensible
- patched an old issue with the scoreboard data for Datapack Build Number
- patched an issue with Hardmode Announcement saying a duplicated text
- patched an issue with Datapack Settings caused by a typo error
Dependencies
Files
ExtraVanilla-v1-6-2.zip(1.63 MiB) Primary Download
Details
Licensed CC-BY-NC-ND-4.0
Published 2 years ago
Updated 6 months ago