- Modified bundles in loot to be dyed different colors
- Fixed treasure enchants on non-treasure loot
- Removed some console spam
- Modified bundles in loot to be dyed different colors
- Fixed treasure enchants on non-treasure loot
- Removed some console spam
- Updated pack format to 57
- Fixed broken loot_table
- Added support for NeoForge
- Fixed broken loot_table
Additions:
- Added Shrine of Preservation
Balance Tweaks:
- Added capped processors to valuable blocks in multiple structures
Updates:
- Converted file structure to 1.21 syntax
Additions:
- Added Howlers' Garrison
Changes & Balance Tweaks:
- A number of mobs now can spawn as babies or have a chance to not spawn at all
- Added armadillo scutes to multiple old loot tables
- Updated Strider Stable to be more visually interesting
- Converted remaining baked spawners into ones that are processed in
- Hide Tannery Oak now spawns with paths and has randomized tanning racks
- Firewatch Tower Large Variant can now include a villager
- Added loot to decorated pots in many structures
- Spider Cellar now has less potions in loot
- Reduced tnt amount in Abandoned Small Castle
- Reduced treasure pool in Basalt Castle
- Removed goat horn from Woody Camp loot table
- Removed wither skeleton spawners from Hellish Orphanage, replaced by jigsawed in wither skeletons
Fixes:
- Fixed multiple broken processors
- Updated loot tables to 1.20.6 syntax
- Updated multiple structures to include loot in furnaces/smokers
- Quick hotfix for grass -> short_grass in candlemaker house processor
- Updated pack format properly
Forge, Fabric, and now Quilt support all packaged as one!
Additions:
- Melon Patch, in many variants
- Melon Field, in 2 variants
- Turtle Soup Kitchen
- Sand Ship, in 2 variants
- Xocolatl Farm
Remasters:
- Redesigned Spruce Cabin: It now adapts to terrain and generates the standalone cabin with a long, winding road to the well using jigsaws
- Redesigned Frost Reactor Plant: It now adapts to terrain and gens the basement as a separate jigsaw piece, alongside having randomized lamps, towers, and surrounding ruins
- Redesigned Wandering Trader Cart Temperate: It can now have a varying chain of additional carts behind the initial cart/s, which come in 8 different variants, and added a new initial variant
- Added a jigsaw road extension to Concrete Mill Ruins Desert, which always leads to a T-intersection with 1 of 4 unique end pieces on each side
- Redesigned Abandoned Small Castle with a surrounding moat, and changed its Golden Helmet armor trim
- Old Stable stall contents and horses are now randomized in old and new variants
Other Changes:
- Updated grass -> short_grass mentions to allow for full 1.20.3/1.20.4 compatibility
- Introduced a randomized Armor Stand jigsaw system that randomizes the contents and orientations of basic Armor Stands in numerous structures
- Renamed Infested Tower to Stony variant
- Added more processors to Old Stable and Concrete Mill Ruins Desert
- Adjusted rarity of Abandoned Small Castle
- Adjusted loot tables in Basalt Castle, Hellish Orphanage, Infested Tower Stony, and Strider Stable
- Reduced frequency of Buckets in generic drinking water loot table
- Sunken Steamboat now attempts to change its Spawners from Zombies to Drowned if it gens in water
- Added planter pot loot tables to certain Decorated Pots in both old and new structures
Much more is in the works for the coming updates!
Additions:
- Melon Patch, in many variants
- Melon Field, in 2 variants
- Turtle Soup Kitchen
- Sand Ship, in 2 variants
- Xocolatl Farm
Remasters:
- Redesigned Spruce Cabin: It now adapts to terrain and generates the standalone cabin with a long, winding road to the well using jigsaws
- Redesigned Frost Reactor Plant: It now adapts to terrain and gens the basement as a separate jigsaw piece, alongside having randomized lamps, towers, and surrounding ruins
- Redesigned Wandering Trader Cart Temperate: It can now have a varying chain of additional carts behind the initial cart/s, which come in 8 different variants, and added a new initial variant
- Added a jigsaw road extension to Concrete Mill Ruins Desert, which always leads to a T-intersection with 1 of 4 unique end pieces on each side
- Redesigned Abandoned Small Castle with a surrounding moat, and changed its Golden Helmet armor trim
- Old Stable stall contents and horses are now randomized in old and new variants
Other Changes:
- Updated grass -> short_grass mentions to allow for full 1.20.3/1.20.4 compatibility
- Introduced a randomized Armor Stand jigsaw system that randomizes the contents and orientations of basic Armor Stands in numerous structures
- Renamed Infested Tower to Stony variant
- Added more processors to Old Stable and Concrete Mill Ruins Desert
- Adjusted rarity of Abandoned Small Castle
- Adjusted loot tables in Basalt Castle, Hellish Orphanage, Infested Tower Stony, and Strider Stable
- Reduced frequency of Buckets in generic drinking water loot table
- Sunken Steamboat now attempts to change its Spawners from Zombies to Drowned if it gens in water
- Added planter pot loot tables to certain Decorated Pots in both old and new structures
Much more is in the works for the coming updates!
NOTICE: Changes from WSS 1.2.0 are included as part of this changelog.
Additions:
- Carrot Patch, in many variants
- Potato Patch, in many variants
- Woody Camp, in 7 variants
- Old Fort
- Vigilante Fort
- Hide Tannery, Oak and Cherry variants
- Dark Witch Keep
- Zen Chair Museum
- Mushroom House
- Sunken Steamboat
- Bamboo Firework Site, in 3 variants
- Concrete Mill Ruins, Shore variant
- Bee Farm, Cherry variant
- Wandering Trader Cart, Cold variant
- Sphinx Hidey Hole, Icy variant
- Forgotten Remnants, in 6 variants (found underground)
- Ender Claw, in 4 variants (found in the End)
- Added a new variant of Badlands Dwelling
- Added a new variant of River Boat
- Added a new variant of Totem Pole
Changes & Balance Tweaks:
- Updated to Minecraft 1.20
- Renamed original Wandering Trader Cart to Wandering Trader Cart Temperate
- Renamed original Bee Farm to Bee Farm Forest
- Adjusted rarities for a bunch of structures - most notably, reduced frequency of Badlands Dwelling, Concrete Mill Ruins (Desert variant), Frost Reactor Plant, Llama Sanctuary (Plateau variant), Old Stable, Rot Tree, and Wandering Trader Cart (Temperate variant)
- Added new 1.20 features to a number of old structures, including but not limited to: Abandoned Small Castle, Badlands Dwelling, Candlemaker House, Lumpy Tower, Mossy Roof House, Old Stable, Spider Cellar, Spruce Berry Farm, Spruce Cabin, Tall Birch House
- Added suspicious Archaeology blocks with custom loot tables to: Basalt Castle, Concrete Mill Ruins, Llama Sanctuary (Hills variant), Marine Observation Hub, Monster Egg + Banquet, River Boat (Barge variant), Sphinx Hidey Hole
- Modified several existing loot tables to include 1.20 loot, such as Armor Trims or pre-trimmed armor
- All loot tables are now sequenced based on the world seed, like in vanilla
- Added some more modded biomes to existing biome tags for various newish structures
- Underground structures that spawn in water now attempt to force source blocks and reduce weird air pockets
- All Marine Observation Hub Barrels now have loot, but the loot is drastically reduced
- Merged the old Small Sphinx and Sandy Hidey Hole structures into a combined structure, the Sphinx Hidey Hole (Sandy variant)
- Slightly modified design of the sphinx in Sphinx Hidey Hole
- Reduced the amount of Candles that generate in Candlemaker House
- Added processors for Beetroot Patches
- Monster Eggs now generate with random air pockets, to make them easier to locate in Creative mode
- Reduced weight of burning Rot Tree variant
- Modified processor for Wandering Trader Cart (Temperate variant) to account for more modded biomes
- Altered generic flame dispenser loot table to always include loot
- Nerfed Old Stable loot
- Various other internal/file structure changes
Fixes:
- Fixed an incorrect item id for Marine Observation Hub Smoker loot
- Fixed Old Tiny House having multiple Armor Stands instead of one
- Fixed Cauldron processor in Muddy Badlands Well (Clean variant)
- Removed unused generic loot table that was causing errors in console
NOTICE: This is the final update for Minecraft 1.19. We will no longer be supporting this version moving forward.
Additions:
- Carrot Patch, in many variants
- Potato Patch, in many variants
- Woody Camp, in 7 variants
- Old Fort
- Vigilante Fort
- Hide Tannery, Oak variant
- Dark Witch Keep
- Zen Chair Museum
- Mushroom House
- Sunken Steamboat
- Concrete Mill Ruins, Shore variant
- Wandering Trader Cart, Cold variant
- Sphinx Hidey Hole, Icy variant
- Forgotten Remnants, in 6 variants (found underground)
- Ender Claw, in 4 variants (found in the End)
- Added a new variant of Badlands Dwelling
- Added a new variant of River Boat
- Added a new variant of Totem Pole
Changes & Balance Tweaks:
- Renamed original Wandering Trader Cart to Wandering Trader Cart Temperate
- Merged the old Small Sphinx and Sandy Hidey Hole structures into a combined structure, the Sphinx Hidey Hole (Sandy variant)
- Adjusted rarities for a bunch of structures - most notably, reduced frequency of Badlands Dwelling, Concrete Mill Ruins (Desert variant), Frost Reactor Plant, Llama Sanctuary (Plateau variant), Old Stable, Rot Tree, and Wandering Trader Cart (Temperate variant)
- Added some more modded biomes to existing biome tags for various newish structures
- Underground structures that spawn in water now attempt to force source blocks and reduce weird air pockets
- All Marine Observation Hub Barrels now have loot, but the amount of loot in each is drastically reduced
- Slightly modified design of the sphinx in Sphinx Hidey Hole
- Reduced the amount of Candles that generate in Candlemaker House
- Added processors for Beetroot Patches
- Monster Eggs now generate with random air pockets, to make them easier to locate in Creative mode
- Reduced weight of burning Rot Tree variant
- Altered generic flame dispenser loot table to always include loot
- Nerfed Old Stable loot
- Various other internal/file structure changes
Fixes:
- Fixed an incorrect item id for Marine Observation Hub Smoker loot
- Fixed Old Tiny House having multiple Armor Stands instead of one
- Fixed Cauldron processor in Muddy Badlands Well (Clean variant)
- Removed unused generic loot table that was causing errors in console
NOTICE: Changes from WSS 1.2.0 are included as part of this changelog.
Additions:
- Carrot Patch, in many variants
- Potato Patch, in many variants
- Woody Camp, in 7 variants
- Old Fort
- Vigilante Fort
- Hide Tannery, Oak and Cherry variants
- Dark Witch Keep
- Zen Chair Museum
- Mushroom House
- Sunken Steamboat
- Bamboo Firework Site, in 3 variants
- Concrete Mill Ruins, Shore variant
- Bee Farm, Cherry variant
- Wandering Trader Cart, Cold variant
- Sphinx Hidey Hole, Icy variant
- Forgotten Remnants, in 6 variants (found underground)
- Ender Claw, in 4 variants (found in the End)
- Added a new variant of Badlands Dwelling
- Added a new variant of River Boat
- Added a new variant of Totem Pole
Changes & Balance Tweaks:
- Updated to Minecraft 1.20
- Renamed original Wandering Trader Cart to Wandering Trader Cart Temperate
- Renamed original Bee Farm to Bee Farm Forest
- Adjusted rarities for a bunch of structures - most notably, reduced frequency of Badlands Dwelling, Concrete Mill Ruins (Desert variant), Frost Reactor Plant, Llama Sanctuary (Plateau variant), Old Stable, Rot Tree, and Wandering Trader Cart (Temperate variant)
- Added new 1.20 features to a number of old structures, including but not limited to: Abandoned Small Castle, Badlands Dwelling, Candlemaker House, Lumpy Tower, Mossy Roof House, Old Stable, Spider Cellar, Spruce Berry Farm, Spruce Cabin, Tall Birch House
- Added suspicious Archaeology blocks with custom loot tables to: Basalt Castle, Concrete Mill Ruins, Llama Sanctuary (Hills variant), Marine Observation Hub, Monster Egg + Banquet, River Boat (Barge variant), Sphinx Hidey Hole
- Modified several existing loot tables to include 1.20 loot, such as Armor Trims or pre-trimmed armor
- All loot tables are now sequenced based on the world seed, like in vanilla
- Added some more modded biomes to existing biome tags for various newish structures
- Underground structures that spawn in water now attempt to force source blocks and reduce weird air pockets
- All Marine Observation Hub Barrels now have loot, but the loot is drastically reduced
- Merged the old Small Sphinx and Sandy Hidey Hole structures into a combined structure, the Sphinx Hidey Hole (Sandy variant)
- Slightly modified design of the sphinx in Sphinx Hidey Hole
- Reduced the amount of Candles that generate in Candlemaker House
- Added processors for Beetroot Patches
- Monster Eggs now generate with random air pockets, to make them easier to locate in Creative mode
- Reduced weight of burning Rot Tree variant
- Modified processor for Wandering Trader Cart (Temperate variant) to account for more modded biomes
- Altered generic flame dispenser loot table to always include loot
- Nerfed Old Stable loot
- Various other internal/file structure changes
Fixes:
- Fixed an incorrect item id for Marine Observation Hub Smoker loot
- Fixed Old Tiny House having multiple Armor Stands instead of one
- Fixed Cauldron processor in Muddy Badlands Well (Clean variant)
- Removed unused generic loot table that was causing errors in console
NOTICE: This is the final update for Minecraft 1.19. We will no longer be supporting this version moving forward.
Additions:
- Carrot Patch, in many variants
- Potato Patch, in many variants
- Woody Camp, in 7 variants
- Old Fort
- Vigilante Fort
- Hide Tannery, Oak variant
- Dark Witch Keep
- Zen Chair Museum
- Mushroom House
- Sunken Steamboat
- Concrete Mill Ruins, Shore variant
- Wandering Trader Cart, Cold variant
- Sphinx Hidey Hole, Icy variant
- Forgotten Remnants, in 6 variants (found underground)
- Ender Claw, in 4 variants (found in the End)
- Added a new variant of Badlands Dwelling
- Added a new variant of River Boat
- Added a new variant of Totem Pole
Changes & Balance Tweaks:
- Renamed original Wandering Trader Cart to Wandering Trader Cart Temperate
- Merged the old Small Sphinx and Sandy Hidey Hole structures into a combined structure, the Sphinx Hidey Hole (Sandy variant)
- Adjusted rarities for a bunch of structures - most notably, reduced frequency of Badlands Dwelling, Concrete Mill Ruins (Desert variant), Frost Reactor Plant, Llama Sanctuary (Plateau variant), Old Stable, Rot Tree, and Wandering Trader Cart (Temperate variant)
- Added some more modded biomes to existing biome tags for various newish structures
- Underground structures that spawn in water now attempt to force source blocks and reduce weird air pockets
- All Marine Observation Hub Barrels now have loot, but the amount of loot in each is drastically reduced
- Slightly modified design of the sphinx in Sphinx Hidey Hole
- Reduced the amount of Candles that generate in Candlemaker House
- Added processors for Beetroot Patches
- Monster Eggs now generate with random air pockets, to make them easier to locate in Creative mode
- Reduced weight of burning Rot Tree variant
- Altered generic flame dispenser loot table to always include loot
- Nerfed Old Stable loot
- Various other internal/file structure changes
Fixes:
- Fixed an incorrect item id for Marine Observation Hub Smoker loot
- Fixed Old Tiny House having multiple Armor Stands instead of one
- Fixed Cauldron processor in Muddy Badlands Well (Clean variant)
- Removed unused generic loot table that was causing errors in console