Made Beta 0.5.1 1.19.x-1.21.x version into mod
Vanilla structures update. Part 1: Vanilla Villages
Technical part
- Updated Trek to support 1.21.6-1.21.8 too
- Villages spawns a lot less WILD now and blends in better
- Fixed a lot of bugs with village generation (Issue #5)
- Adjusted rarity of villages, now they spawn a little rarer
- Added processors to village streets
- Decreased overall size of villages
- Moved villages from
minecraft
totrek
folder for better compatibility (Issue #6) - Replaced functional blocks in villages (Issue #7)
- Temporary removed swamp and mushroom villages from generation until they are fixed (prob next update)
- Changed
salt
anddistribution type
for better randomness in generaation - Fixed bug where mobs in structures can despawn before the player gets to them (Issue #9)
Compatibility update
Technical part
- Version number changed to match Floravive
- Made all in one version 1.19.x-1.21.x instead of 2 separate packs
- Added compatibility with Floravive, Terralith and Biomes o plenty. Now Trek structures spawn in new added biomes. If you want Trek to be compatible with another worlgen datapack/mod, you can suggest it in our Discord server
- Mushrooms from Trek moved to Floravive
- Deep dark tree temporary removed from generation as we want to find better usage for it in future
- Fixed incompatibility issue with Terralith where monster room would spawn A LOT more often in new Terralith caves
- Fixed bottom of well, so it doesnt spawn naked anymore
Made Beta 0.4.1 1.21.x version into mod
Made Beta 0.4.1 1.19.x-1.20.x version into mod
Updated a version to be compitable with 1.21.x
New content
- Added azalea-like deep dark tree (only for 1.19x-1.20x)
- Remade mushrooms, they spawn a lot more often now
Technical part
- Decreased overall size of all structures
- Re-done biome choosing system with tags in preparation for worldgen
- Fixed bug with hill sometimes spawning inside houses
- Adjusted rarity of structures
- Vanilla monster room now fully replaced
- Rocks, plains, wells and elven pillars moved into variations
- Started using processors for better structure generation
- Placed loot where it was not placed
- Houses on sleepy_island are filled now
- Fixed portal_sword generation, now it blends in with terrain better
- Fixed sunken_city not being fully closed
- Fixed issue with desert village house following terrain
- Villages spawn little rarer now
- Decreased amount of churches in plain villages
- Added back floating_farm_large (issue is fixed)
- Temporary removed birch ship from generation
- Deleted castle_ruins from generation
- And much more other small bugfixes
New content
- Added loot tables
- Added spawn overrides to some structures (like pillagers in outposts)
- Added vanilla end city
Technical part
- Fixed mob spawning
- Fixed structure placement height
- Leaves now decay in most of the structures (like in vanilla)
- Crops are not fully grown now
- Adjusted rarity of structures
- Some structures moved into variation of one structure (like variations of pillager outpost or mangrove watchtower)
- Removed land under pillager ship
- Temporary removed floating_farm_large from generation until its fixed (issue)