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???

  • You have done very well. Once you've seen all that this world has to offer, come to me, and ascend.

Bug Fixes

  • Added several functions to reverse the effects of a major bug in versions 1.2.5 and 1.2.5.1
    • If you played on those versions and killed the ender dragon, you might notice some broken behaviour, such as spawning back in old run locations, every shop displaying their items twice, as well as some other bugs. If this happened to you, make sure to run /function roguecraft:settings/125_fix/main to retroactively fix those issues.

Resource Pack

  • Changed the color of the runes to gray on 5 of the seal's obelisks to make it more obvious which bosses have been added yet. The center obelisk is still red despite that, simply because the grayed out one ruined the effect of the room
  • Fixed skill gems being called skill pearly in the tutorial book

???

  • Such a world cannot constrain me, I exist beyond Roguecraft.
  • Call out for me. Proclaim that I am “the scythe of the gods”. Let them all know.

Changes

  • Changed the color of the runes to gray on 5 of the seal's obelisks to make it more obvious which bosses have been added yet. The center obelisk is still red despite that, simply because the grayed out one ruined the effect of the room
  • Fixed skill gems being called skill pearly in the tutorial book

Technical Changes

  • Improved the temporary fix of the last hotfix, causing this release to be overall more stable

Bug Fixes

  • Removed markers from the "post_enderdragon_removed" tag, causing markers to be deleted, breaking the data pack
  • Fixed the resource pack version number in the update function (should not matter for most people)

???

  • Call out for me. Proclaim that I am “the scythe of the gods”. Let them all know.

Bug Fix(es)

  • Tools and armor are now once again uncraftable

???

  • Call out for me. Proclaim that I am “the scythe of the gods”. Let them all know.

Updated the data pack to 1.21 -> This means that 1.20.5 - 1.20.6 are no longer supported!

Drill

  • Level 3 drill now has an increased radius
  • Decreased the mana cost of drill by 5 (level 1: 20 -> 15; level 2: 25 -> 22)
  • Decreased range of level 3 drill from 15 blocks to 10 blocks
  • Decreased the amount of particles

Community Fixes

  • Experience Orbs now get cleared upon entering the end
  • Players are now properly healed when starting a run
  • Added recipes for smelting/blasting Raw Copper Block, Raw Iron Block and Raw Gold Block
  • Added advancements for custom recipes
  • Added some of the changes to the end generation

Other Changes

  • The Reaper scythe now has a custom component for breaking blocks, giving the tool properties of swords and hoes, as well as being able to break soul related blocks more quickly
  • Trial Chambers now have a custom loot table, making skillpoints much more common
  • Optimized all target selectors and added missing namespace specifications (largely also taken from the community fixes)
  • You now drop all your item upon using /trigger hub_tp while in the Infinite Garden
  • Optimized 'upgrades/init' and 'upgrades/apply' functions to improve performance

Translation

  • Added Spanish Translations (es_ar, es_cl, es_ec, es_es, es_mx, es_uy, es_ve; translated by frankitob, santrixt, conganeitor)
  • Updated Dutch Translation (translated by The Brocker Rocker)
  • Updated Brazilian Portuguese Translation (translated by R4in, zShiro__)
  • Updated Russian Translation (translated by HakataAhtohob)
  • Added a string for dying to being parried (death.attack.generic.item)

Bug Fixes

  • Drill now works properly for pre-1.2.4 worlds that have been updated to later versions
  • Fixed a bug where healers would get their singleplayer loadout upon joining a run later
  • The seal's obelisks will no longer be waterlogged on some worlds

???

  • Call out for me. Proclaim that I am “the scythe of the gods”. Let them all know.

Updated the resource pack to 1.21

Translation

  • Added Spanish Translations (es_ar, es_cl, es_ec, es_es, es_mx, es_uy, es_ve; translated by frankitob, santrixt, conganeitor)
  • Updated Dutch Translation (translated by The Brocker Rocker)
  • Updated Brazilian Portuguese Translation (translated by R4in, zShiro__)
  • Updated Russian Translation (translated by HakataAhtohob)
  • Added a string for dying to being parried (death.attack.generic.item)

Updated the data pack to 1.20.5 and 1.20.6 -> This means that 1.20.2 - 1.20.4 are no longer supported!

Drill

  • New version of Area Mine
  • Instead of mining out an area around you, it digs in the direction you're looking over multiple ticks
  • The distance of the drill depends on the level
  • The dug out tunnel is 3x3 blocks
  • Can only mine blocks that you'd be able to mine with your current toolset (e.g. you'll be unable to mine diamond ore without buying the iron tool upgrade first)
    • Due to this change, it's no longer possible to mine unbreakable blocks
    • Removed the "Now What?" advancement

Ender Dragon

  • Ball of death has been slightly nerfed
    • Now does 4 contact damage once every second instead of stunlocking you with a 2 contact damage attack
    • The explosion power when the ball of death explodes has been decreased from 5 to 4

Resource Pack

  • The English string for buying an upgrade has been changed from "You upgraded your ..." to "You upgraded ..."
  • The English string for buying an upgrade has been changed from "You downgraded your ..." to "You downgraded ..."
  • Changed "Area Mine" to "Drill"
  • Changed the Drill description to fit the new functionality
  • Changed the Healer description to exclude the health cost

Translations

  • Added Romanian translation (translated by Andrul)
  • Added French Translation (translated by Franco227, Luna)
  • Updated the Brazilian Portuguese translation (translated by R4in, zShiro__)
  • Updated the Traditional Chinese translation (translated by OuOKing)
  • Updated the Simplified Chinese translation (translated by 2% MiKL, Qiu_Shui)
  • Updated the Dutch translation (translated by Pengu)

Other Changes

  • The "sendCommandFeedback" gamerule will no longer enable itself upon every reload
  • Abilities can now be used in your offhand
    • Any mainhand use items (even ability items) will take priority over offhand abilities to mimic vanilla behaviour
  • If someone else executed "trigger restart_run", you can now click the text in chat to execute the command yourself

Community Fixes (credits to Franco227, Lotus, Pengu)

  • Your gamemode will no longer be set to adventure mode while in the hub if you have the "dev" tag
  • Advancement textures not being applied when using the EatingAnimation mod
  • Added missing empty.ogg music file
  • Fixed recipes parsing errors
  • Fixed ability items not being unbreakable
  • The flint and steel no longer disappears upon being used on a creeper
  • The lightning endermen attack during the Ender Dragon fight now works properly
  • Vengeful Spectre no longer targets tamed animals

Bug Fixes

  • Fixed a bug where the shop interaction entities wouldn't reset. This caused the player to interact with that shop every single tick, resulting in lost skillpoints as well as chat message and noise spam.
  • Fixed a bug where the Ender Dragon would stay alive until attacked again after already being killed
  • Fixed a bug where everything would break upon dying while in spectator mode after all other players have died
  • The healer class revive now properly applies effects again
  • Wildfire particles no longer spawn at world spawn

Resource Pack

  • The English string for buying an upgrade has been changed from "You upgraded your ..." to "You upgraded ..."
  • The English string for buying an upgrade has been changed from "You downgraded your ..." to "You downgraded ..."
  • Changed "Area Mine" to "Drill"
  • Changed the Drill description to fit the new functionality
  • Changed the Healer description to exclude the health cost

Translations

  • Added Romanian translation (translated by Andrul)
  • Added French Translation (translated by Franco227, Luna)
  • Updated the Brazilian Portuguese translation (translated by R4in, zShiro__)
  • Updated the Traditional Chinese translation (translated by OuOKing)
  • Updated the Simplified Chinese translation (translated by 2% MiKL, Qiu_Shui)
  • Updated the Dutch translation (translated by Pengu)

Bug Fixes

  • If playing with more than two people, players would teleport between players every half second while in spectator mode

General Changes

  • The regular Minecraft soundtrack no longer plays while in the Cosmic Dome or Infinite Garden
    • Added the unused Infinite Garden OST, which will now play while in the Infinite Garden
      • Consists of 3 songs: "Infinite Garden", "Fading Memories" and "Eternal Soul"
      • "Infinite Garden" now plays upon entering the Infinite Garden for the first time
  • The difficulty will now automatically be set to easy if manually set to peaceful
  • Changed the link shortener for the resource pack link to dub.co to make it easier to change the destination of that link (for bit.ly, this is only possible with a paid plan)
  • Ender chests no longer generate in end cities. Instead, the chest originally next to it will now be a double chest
  • End portal frames now get cleared upon entering the end

-> These two changes were made to patch two gamebreaking bugs

Translations

  • Added a Turkish translation (translated by SlaughterNymph)
  • The Traditional Chinese language file has been updated for 1.2.0 - 1.2.2
  • The "Run %s" translation string is now properly applied

Bug Fixes

  • Players are no longer able to break blocks while in the hub if relogging on a multiplayer server while in the cosmic dome
  • Revitalize now grants effects and attributes once again
  • The Widfire bossbar will now disappear even when ending a run during its death animation
    • Since some people may still experience its permanent bossbars, there's a new function to clear these. Simply execute "/function roguecraft:dev/remove_bossbars"

Translations

  • Added a Turkish translation (translated by SlaughterNymph)
  • The Traditional Chinese language file has been updated for 1.2.0 - 1.2.2
  • The "Run %s" translation string is now properly applied

Bug fixes
-Fixed a bug in the 1.20.2 version where you wouldn't start with ability items
->This means that 1.20.2 is now once again supported

Other Changes
-Added an interaction entity over the spawn platform until leaving it to prevent players from progressing while standing on the platform

NOTE: This is the first (and hopefully only) update to be incompatible with worlds created before this update. Please create a new world if you were playing on a previous version!

Update: This version is currently incompatible with 1.20.2

Pack Overlay -This version contains a pack overlay for 1.20.2, which ensures compatibility. This however means that the 1.20.2 version is very slightly worse than the 1.20.4. This will not be noticable in most cases, but it means that 1.20.4 is the best version to play 1.2.0

Infinite Garden

  • A new dimension outside of the new hub area acting as a permanent building area
  • Once you enter the Infinite Garden, your upgrades will be applied to you, as well as resistance 5, night vision and water breathing
  • A fully flat landscape covered in grass and flowers. The time is permanently set to dusk
  • If you die, most of your items will be transported into the Infinite Garden, allowing you to build with them
  • Once you reach a certain skillpoint milestone within a single run, new mobs will start spawning in the Infinite Garden
    • For 5 or more in a single run: Chickens
    • For 10 or more in a single run: Pigs
    • For 25 or more in a single run: Sheep
    • For 50 or more in a single run: Cows
    • For 75 or more in a single run: Llamas
    • For 100 or more in a single run: Foxes
    • For 150 or more in a single run: Pandas
    • For 200 or more in a single run: Sniffers
    • For 300 or more in a single run: Cats
    • For 500 or more in a single run: Wolves
  • You will drop your items upon re-entering the Cosmic Dome

Cosmic Dome

  • The Cosmic Dome is the new main hub area of Roguecraft
  • Sections:
    • Tutorial
      • Mostly unchanged from the previous version
      • The information in the books has been updated to be accurate for 1.2
      • Added a new, empty lectern
    • Upgrades
      • The layout has vastly changed to be more organised
      • Shops are categorised into main equipment, stats, effects, mana, starting items, equipment enchantments, and bow upgrades
      • Now contains a path directly to abilities and classes
      • Contains the ender chest used for the loadout system
    • Abilities
      • Mostly the same layout, slightly re-organised
    • Classes
      • Re-arranged the shops to create space for the new Reaper class as well as a future class
    • Infinite Garden
      • Simply a tunnel that leads into the Infinite Garden
    • The Seal
      • The Seal contains 8 obelisks, 7 small ones with blue runes, as well as a larger one with red runes
      • The obelisks each resemble a boss. Those that have been added are surrounded by blue particles, the others by red particles
      • These obelisks will display text when interacted with
      • Once a boss has been defeated, their obelisk will explode, changing their text
  • Loadout System
    • Original version developed by Budged (https://modrinth.com/user/Budged https://www.youtube.com/@budged)
    • Allows you to change your inventory at the start of a run
    • Your inventory in the Cosmic Dome contains mostly outlined items, which when put into the loadout chest near the entrance to the upgrade room, will decide the order of your items
    • You may also remove item from the chest to prevent them from showing up in your inventory when starting a run
  • Downgrader
    • Located in your hotbar
    • Will downgrade any shop when holding this item and shiftclicking the shop
    • Cannot decrese the level beyond the minimum
    • This will NOT return any skillpoints
  • Start Run
    • Has been completely resprited
    • This item now has multiple states
      • Start Run: Same functionality as before. Will be grayed out if used in the tutorial -Leave Run: Will remove your ready status. Will be grayed out once all players are ready -Join Run: Instead of instantly joining an active run, you will have to use the item in this state

Wildfire

  • A recreation of the hovering inferno from the 2017 mob vote
  • Acts as a midboss for the Ender Dragon
  • Once you get close to a blaze spawner, it will break, killing all nearby blazes and summoning the Wildfire after a short animation
  • Will generate an arena upon spawning
  • Spawns with 4 shields, granting the Wildfire 25% damage reduction each
  • The shields will appear cracked the more they've been damaged
  • The Wildfire itself has 50 health, gaining 150 extra health for each nearby player (200 health for 1 player, 350 health for 2 players ect.)
  • Each shield has 120 health
  • Attacks:
    • Small fireballs: Shoots a large amount of fire charges in random directions
    • Big fireballs: Shoots 3 waves of 4 large fireballs in a random direction, with each fireball having a 90 degree angle to the next. It also shoots one additional fireball at each nearby player per wave
    • Pulse: Deals damage to nearby players after charging up
    • Pillars: Shoots out 5 flames on the floor that explode into pillars once reaching the edge of the arena, dealing damage to nearby players
  • The Wildfire drops 16 blaze powder
  • Once defeated, the Wildfire will spawn the stronghold at the spawnpoint for the current run -> Side effect: Gaining a blaze rod will no longer spawn the stronghold -> Blazes no longer drop blaze rods until the Wildfire has been defeated

Reaper

  • A new class that replaces the mana bar with a "soul charge" bar
  • Soul charges are only obtained by killing any mob
  • You maximum soul charge is your maximum mana / 20, rounded down
  • Abilities will use up one soul charge per use
  • Instead of a sword, this class will start with a scythe. These are functionally the same as swords
  • Class ability: Vengeful Spectre
    • Costs all souls
    • Upon use, will unleach a spectre that homes in on any nearby mob, bouncing off on impact. The amount of hits is the amount of souls you had upon using this ability times 3
    • Scales with your own damage
    • Does grant soul charges, making this an easy way to replenish them

Progression Changes

  • Each shop can now have one of 3 locks above them
    • Gold locks indicate that an update is fully locked and can't be upgraded at all
    • Iron locks are slightly more unlocked, allowing you to buy at least one level
    • Copper locks are almost fully unlocked, allowing you to buy most levels
    • Some shops don't have a lock at all and can be upgraded towards their full level
    • Locks disappear as you defeat bosses (currently just the Wildfire and Ender Dragon)

Skillpoints

  • Skillpoints can now be found in loot chests. Each chest has two 20% chances to contain one skillpoint, with the exception of village chests, which only have two 10% chances
    • This means that there's a low chance to get 2 skillpoints in a single chest
  • Every vanilla advancement now grants you one skillpoint -The advancements that granted skillpoints previously also only grant you one, but are reset every single run
  • The Wildfire also acts as a new way of obtaining skillpoints, granting you 10 on defeat
  • Changed the sprite of skillpoints
  • Skill pearls have been resprited and renamed to "skill gems"

Advancements

  • Added 8 new advancements
    • Mob D: Defeat the Wildfrie
    • World Record: Defeat the Ender Dragon with a difficulty level of 2 or below
    • Perfect Optimization: Get 500 skillpoints in a single run
    • Majik: Purchase your very first ability
    • Nice Try: Attempt to destroy the hub (extra points for making a bug report if you actually manage to destroy it)
    • An Old Friend: Find a dog's spirit in the Infinite Garden
    • Broken Immortality: Die in the Infinite Garden
    • keepInventory: Retrieve your inventory in the Infinite Garden
  • All advancements now have their own unique sprite

Speedrun Timers

  • Added two optional speedrun timers
    • "Single Run" only counts the time for the current run
    • "New World" starts once you begin your first run
  • These timers can be toggled by using /trigger (single_run_timer|new_world_timer)
  • Once you defeat a boss for the first time and you have the new world timer enabled, it will display your time in chat
  • The same applies to the single run timer, except it happens for every run, not just the first kill since creating the world

Ender Dragon

  • Decreased the health from 1000 to 800
  • Decreased damage of some explosion attacks
  • It's now forced to perch every 40 seconds
    • This only happens if there's a player inside of a 100 block radius of 0, 70, 0 to prevent the void strafe bug from breaking
  • Decreased its volume

Balancing Changes

  • Tools and Sword Limit: 5 → 4 (default), 5 (1 boss) | Bosses: Wildfire
  • Armor Limit: 6 → 3 (default), 5 (1 boss), 6 (2 bosses) | Bosses: Wildfire, Ender Dragon
  • Defense Limit: 10 → 5 (default), 7 (1 boss), 10 (2 bosses) | Bosses: Wildfire, Ender Dragon
  • Max Health Limit: 20 → 10 (default), 20 (1 boss) | Bosses: Wildfire
  • Speed Limit: 5 → 1 (default), 3 (1 boss), 5 (2 bosses) | Bosses: Wildfire, Ender Dragon
  • Attack Damage Limit: 10 → 2 (default), 6 (1 boss), 10 (2 bosses) | Bosses: Wildfire, Ender Dragon
  • Atack Speed Limit: 120 → 40 (default), 80 (1 boss), 100 (2 bosses) | Bosses: Wildfire, Ender Dragon
  • Resistance Limit: 1 → 0 (default), 1 (1 boss) | Bosses: Ender Dragon
  • Water Breathing Limit: 1 → 0 (default), 1 (1 boss) | Bosses: Wildfire
  • Fire Resistance Limit: 1 → 0 (default), 1 (1 boss) | Bosses: Wildfire
  • Regeneration Limit: 1 → 0 (default), 1 (1 boss) | Bosses: Ender Dragon
  • Jump Boost Limit: 3 → 1 (default), 2 (1 boss), 3 (2 bosses) | Bosses: Wildfire, Ender Dragon
  • Max Mana Limit: 200 → 120 (default), 160 (1 boss), 200 (2 bosses) | Bosses: Wildfire, Ender Dragon
  • Mana Regeneration Limit: 5 → 2 (default), 4 (1 boss), 5 (2 bosses) | Bosses: Wildfire, Ender Dragon
  • Food Limit: 5 → 2 (default), 4 (1 boss), 5 (2 bosses) | Bosses: Wildfire, Ender Dragon
  • Bed Limit: 1 → 0 (default), 1 (1 boss) | Bosses: Wildfire
  • Ender Pearls Limit: 10 → 4 (default), 8 (1 boss), 12 (2 bosses) | Bosses: Wildfire, Ender Dragon
  • Lodestone Compass Cost: 25 → 5
  • Flint and Steel Limit: 1 → 0 (default), 1 (1 boss) | Bosses: Wildfire
  • Bucket Limit: 1 → 0 (default), 1 (1 boss) | Bosses: Wildfire
  • Golden Apples Limit: 1 → 0 (default), 1 (1 boss) | Bosses: Wildfire
  • Enchanted Golden Apples Limit: 1 → 0 (default), 1 (1 boss) | Bosses: Ender Dragon
  • Efficiency Limit: 7 → 2 (default), 5 (1 boss), 7 (2 bosses) | Bosses: Wildfire, Ender Dragon
  • Fortune Limit: 5 → 1 (default), 5 (1 boss) | Bosses: Wildfire
  • Sharpness Limit: 7 → 2 (default), 5 (1 boss), 7 (2 bosses) | Bosses: Wildfire, Ender Dragon
  • Looting Limit: 5 → 1 (default), 3 (1 boss), 5 (2 bosses) | Bosses: Wildfire, Ender Dragon
  • Sweeping Edge Limit: 3 → 1 (default), 3 (1 boss) | Bosses: Wildfire
  • Protection Limit: 4 → 1 (default), 3 (1 boss) | Bosses: Wildfire
  • Thorns Limit: 5 → 1 (default), 3 (1 boss), 5 (2 bosses) | Bosses: Wildfire, Ender Dragon
  • Feather Falling Limit: 5 → 1 (default), 2 (1 boss), 4 (2 bosses) | Bosses: Wildfire, Ender Dragon
  • Feather Falling Cost: 4 → 6
  • Aqua Affinity Limit: 1 → 0 (default), 1 boss | Bosses: Wildfire
  • Swift Sneak Limit: 3 → 0 (default), 1 (1 boss), 3 (2 bosses)
  • Power Limit: 7 → 0 (default), 5 (1 boss), 7 (2 bosses) | Bosses: Wildfire, Ender Dragon
  • Punch Limit: 3 → 1 (default), 2 (1 boss), 3 (2 bosses) | Bosses: Wildfire, Ender Dragon
  • Infinity Limit: 1 → 0 (default), 1 (1 boss) | Bosses: Wildfire
  • Infinity Cost: 12 → 15
  • Flame Limit: 1 → 0 (default), 1 (1 boss) | Bosses: Wildfire
  • Area Mine Limit: 3 → 1 (default), 2 (1 boss), 3 (2 bosses) | Bosses: Wildfire, Ender Dragon
  • Explosion Limit: 3 → 0 (default), 2 (1 boss), 3 (2 bosses) | Bosses: Wildfire, Ender Dragon
  • Parry Limit: 3 → 1 (default), 2 (1 boss), 3 (2 bosses) | Bosses: Wildfire, Ender Dragon
  • Pulse Sphere Limit: 3 → 0 (default), 2 (1 boss), 3 (2 bosses) | Bosses: Wildfire, Ender Dragon
  • Arrow Shockwave Limit: 3 → 2 (default), 3 (1 boss) | Bosses: Wildfire, Ender Dragon
  • Fireball Limit: 3 → 1 (default), 3 (1 boss) | Bosses: Wildfire, Ender Dragon
  • Quick Heal Limit: 3 → 1 (default), 3 (1 boss) | Bosses: Wildfire, Ender Dragon
  • Liquid Walker Limit: 3 → 2 (default), 3 (1 boss) | Bosses: Wildfire, Ender Dragon
  • Dirt Walker Limit: 3 → 0 (default), 2 (1 boss), 3 (2 bosses) | Bosses: Wildfire, Ender Dragon
  • Leviate Limit: 3 → 1 (default), 2 (1 boss), 3 (2 bosses) | Bosses: Wildfire, Ender Dragon
  • Tank Cost: 8 → 10
  • Glass Cannon Cost: 15 → 20
  • Dummy Upgrade Limit: 100 → 80 (default), 100 (1 boss) | Bosses: Ender Dragon

Other Changes

  • The resource pack prompt when starting a world now uses a link shortener to make it easier to change resource pack link post release
  • Changed the sprites of the ability items
  • Removed Haste
  • Items no longer get enchanted with enchantment level 0
  • The difficulty level no longer increases until you leave the bedrock platform
  • Enderchests can no longer be crafted
  • The post-death sequence of the Ender Dragon has been overhauled
  • Piglin brutes and vindicators now get axes instead of swords from the difficulty level
  • Your currently selected class now shows particles around its shop
  • You now get notified when another player readies up (and also when they unready)
  • Ability items no longer display their enchantment as channeling
  • Global sounds have been disabled
  • Glass cannon now starts with armor to benefit from enchantments. To balance this out, all of their armor point get removed -> To balance this, the strength changes from 1.1 have been reverted (the class is now how it used to be, except with armor, no armor points and the overhauled adrenaline)
  • The "Welcome to Roguecraft" message is now written in aqua

Technical Changes

  • Too many to list them here (and to remember). If you're curious, compare the files yourself lol. Jokes aside, some of the more major changes include:
    • The tick function has been split into multiple functions, improving performance
    • "minecraft:master" storage has been renamed to "roguecraft:master"
    • The way runs are processed has been changed

Translation Changes

  • All text is now impacted by language strings
  • Some language strings now contain placeholders in the form of %s to give translators more freedom, as well as making translation files a lot cleaner
  • Added 3 new languages
    • Danish (translated by Budged)
    • Russian (translated by corrupted_alter)
    • Simplified Chinese (translated by 2% MiKL) -> The translations were made for 1.1.1, so they don't include all new strings

Bug Fixes

  • You no longer delete interaction entities near you upon starting a run
  • Fixed the particles of the Ender Dragon's explosion trail attack
  • Fixed bug where you would start with no items
  • The lodestone compass now appears in your inventory even if you play the healer class
  • Players now leave the run state if they leave the world during a run, and then rejoins after a different run has been started by other players

Changelog coming soon

Translation Changes

  • Added Dutch translation (translation by Pengu)
  • Added Traditional Chinese translation (translation by OuO之王)
  • Fixed a grammar error in the english dirt walker description
  • Removed unused keys from the language file

Other Changes

  • Added the level of the held ability in the actionbar and slightly adjusted the formatting (e.g. "Dirt Walker 2 | Cost: 85 Mana")

Bug Fixes

  • Fixed a bug where upgrades wouldn't be applied correctly for revived players
    • A side effect of this bug caused players to always revive at 10 hearts, which could lead to infinite revives when having more than one healer. This has been fixed
  • Fixed the text display for the Mana Regeneration shop, which previously displayed a cost of 3 skillpoints
  • When starting the data pack for the first time, you no longer see two prompts for the resource pack download

Translation Changes

  • Added Dutch translation (translation by Pengu)
  • Added Traditional Chinese translation (translation by OuO之王)

This version of the resource pack is compatible with Roguecraft 1.1.1 and 1.1.2

Translation Changes

  • The language now also affects ability items and shop text displays in the hub
  • Added German translation
  • Added Brasilian-Portuguese translation (translation by R4IN)
  • The LOLCAT language now replaces every phrase in the data pack with the same phrase, except I ran it through like 50 different languages, turning them into absolute nonsense

Gameplay Changes

  • Lava pools have been made twice as common
  • Piglin brutes now have no equipment on difficulty level 1
  • The split shot attack of the ender dragon can no longer be used during a perch, which previously resulted in unavoidable damage, or even death. The damage has also been reduced
  • You now have infinite mana while in creative mode
  • Dropped items in the hub are now automatically deleted

Other Changes

  • Added a text display in the hub that is only visible if the resource pack has not been installed
  • Added a new system to automatically update the version while in the hub. This removes the need to execute the update function manually
  • Added a function to reset the hub in case something breaks, which can be run by typing /function roguecraft:settings/reset_hub

Bug Fixes

  • Some bugs may be fixed by the new update system
  • The Speed and Defense upgrade weren't decreased since the 1.0.X update, resulting in reaching levels above the maximum

Translation Changes

  • The language now also affects ability items and shop text displays in the hub
  • Added German translation
  • Added Brasilian-Portuguese translation (translation by R4IN)
  • The LOLCAT language now replaces every phrase in the data pack with the same phrase, except I ran it through like 50 different languages, turning them into absolute nonsense

Does not work with Roguecraft version 1.1.0 and below!


Project members

MonoCode

Owner

Penguh

Sprite and Model Artist

Details

Licensed CC-BY-SA-4.0
Published 9 months ago
Updated 2 months ago