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  • Modified bundles in loot to be dyed different colors
  • Fixed treasure enchants on non-treasure loot
  • Removed some console spam
  • Modified bundles in loot to be dyed different colors
  • Fixed treasure enchants on non-treasure loot
  • Removed some console spam
  • Updated pack format to 57
  • Fixed broken loot_table
  • Added support for NeoForge
  • Fixed broken loot_table

Additions:

  • Added Shrine of Preservation

Balance Tweaks:

  • Added capped processors to valuable blocks in multiple structures

Updates:

  • Converted file structure to 1.21 syntax

Additions:

  • Added Howlers' Garrison

Changes & Balance Tweaks:

  • A number of mobs now can spawn as babies or have a chance to not spawn at all
  • Added armadillo scutes to multiple old loot tables
  • Updated Strider Stable to be more visually interesting
  • Converted remaining baked spawners into ones that are processed in
  • Hide Tannery Oak now spawns with paths and has randomized tanning racks
  • Firewatch Tower Large Variant can now include a villager
  • Added loot to decorated pots in many structures
  • Spider Cellar now has less potions in loot
  • Reduced tnt amount in Abandoned Small Castle
  • Reduced treasure pool in Basalt Castle
  • Removed goat horn from Woody Camp loot table
  • Removed wither skeleton spawners from Hellish Orphanage, replaced by jigsawed in wither skeletons

Fixes:

  • Fixed multiple broken processors
  • Updated loot tables to 1.20.6 syntax
  • Updated multiple structures to include loot in furnaces/smokers
  • Quick hotfix for grass -> short_grass in candlemaker house processor
  • Updated pack format properly

Forge, Fabric, and now Quilt support all packaged as one!

Additions:

  • Melon Patch, in many variants
  • Melon Field, in 2 variants
  • Turtle Soup Kitchen
  • Sand Ship, in 2 variants
  • Xocolatl Farm

Remasters:

  • Redesigned Spruce Cabin: It now adapts to terrain and generates the standalone cabin with a long, winding road to the well using jigsaws
  • Redesigned Frost Reactor Plant: It now adapts to terrain and gens the basement as a separate jigsaw piece, alongside having randomized lamps, towers, and surrounding ruins
  • Redesigned Wandering Trader Cart Temperate: It can now have a varying chain of additional carts behind the initial cart/s, which come in 8 different variants, and added a new initial variant
  • Added a jigsaw road extension to Concrete Mill Ruins Desert, which always leads to a T-intersection with 1 of 4 unique end pieces on each side
  • Redesigned Abandoned Small Castle with a surrounding moat, and changed its Golden Helmet armor trim
  • Old Stable stall contents and horses are now randomized in old and new variants

Other Changes:

  • Updated grass -> short_grass mentions to allow for full 1.20.3/1.20.4 compatibility
  • Introduced a randomized Armor Stand jigsaw system that randomizes the contents and orientations of basic Armor Stands in numerous structures
  • Renamed Infested Tower to Stony variant
  • Added more processors to Old Stable and Concrete Mill Ruins Desert
  • Adjusted rarity of Abandoned Small Castle
  • Adjusted loot tables in Basalt Castle, Hellish Orphanage, Infested Tower Stony, and Strider Stable
  • Reduced frequency of Buckets in generic drinking water loot table
  • Sunken Steamboat now attempts to change its Spawners from Zombies to Drowned if it gens in water
  • Added planter pot loot tables to certain Decorated Pots in both old and new structures

Much more is in the works for the coming updates!

Additions:

  • Melon Patch, in many variants
  • Melon Field, in 2 variants
  • Turtle Soup Kitchen
  • Sand Ship, in 2 variants
  • Xocolatl Farm

Remasters:

  • Redesigned Spruce Cabin: It now adapts to terrain and generates the standalone cabin with a long, winding road to the well using jigsaws
  • Redesigned Frost Reactor Plant: It now adapts to terrain and gens the basement as a separate jigsaw piece, alongside having randomized lamps, towers, and surrounding ruins
  • Redesigned Wandering Trader Cart Temperate: It can now have a varying chain of additional carts behind the initial cart/s, which come in 8 different variants, and added a new initial variant
  • Added a jigsaw road extension to Concrete Mill Ruins Desert, which always leads to a T-intersection with 1 of 4 unique end pieces on each side
  • Redesigned Abandoned Small Castle with a surrounding moat, and changed its Golden Helmet armor trim
  • Old Stable stall contents and horses are now randomized in old and new variants

Other Changes:

  • Updated grass -> short_grass mentions to allow for full 1.20.3/1.20.4 compatibility
  • Introduced a randomized Armor Stand jigsaw system that randomizes the contents and orientations of basic Armor Stands in numerous structures
  • Renamed Infested Tower to Stony variant
  • Added more processors to Old Stable and Concrete Mill Ruins Desert
  • Adjusted rarity of Abandoned Small Castle
  • Adjusted loot tables in Basalt Castle, Hellish Orphanage, Infested Tower Stony, and Strider Stable
  • Reduced frequency of Buckets in generic drinking water loot table
  • Sunken Steamboat now attempts to change its Spawners from Zombies to Drowned if it gens in water
  • Added planter pot loot tables to certain Decorated Pots in both old and new structures

Much more is in the works for the coming updates!

NOTICE: Changes from WSS 1.2.0 are included as part of this changelog.

Additions:

  • Carrot Patch, in many variants
  • Potato Patch, in many variants
  • Woody Camp, in 7 variants
  • Old Fort
  • Vigilante Fort
  • Hide Tannery, Oak and Cherry variants
  • Dark Witch Keep
  • Zen Chair Museum
  • Mushroom House
  • Sunken Steamboat
  • Bamboo Firework Site, in 3 variants
  • Concrete Mill Ruins, Shore variant
  • Bee Farm, Cherry variant
  • Wandering Trader Cart, Cold variant
  • Sphinx Hidey Hole, Icy variant
  • Forgotten Remnants, in 6 variants (found underground)
  • Ender Claw, in 4 variants (found in the End)
  • Added a new variant of Badlands Dwelling
  • Added a new variant of River Boat
  • Added a new variant of Totem Pole

Changes & Balance Tweaks:

  • Updated to Minecraft 1.20
  • Renamed original Wandering Trader Cart to Wandering Trader Cart Temperate
  • Renamed original Bee Farm to Bee Farm Forest
  • Adjusted rarities for a bunch of structures - most notably, reduced frequency of Badlands Dwelling, Concrete Mill Ruins (Desert variant), Frost Reactor Plant, Llama Sanctuary (Plateau variant), Old Stable, Rot Tree, and Wandering Trader Cart (Temperate variant)
  • Added new 1.20 features to a number of old structures, including but not limited to: Abandoned Small Castle, Badlands Dwelling, Candlemaker House, Lumpy Tower, Mossy Roof House, Old Stable, Spider Cellar, Spruce Berry Farm, Spruce Cabin, Tall Birch House
  • Added suspicious Archaeology blocks with custom loot tables to: Basalt Castle, Concrete Mill Ruins, Llama Sanctuary (Hills variant), Marine Observation Hub, Monster Egg + Banquet, River Boat (Barge variant), Sphinx Hidey Hole
  • Modified several existing loot tables to include 1.20 loot, such as Armor Trims or pre-trimmed armor
  • All loot tables are now sequenced based on the world seed, like in vanilla
  • Added some more modded biomes to existing biome tags for various newish structures
  • Underground structures that spawn in water now attempt to force source blocks and reduce weird air pockets
  • All Marine Observation Hub Barrels now have loot, but the loot is drastically reduced
  • Merged the old Small Sphinx and Sandy Hidey Hole structures into a combined structure, the Sphinx Hidey Hole (Sandy variant)
  • Slightly modified design of the sphinx in Sphinx Hidey Hole
  • Reduced the amount of Candles that generate in Candlemaker House
  • Added processors for Beetroot Patches
  • Monster Eggs now generate with random air pockets, to make them easier to locate in Creative mode
  • Reduced weight of burning Rot Tree variant
  • Modified processor for Wandering Trader Cart (Temperate variant) to account for more modded biomes
  • Altered generic flame dispenser loot table to always include loot
  • Nerfed Old Stable loot
  • Various other internal/file structure changes

Fixes:

  • Fixed an incorrect item id for Marine Observation Hub Smoker loot
  • Fixed Old Tiny House having multiple Armor Stands instead of one
  • Fixed Cauldron processor in Muddy Badlands Well (Clean variant)
  • Removed unused generic loot table that was causing errors in console

NOTICE: This is the final update for Minecraft 1.19. We will no longer be supporting this version moving forward.

Additions:

  • Carrot Patch, in many variants
  • Potato Patch, in many variants
  • Woody Camp, in 7 variants
  • Old Fort
  • Vigilante Fort
  • Hide Tannery, Oak variant
  • Dark Witch Keep
  • Zen Chair Museum
  • Mushroom House
  • Sunken Steamboat
  • Concrete Mill Ruins, Shore variant
  • Wandering Trader Cart, Cold variant
  • Sphinx Hidey Hole, Icy variant
  • Forgotten Remnants, in 6 variants (found underground)
  • Ender Claw, in 4 variants (found in the End)
  • Added a new variant of Badlands Dwelling
  • Added a new variant of River Boat
  • Added a new variant of Totem Pole

Changes & Balance Tweaks:

  • Renamed original Wandering Trader Cart to Wandering Trader Cart Temperate
  • Merged the old Small Sphinx and Sandy Hidey Hole structures into a combined structure, the Sphinx Hidey Hole (Sandy variant)
  • Adjusted rarities for a bunch of structures - most notably, reduced frequency of Badlands Dwelling, Concrete Mill Ruins (Desert variant), Frost Reactor Plant, Llama Sanctuary (Plateau variant), Old Stable, Rot Tree, and Wandering Trader Cart (Temperate variant)
  • Added some more modded biomes to existing biome tags for various newish structures
  • Underground structures that spawn in water now attempt to force source blocks and reduce weird air pockets
  • All Marine Observation Hub Barrels now have loot, but the amount of loot in each is drastically reduced
  • Slightly modified design of the sphinx in Sphinx Hidey Hole
  • Reduced the amount of Candles that generate in Candlemaker House
  • Added processors for Beetroot Patches
  • Monster Eggs now generate with random air pockets, to make them easier to locate in Creative mode
  • Reduced weight of burning Rot Tree variant
  • Altered generic flame dispenser loot table to always include loot
  • Nerfed Old Stable loot
  • Various other internal/file structure changes

Fixes:

  • Fixed an incorrect item id for Marine Observation Hub Smoker loot
  • Fixed Old Tiny House having multiple Armor Stands instead of one
  • Fixed Cauldron processor in Muddy Badlands Well (Clean variant)
  • Removed unused generic loot table that was causing errors in console

NOTICE: Changes from WSS 1.2.0 are included as part of this changelog.

Additions:

  • Carrot Patch, in many variants
  • Potato Patch, in many variants
  • Woody Camp, in 7 variants
  • Old Fort
  • Vigilante Fort
  • Hide Tannery, Oak and Cherry variants
  • Dark Witch Keep
  • Zen Chair Museum
  • Mushroom House
  • Sunken Steamboat
  • Bamboo Firework Site, in 3 variants
  • Concrete Mill Ruins, Shore variant
  • Bee Farm, Cherry variant
  • Wandering Trader Cart, Cold variant
  • Sphinx Hidey Hole, Icy variant
  • Forgotten Remnants, in 6 variants (found underground)
  • Ender Claw, in 4 variants (found in the End)
  • Added a new variant of Badlands Dwelling
  • Added a new variant of River Boat
  • Added a new variant of Totem Pole

Changes & Balance Tweaks:

  • Updated to Minecraft 1.20
  • Renamed original Wandering Trader Cart to Wandering Trader Cart Temperate
  • Renamed original Bee Farm to Bee Farm Forest
  • Adjusted rarities for a bunch of structures - most notably, reduced frequency of Badlands Dwelling, Concrete Mill Ruins (Desert variant), Frost Reactor Plant, Llama Sanctuary (Plateau variant), Old Stable, Rot Tree, and Wandering Trader Cart (Temperate variant)
  • Added new 1.20 features to a number of old structures, including but not limited to: Abandoned Small Castle, Badlands Dwelling, Candlemaker House, Lumpy Tower, Mossy Roof House, Old Stable, Spider Cellar, Spruce Berry Farm, Spruce Cabin, Tall Birch House
  • Added suspicious Archaeology blocks with custom loot tables to: Basalt Castle, Concrete Mill Ruins, Llama Sanctuary (Hills variant), Marine Observation Hub, Monster Egg + Banquet, River Boat (Barge variant), Sphinx Hidey Hole
  • Modified several existing loot tables to include 1.20 loot, such as Armor Trims or pre-trimmed armor
  • All loot tables are now sequenced based on the world seed, like in vanilla
  • Added some more modded biomes to existing biome tags for various newish structures
  • Underground structures that spawn in water now attempt to force source blocks and reduce weird air pockets
  • All Marine Observation Hub Barrels now have loot, but the loot is drastically reduced
  • Merged the old Small Sphinx and Sandy Hidey Hole structures into a combined structure, the Sphinx Hidey Hole (Sandy variant)
  • Slightly modified design of the sphinx in Sphinx Hidey Hole
  • Reduced the amount of Candles that generate in Candlemaker House
  • Added processors for Beetroot Patches
  • Monster Eggs now generate with random air pockets, to make them easier to locate in Creative mode
  • Reduced weight of burning Rot Tree variant
  • Modified processor for Wandering Trader Cart (Temperate variant) to account for more modded biomes
  • Altered generic flame dispenser loot table to always include loot
  • Nerfed Old Stable loot
  • Various other internal/file structure changes

Fixes:

  • Fixed an incorrect item id for Marine Observation Hub Smoker loot
  • Fixed Old Tiny House having multiple Armor Stands instead of one
  • Fixed Cauldron processor in Muddy Badlands Well (Clean variant)
  • Removed unused generic loot table that was causing errors in console

NOTICE: This is the final update for Minecraft 1.19. We will no longer be supporting this version moving forward.

Additions:

  • Carrot Patch, in many variants
  • Potato Patch, in many variants
  • Woody Camp, in 7 variants
  • Old Fort
  • Vigilante Fort
  • Hide Tannery, Oak variant
  • Dark Witch Keep
  • Zen Chair Museum
  • Mushroom House
  • Sunken Steamboat
  • Concrete Mill Ruins, Shore variant
  • Wandering Trader Cart, Cold variant
  • Sphinx Hidey Hole, Icy variant
  • Forgotten Remnants, in 6 variants (found underground)
  • Ender Claw, in 4 variants (found in the End)
  • Added a new variant of Badlands Dwelling
  • Added a new variant of River Boat
  • Added a new variant of Totem Pole

Changes & Balance Tweaks:

  • Renamed original Wandering Trader Cart to Wandering Trader Cart Temperate
  • Merged the old Small Sphinx and Sandy Hidey Hole structures into a combined structure, the Sphinx Hidey Hole (Sandy variant)
  • Adjusted rarities for a bunch of structures - most notably, reduced frequency of Badlands Dwelling, Concrete Mill Ruins (Desert variant), Frost Reactor Plant, Llama Sanctuary (Plateau variant), Old Stable, Rot Tree, and Wandering Trader Cart (Temperate variant)
  • Added some more modded biomes to existing biome tags for various newish structures
  • Underground structures that spawn in water now attempt to force source blocks and reduce weird air pockets
  • All Marine Observation Hub Barrels now have loot, but the amount of loot in each is drastically reduced
  • Slightly modified design of the sphinx in Sphinx Hidey Hole
  • Reduced the amount of Candles that generate in Candlemaker House
  • Added processors for Beetroot Patches
  • Monster Eggs now generate with random air pockets, to make them easier to locate in Creative mode
  • Reduced weight of burning Rot Tree variant
  • Altered generic flame dispenser loot table to always include loot
  • Nerfed Old Stable loot
  • Various other internal/file structure changes

Fixes:

  • Fixed an incorrect item id for Marine Observation Hub Smoker loot
  • Fixed Old Tiny House having multiple Armor Stands instead of one
  • Fixed Cauldron processor in Muddy Badlands Well (Clean variant)
  • Removed unused generic loot table that was causing errors in console

Project members

WightofShadows

Member

Wpgradford

Member

Details

Published 7 months ago
Updated 4 days ago