90% of ad revenue goes to creators. Go ad-free while supporting creators with Modrinth Plus. Subscribe today!
Filter loader...
Filter versions...
  • Updated to 1.20.4
  • Updated to Aether Version 1.5

Content

  • Added Locked Aerogel
  • Implemented Ancient Dungeon Loot Table (do not generate naturally yet)
  • Tweaked Sun Spirit Dialogue
  • Refactored Blending System to now use Splines resulting in a much smoother and less performance heavy result
  • Reworked Highsproot Tree Shape
  • Rewrote a large chunk of the mods code base to allow the mod to port to newer versions
  • Updated Menu Button Texture
  • Fixed Valkyrie Cape not generating
  • Temporarily removed compatibility Datapacks

Fixes

  • Fixed a bunch of Biome and Structure related issues appearing with Aether Redux installed

Additions

  • Added Stonecutter Recipes for Valkyrie Blocks

Changes

  • Mosaic, Tile and Corner Brick Block Variants can no longer be crafted back into their original form inside the Stonecutter

Fixes

  • Fixed Aerogetic Stone Mosaic not being craftable via Stonecutter
  • Fixed Deep Aether's Golden Heights Biome not generating with Ancient Aether installed
  • Fixed Aether Redux' Blight Biome not generating with Ancient Aether installed
  • Fixed Sky Grass not spawning in Deep Aether's Aerglow Biome
  • Small Tag Fix or Aether Redux' Compatibility Datapack

Fixes

  • Fixed crash with Lost Content

Additions

  • Added Valkyrie Clay
  • Added Valkyrie Clay Ball
  • Added Valkyrie Bricks (+ Variants)
  • Added Valkyrie Tiles (+ Variants)
  • Added Valkyrie Brick
  • Added Angelic Corner Brick

Changes

  • Renamed Pillar to Valkyrie Pillar
  • Renamed Pillar Top to Valkyrie Pillar Top
  • Valkyrie Pillars and Pillar Tops are now craftable from Valkyrie Bricks
  • Vases are now crafted with Valkyrie Brick and their Material instead of using the Stonecutter
  • Slightly increased mining speed and explosion resistance of Valkyrum Ore
  • Ancient Vases now spawn Dust Particles when broken
  • Windblowers now emit a Comparator Value of 7 when in their puffed state

Worldgen

  • Added Noise Caves to the Underground of the Skyroot, Elevated and Wyndcaps Biomes
  • Make for a much more interesting Cave Generation with more variation and a more natural look
  • Carvers are now being used to form cave entrances to Noise Caves instead
  • Sakura Jungles still have a Carver Gen but it has been altered
  • Adjusted the Generation of the Island Underground to work better with the new Noise Caves
  • Valkyrie Clay Patches now generate inside of shallow areas of lakes
  • Some Minor Improvements to Valkyrie Camp Generation

Fixes

  • Fixed small chunks of land sometimes spawning above lakes
  • Fixed Ancient Aether non wooden stairs and slabs not being in the #minecraft:stairs and #minecraft:slabs tags
  • Fixed some typos in lore descriptions

Changes

  • Aerogel Glass Blocks can now be broken faster and drop themselves when mined with a Pickaxe
  • Increased amount of Enchanted Gravitite found in Sentry Laboratory Treasure Chests

Worldgen

  • Made Gravitite Ore more common
  • Made Valkyrum Ore more rare

Sounds

  • The Mutated Aechor Plant now has its own unique hurt sound
  • The Mutated Aechor Plant now plays a different sound when it shoots a Spore Bomb instead of a Poison Needle

Worldgen

  • Tweaked Skyroot Jungle Generation

Datapacks

  • The Configured Feature placed on top of Configurable Crystal Island Features can now be changed via datapack
  • Renamed "surface_block" field inside of Configurable Crystal Island Features to "top_block"
  • Renamed "radius" field inside of Coast Features to "radius_top"
  • Renamed "lower_radius" field inside of Coast Features to "radius_bottom"

Fixes

  • Fixed Swet Balls not changing the Type of the Aether Grass ro the one from the biome it's used in

Changes

  • Changed the minium required Aether Version to 1.4.2

Config

  • Added a sepperate client config for just the Main Menu Override called "Titlescreen Override"

Fixes

  • Fixed Atmosine Crystals being the only accepted Altar Fuel
  • Fixed Atmosine Crystals being usable as Altar Fuel even with Experimental Content disabled
  • Fixed regular Aechor Plants found inside Sentry Laboratory Rooms being able to despawn

Additions

  • Added Grape Vines
  • Added Sunset Rose
  • Added Elevetia
  • Added Wynd Sentry Stone
  • Added Wynd Sentry Stone Dungeon Block Variants
  • Added Wynd Lantern
  • Added Mutated Aechor Plant Boss
  • Found in Sentry Laboratories
  • Has 500 HP and a unique Bossbar Design
  • Shoots Needles that give the Inebriation Effect to targets aswell as removing the Remedy Effect if active
  • Shoots Spore Bombs that spawn a cloud of poisonous Spores
  • Grows bigger when it has less than 50% HP
  • Spawn Cockatrice when it has less than 50% HP
  • Frequently spawns Remedy Crystals that grant the player the Remedy Effect when they manage to hit them
  • Added Laboratory Dungeon Key
  • Added a Boss Doorway Carved Stone for the Mutated Aechor Plant
  • Added Shield of Inebriation
  • Has a 25% chance to give attackers the Inebriation Effect
  • Added Shield of Remediation
  • Makes the wearer immune to Inebriation
  • Added Divine Toolset
  • Found in Silver Dungeons
  • Replaces Pickaxe of Arkenzus
  • Grants the player the Divine Protection Potion Effect when a block is mined, the effect duration stack the more blocks that are mined
  • Added Slammroot Plant
  • Replaces Trapped Sakura Blossoms
  • Added Slammberry
  • Launches the player in the air when eaten
  • Grants Nature's Boost Potion Effect
  • Added Divine Protection Potion Effect
  • Gives the player +2 Armor Toughness when active
  • Added Nature's Boost Potion Effect
  • "Bonemeals" the blocks, the player is standing on when activate
  • Added a recipe for crafting Armor Stand with Holystone Slabs
  • Readded recipe for crafting Paper out of Aechor Petals
  • Added Sun Forest Biome
  • Added Sky Lake Biome
  • Added Holystone Caverns Biome
  • Added Elevated Caverns Biome
  • Added Sun Well Structure
  • A decorative structure sometimes generating in Sun Forests
  • Added a new Wine Yard House Variant to Valkyrie Settlements
  • Added a new Ancient Aether Title Screen

Changes

  • Renamed Holystone Lantern to Ambrosium Lantern
  • Renamed Hellfire Lantern to Sun Lantern
  • Renamed Light Aerogetic Stone to Aeronautic Stone
  • Renamed Corrupted Light Aerogetic Stone to Corrupted Aeronautic Stone
  • Renamed Unpowered Ancient Obelisk to Ancient Obelisk
  • Renamed Ancient Obelisk to Powered Obelisk
  • Renamed Cracked Slider to Slider Prototype
  • Renamed Arkenium Ring/Pendant to Warrior Ring/Pendant
  • Renamed Health Ring/Pendant to Ring/Pendant of Growth
  • Renamed Roothyrns to Slammroots
  • Renamed Legendary Loot Tier to Mythic
  • Reenabled original Crystal Trees
  • Aether Music now plays a lot more frequently agaon (this time without of overlapping)
  • Advancements now display if they are added/modified by Ancient Aether in their description
  • Grapes can now be used to place Grape Vines
  • Rebalanced Grape Nutrition and Saturation
  • Different lengths of Sky Grass now have different Hitboxes
  • Vases are now waterloggable
  • Slider Prototype no longer light up when powered, instead it will turn red/critical
  • Slider Prototype now lights up for a short amount of time every once in a while
  • Obelisk Activation Advancement Trigger is no longer hardcoded
  • Adjusted Obelisk Activation Radius to fit the current Ancient Dungeon Placeholder Structure
  • Windblower Functionality
  • Windblowers will now "puff" and change their texture when activated by Redstone
  • They will also now spawn a Windblow that pushes Entities when activated
  • If this Windblow hits another Windblower it will also activate and cause a chain reaction of Windblows
  • Windblows will dissappear after a while when they don't hit a block or entity Wind Blowers now use their Bottom Texture for Particles
  • Accessories that buff the players attributes will now display their ability as a tool tip
  • Valkyrum Axes can now harvest Golden Amber from Golden Oak Logs
  • Windblowers can now be mined faster with Hoes
  • Rebalanced Hermes Accessories
  • Rings now give a 3% Total Movement Speed increase
  • Pendant a 5% Total Movement Speed increase -Strength Stones now give 12% Total Attack Damage increase instead of 25%
  • Changed Ambrosium Lantern Recipe to require 6 Sticks, 2 Holystone and 1 Ambrosium Torch
  • Changed Sun Lantern Texture to require 1 Light Hellfire Stone and 1 Ambrosium Lantern
  • Rebalanced the effects that are given by Suspicious Stews crafted from Ancient Aether Flowers
  • Fluffalos can now walk on Powder Snow
  • Fluffalos no longer take Freezing Damage
  • Reworked Slammroot Behaviour
  • Instead of running around, they now bounce towards the player
  • When they touch the floor, they "bonemeal" it
  • Increased their Attack Damage
  • Slammroots no longer take fall damage
  • Slammroots now have a chance to spawn in dark areas or at night inside of Sakura Jungles
  • Slammroots now drop 1-3 Slammberries and 0-1 Aerogel instead of 2-4 Sticks and 0-1 Sakura Blossoms
  • Decreased Shadow Radius of Slammrots
  • Tweaked Aeronautic Leaper AI
  • Aeronautic Leapers now drop 1-3 Corrupted Aeronautic Stone instead of regular Aerogetic Stone and Aerogel
  • Skyroot Saplings can now grow into Fancy Skyroot Trees
  • Cockatrice can no longer spawn on Aerogetic Blocks
  • Trapped Dungeon Blocks will now display as a tooltip what mob they will spawn
  • Boss Doorway Dungeon Blocks will now display as a tooltip what mob they require to be unlocked
  • Rebalanced Valkyrie Settlement and Valkyrie Camp Loot Tables
  • Rebalanced Bronze Dungeon Loot Tables
  • Rebalanced Sentry Laboratory Loot Tables
  • Rebalanced Ancient Holystone Vase Loot Table
  • Rebalanced Ancient Sentry Vase Loot Table
  • Rebalanced Ancient Frozen Sentry Vase Loot Table
  • Candy Cane Swords are now in the "Rare" Loot Tier
  • Music Discs no longer have Loot Tiers
  • Wynd Ice is now placed after Gravity Gravel instead of Aerogel in the Creative Inventory
  • Ancient Aether's lang file is automatically alphabetically ordered
  • Updated some lore descriptions to be more accurate
  • Improved how the Aether Tool Debuff is handled on Ancient Aether blocks, items and entities
  • Updated Mod Banner
  • Updated Mod Description
  • Improved the Mods Tag layout
  • Added Ancient Aether Items to Forge Tags
  • Reworked the Mod Folder Structure
  • Rewrote most of Ancient Aether's Codebase

Worldgen

  • Rewrote Worldgen to be a lot more optimized
  • Completely reworked Coast Gen
  • Generate in a more continuous disk like generation on island edges
  • Generate on multiple y-levels
  • Don't cover all parts of Island Edges
  • Reworked Worldgen with a lot more variation
  • Islands can now have a lot more dramatic Overhangs
  • There's also a lot more flat areas for a player to settle on Rebalanced Island Sizes
  • Islands can now have Underground Overhangs which have Holystone on the Surface
  • Sky Lakes now generate in Skyroot Biome Islands
  • Improved Elevated Islands Upper Isles Generation
  • Reworked Wyndcaps Mountain Gen to feel more natural
  • Sakura Jungle Islands now have more "cracks" inside them to make the Islands less massive
  • Wyndcap Peaks no longer have a layer of Aether Dirt below the Snow Layer
  • Wyndcap Peaks Powder Snow Patches are now multiple Blocks deep
  • Removed Large Icestone Veins from Wyndcaps Biomes
  • Reduced Biome Scale
  • Reworked Skyroot Sub-Biome Generation
  • "Cavern Biomes" now generate in the Island Underground > - This allow Underground Overhangs to have Holystone on the Surface
  • These biomes are also used for better Underground Structure Spawning
  • Sun Forests are a replacement to the Old Golden Skyroot Biomes
  • Green Skyroot Trees now have a 10% chance to spawn covered in Grape Vines
  • Completely rebalanced Aether Flower Generation
  • Skyroot Meadows now have simple patches of White and Purple Flowers instead of using a flower noise
  • Reduced Flower Spawnrate in Skyroot Meadow to not be excessive as before
  • Skyroot Meadows now also only have simple patches of White and Purple Flowers but with a slightly higher Flower Spawnrate than before
  • Skyroot Forests and Skyroot Woodlands now have mixed flower patches of Purple Flowers, White Flowers and Sunset Roses with a slightly increased flower spawnrate
  • Sky Blues now exclusively generate in mixed Patches with Purple and White Flowers near Sky Lakes or inside of Wyndcaps Biomes
  • Sun Forests have a simple Purple and White Flower patch generation with the frequency of the Forest Biomes
  • Increased Flower Spawnrate inside of Wyndcaps Biomes
  • Skyroot Jungles now have a simple patch generation of Purple and White Flowers aswell as Sunset Roses
  • Sakura Jungles have the same flower generation as Skyroot Jungles with the exception of Slammroot Plant patches sometimes generating instead of flowers
  • Elevated Islands now have a mixed flower patch generation of Purple and White Flowers aswell as Elevetias
  • Skyroot Groves now have a lot more colorful tree vegetation
  • Made Golden Oaks slightly more common in Skyroot Forests
  • Increased average Height of Skyroot Pine Trees
  • Made Crystal Skyroot Trees slightly more common in Skyroot Woodlands
  • Made Skyroot and Sakura Jungle Tree Vegetation a lot denser
  • Aerogel Blobs are now in the Underground Decoration instead of the Underground Ores Generation Step for Vanilla consistency
  • Aether Dirt Patches now only generates in on higher y-levels
  • Blue, Violet and Golden Aerclouds now use a size of 8 instead of 16
  • Rebalanced Crystal Island Spawnrate
  • Crystal Island Surface Block now changes according to the Biome it generates in
  • Crystal Islands now use a new, more configurable Feature Type
  • Reworked Bronze Dungeon Generation again
  • Bronze Dungeons now have an inner and outer part
  • The Inner Part consists of rooms, libraries and the boss room in the middle
  • The Outer Part is made up of Holystone Tunnels
  • Removed all of the previous room variants and replaced them with new ones
  • Bronze Dungeon Entrances now spawn in random locations of the Dungeon instead of always at the boss room
  • A Bronze Dungeon can now have multiple or no Surface Entrance
  • Bronze Dungeons now have entrances on the sides of islands again
  • Bronze Dungeons generation now starts in the Underground instead of at a Surface Entrances, this allows for a much better of structure generation
  • Bronze Dungeons now have a Fallback Structure that is wall of Carved Tiles that will generate when a Dungeon Piece Fails to generate instead of generating nothing
  • Reworked Sentry Laboratory Generation
  • Sentry Laboratories are now an underground Wyndcaps Structure
  • Sentry Laboratories now consistent of tall procedurally generated corridors, that sometimes have room entrances
  • In the middle of Sentry Laboratories is the Mutated Aechor Plant Boss Room
  • Shafts that generated below the surface entrance before, now sometimes generate in the corridors and can lead to another floor of the dungeon
  • Rebalanced Valkyrie Settlement Spawnrate
  • Rebalanced Bronze Dungeon and Sentry Laboratory Spawnrate
  • Bronze Dungeons now generate in Sakura Jungles and Elevated Islands again
  • Sentry Laboratories now generate instead of Bronze Dungeons in Wyndcaps Biomes
  • Silver and Gold Dungeons now generate more frequently
  • Tweaked Cloudbed Generation
  • Cloudbed Features are now more configurable via datapacks
  • Renamed "advanced_jigsaw_structure" to "jigsaw_skylands"
  • Renamed "min_spawn_height" field in Skylands Jigsaw Structures to "above_bottom"
  • Added a "jigsaw_buried" Structure Type for Bronze Dungeons and Sentry Laboratories
  • Mainly controlled by "above_bottom" and "below_top" fields
  • Still has an optional Height Provider
  • Renamed "ancient_aether_pine_foliage_placer" to just "pine_foliage_placer"
  • Ancient Aether now makes more use of Biome Modifiers

Advancements

  • Added an Advancement for finding the Sentry Laboratory called "A White Apple keeps the Cockatrice away"
  • Added an Advancement for defeating the Mutated Aechor Plant called "Peace, Love and Houseplants"
  • Added an Advancement for obtaining the Sentry Laboratory Shield Accessories called "In perfect Balance"
  • The "Pickaxe of Gods" Advancement now uses a Divine Pickaxe instead of the Pickaxe of Arkenzus
  • Reenabled the "Plunderer's Remorse" Advancement which now uses a Divine Hoe
  • Tweaked Advancement Tree layout

Compatibility

These following changes only apply when the mod inside the brackets is installed

  • Biome Generation of other Add-On Biomes is now handled by Ancient Aether
  • Ancient Aether Features now properly generate in other Add-On Biomes
  • Compatibility Recipes now give Recipe Book Pop-Ups
  • Compatibility Recipes are now saved under the Ancient Aether's namespace
  • [Aether Emissivity] Added compatibility Aether Emissivity
  • [Deep Aether] Rebalanced Biome Generation to better work with Ancient Aether's Worldgen
  • [Deep Aether] Rebalanced Sky Jade Spawnheight to better work with Ancient Aether's Worldgen
  • [Deep Aether] Rebalanced Golden Heights Bonus Golden Aercloud Spawnheight to better work with Ancient Aether's Worldgen
  • [Deep Aether] Aerlavender Fields now generate with Sky Grass instead of regular Grass
  • [Deep Aether] Spooky Rings are now inside the Epic Loot Tier
  • [Aether Redux] Rebalanced Biome Generation to better work with Ancient Aether's Worldgen
  • [Aether Redux] Added Compatibility Textures for some Redux Blocks and Items
  • [Aether Redux] Updated Ancient Aether's Compatibility Pack to use Redux new Pack Config System
  • [Aether Redux] Rebalanced Veredium Ore Spawnheight to better work with Ancient Aether's Worldgen
  • [Aether Redux] Rebalanced Blighted Aercloud Spawnheight to better work with Ancient Aether's Worldgen
  • [Aether Redux] Redux' Cloud Layer and Caves no longer generate
  • [Lost Content] Added Ancient and regular Gale Vases
  • [Lost Content] Lost Content Moa Eggs now also have Ancient Aether styled textures aswell as stat tool tips
  • [Lost Content] Item Rarities are now properly applied to Lost Content Items
  • [Aether Genesis] Added Blue Skyroot Pine Leaves and Blue Skyroot Pine Saplings
  • [Aether Genesis] Blue Skyroot Pine Trees now use Ancient Aether's new Blue Skyroot Pine Blocks
  • [Aether Genesis] Rebalanced Biome Generation to better work with Ancient Aether's Worldgen
  • [Aether Genesis] Rebalanced Continuum Spawnheight to better work with Ancient Aether's Worldgen
  • [Aether Genesis] Reworked Vegetation of Aether Genesis Biomes to better match the ones of Ancient Aether Biomes
  • [Aether Genesis] Violet Aerclouds are now disabled when Aether Genesis is installed
  • [Aether Genesis] Skyroot Chests and Mimics now generate in Structures instead of regular ones
  • [Aether Genesis] Aether Genesis Bronze Dungeon Loot now spawns in Ancient Aether Bronze Dungeons
  • [Aether Genesis] Valkyrie Settlement Shops can now spawn with Aether Genesis Aerclouds
  • [Aether Genesis] Purple, Green and Golden Aerclouds can be used to craft Windblowers
  • [Aether Genesis] Rebalanced Aether Genesis Aercloud Spawnheight to better work with Ancient Aether's Worldgen
  • [Aether Genesis] Removed Pink Capes from the Creative Inventory when Aether Genesis is installed

Config

  • Added a client config for the Rarity Tooltip System
  • Added a client config for Moa Egg Tooltips
  • Added a client config for Dungeon Block Tooltips
  • Added a client config for Mutated Aechor Plant using a Custom Bossbar
  • Added a client config for using the Aether Mods logo instead of Ancient Aether's in the Ancient Aether Menu
  • Added a client config for Ancient Aether overriding client and common configs on start-up
  • Added a common config for the duration that a Windblower Windblow lasts until it dissappears in ticks
  • Added a common config for Experimental Content+
  • Added a server config for Ancient Aether overriding server configs on start-up
  • Configs now have proper descriptions

Experimental Content

This content will only appear in game when the "Experimental Content" Config is set to true

  • Added Atmosine Crystals
  • Atmosine Crystals float upwards similar to Gravitite
  • They give of a dim light
  • Atmosine Crystals can be used as an Altar Fuel
  • Atmosine Crystals can be used as an Armor Trim
  • They don't generate naturally yet

Art

Ancient Aether

  • Updated Gravity Gravel Texture
  • Updated Sky Blues Texture
  • Updated Crystal Skyroot Leaves Texture
  • Updated Crystal Skyroot Sapling Texture
  • Updated Skyroot Pine Leaves Texture
  • Updated Skyroot Pine Sapling Texture
  • Updated Highsproot Sapling Texture
  • Updated Sakura Sapling Texture
  • Updated Aerogel Glass Texture
  • Updated Aerogel Glass Door Texture
  • Updated Aerogel Glass Trapdoor Texture
  • Updated Aerogetic Stone Texture
  • Updated Aeronautic Stone Texture
  • Updated Corrupted Aeronautic Stone Texture
  • Updated Sun Lantern Texture
  • Updated Sentry Vase Texture
  • Updated Angelic Vase Texture
  • Updated Hellfire Vase Texture
  • Updated Windblower Texture
  • Updated Slider Prototype Texture
  • Updated Slider Prototype Model to be less confusing to place
  • Updated Ancient Obelisk Texture
  • Updated Powered Obelisk Texture
  • Updated Ancient Sword Texture
  • Updated Grapes Texture
  • Updated Ring of Growth Texture
  • Updated Pendant of Growth Texture
  • Updated Strength Stone Texture
  • Updated Mosaic Armor Trim Smithing Template Texture
  • Updated Solar Armor Trim Smithing Template Texture
  • Updated Slammroot Texture
  • Updated Slammroot Model
  • Updated Violet Moa Texture
  • Updated Royal Armor Trim Model Texture
  • Updated Fluffalo Spawn Egg Colors
  • Updated Slammroot Spawn Egg Colors
  • Updated Aeronautic Leaper Spawn Egg Colors

Ancient Aether Tweaks Pack

  • Updated Zanite Gemstone Texture
  • Updated Victory Medal Texture
  • Updated Lightning Knife Texture
  • Updated Flaming Sword Texture
  • Updated Lightning Sword Texture
  • Updated Holy Sword Texture
  • Updated Regeneration Stone Texture
  • Reverted Vampire Sword Texture

Ancient Aether Programmer Art Pack

  • Removed or reworked most of the old Programmer Art Textures
  • Updated Golden Oak Log Texture to better fit Ancient Aether's Golden Oak Gen
  • Ancient Aether Moa Eggs now use tinted Textures with the Programmer Art Pack active

Fixes

  • Fixed Ancient Aether Accessories not stacking when you have multiple of the same one equipped
  • Fixed Valkyrum Gloves having a missing texture when a Trim is applyed to them
  • Fixed Slammroots not spawning properly
  • Fixed Sky Grass not being compostable
  • Fixed Slider Prototype having inside faces
  • Fixed Ancient Obelisks playing the activation sound even when the activation wasn't sucessful
  • Fixed Ambrosium Campfire spawning Lava Particles
  • Fixed Valkyrum Lance not being held correctly by the player Fixed Ancient Aether Sign Recipes not being in the correct Recipe Book Group
  • Fixed bonemealing Sky Grass on other types of Aether Grass spawning it in the default type
  • Fixed the max lenth of Sky Grass still consuming Bonemeal when used
  • Fixed Sky Grass not being flammable
  • Fixed Sky Grass generating in Deep Aether's Golden Biomes
  • Fixed the trapdoors found in the Bronze Dungeon Boss Room after defeating the Slider not being properly rotated
  • Fixed Bronze Dungeon Rooms sometimes not aligning properly
  • Fixed Bronze Dungeons sometimes having bugged chests
  • Fixed Mimic Chests not keeping the rotation of the chests they replace inside of Bronze Dungeons
  • Fixed some blocks inside of Ancient Aether Dungeons being waterlogged when generating in a body of water
  • Fixed "Aerospace Traveller" Advancement not working properly
  • Fixed Slammroots Sounds being a lot more quiet then the ones of other mobs
  • Fixed Ancient Aerogetic Vases not appearing in the Creative Inventory when Lost Content is installed
  • Fixed broken Tags
  • This issue should no longer appear since Tags are now handled via Datagen
  • Fixed some blocks and items not having a lore description
  • Fixed Ancient Aether Flower Pots not having a lang entry
  • Fixed Ancient Aether generating an empty Config Folder
  • Fixed Disabled Advancement sending errors in the log
  • Fixed Deep Aether Armor Trim Compat flooding the log with errors
  • Fixed Ancient Aether Version not properly displaying in the Mod Menu
  • Fixed a "missing character" at the end of the Mod Menu description

Removals

  • Removed Highland Viola
  • Removed Sakura Blossoms
  • Removed Sentry Lantern
  • Removed Angelic Lantern
  • Removed Gale Lantern
  • Removed Unused Ancient Guardian Mob
  • Removed Crystal Skyroot Grove Biome
  • Removed Crystal Skyroot Forest Biome
  • Removed Golden Skyroot Grove Biome
  • Removed Golden Skyroot Forest Biome
  • Removed Golden Thicket Biome
  • Removed Unused Crystal Grotto Biome

This should now really be the final Hotfix before the release of 0.9.0

Fixes

  • Fixed Sentry Laboratory Loot Chests being empty
  • Fixed Bronze Dungeons spawning to close to other Structures

This should hopefully be the last Hotfix before the release of 0.9.0

Compatibility

  • [Aether Redux] Fixed the Golden Vine Config not working with Ancient Aether installed

Fixes

  • Fixed the Log Stripping Crash still sometimes happening due to Log Walls
  • Fixed Crystal Skyroot Leaves not being mineable faster with Hoes

A few more critical issues were found, that weren't adressed in the last Hotfix so I'm releasing another one.

Fixes

  • Fixed Skyroot Jungles not being in the #aether:is_aether tag causing a variety of issues inside of the biome
  • Fixed Neptune Armor not spawning in Bronze Dungeon Treasure Chests
  • Fixed some Programmer Art Assets not working anymore due to renames in recent updates

Originally I wasn't planning on releasing this patch since I'm currently working on 0.9.0 which will hopefully release soon, but a bunch of critical issues appeared which is why I'm releasing this Hotfix

Fixes

  • Fixed a stripping logs or using bonemeal causing the game to crash under certain circumstances
  • Fixed Highsproot Leaves dropping themselves instead of Highsproot Saplings
  • Fixed Fluffalos not being milkable with Skyroot Buckets
  • Fixed #minecraft:potted_plants tag being broken

Changes

  • Fluffalos are now shearable
  • Fluffalos now sometimes eat Aether Grass
  • Ancient Aether Boats can now be dispensed by dispensers

Compatibility

  • [Lost Content] Galestone Mosaic Recipe is now consistent with other Mosaic Recipes
  • [Aether Genesis] Fixed some Aether Genesis Compatibility Stuff being loaded while the add-on itself wasn't

Additions

  • Added a new Library Variant to Bronze Dungeons

Changes

  • Renamed Highland Buffalos to Fluffalos
  • Renamed Buffalo Wool/Carpets to Fluffalo Wool/Carpets
  • Rebalanced Loot Tables of Ancient Vases
  • Aeronautic Leapers now have their own Subtitles
  • Fluffalos now drop 2-4 Beef instead of 1-3
  • Festive Swets now always drop at least one piece of Sugar
  • Festive Swets no longer drop Candy Cane Swords
  • Currently unused Ancient Guardian Mob now has a placeholder Loot Table
  • Substantial Code Clean-Up

Worldgen

  • Extended Elevated Islands Underground 10 blocks further down to be consistent with other biomes
  • Made Coast Generation less resource intensive
  • Icestone Forest Rocks no longer generate in Wyndcaps Biomes
  • Sakura Jungle Bushes no longer generate in Sakura Jungles
  • Vines no longer generate on lower y-levels of Sakura Jungles

Art

Ancient Aether Assets

  • Updated Fluffalo Texture
  • Updated Fluffalo Model
  • Updated Fluffalo Spawn Egg Colors

Compatibility

  • Added Biomes of other Add-Ons into Ancient Aether Tags so Ancient Aether Features can spawn there
  • [Deep Aether] Aerglow Forests now use Elevated Islands Aether Grass Blocks

Fixes

  • Fixed some tinting Issues with regular Grass in the Aether
  • Fixed Aeronautic Leaper Loot Table being broken
  • Fixed Aether Tool Debuff not working
  • Fixed Bronze Dungeon Tunnels sometimes being wrongly offset

I recommend making a back-up of your world before updating due to some of the big changes made

Additions

  • Added Sky Grass
  • Added Carved Tiles
  • Added Carved Tile Stairs, Slabs and Walls
  • Added Locked and Trapped Carved Tiles
  • Added Pink Cape
  • Added Crystal Skyroot Grove
  • Added Crystal Skyroot Forest
  • Added Golden Skyroot Grove
  • Added Golden Skyroot Forest
  • Added Golden Thicket
  • Added recipes for crafting Anvils and Shears out of Zanite
  • Added some new biome and structure tags for modpack creators

Changes

  • Aether Grass Blocks now use different Block States instead of Biome Tints
  • Aether Grass Block Blockstates now also change in some Overworld Biomes (e.g. it switches to Wyndcaps State in a Snowy Biome)
  • Renamed Wyndcaps Ice to Wynd Ice
  • Renamed Frosted Highsproot Leaves/Saplings to just Highsproot Leaves/Saplings and removed the other Variant
  • Renamed Divine Skyroot Leaves/Saplings to Enchanted Skyroot Leaves/Saplings
  • Renamed Frosted Holystone Vase to Frozen Holystone Vase
  • Renamed Skyroot Forest Ruins to Holystone Ruins
  • Gave Aether Biomes a new Water Color
  • Updated Wyndcaps Water Color
  • Gave Sakura Jungles a new Water Color
  • Windblowers are now crafted with Blue or Violet Aerclouds
  • Cracked Sliders can now be found in the Aether Functional Blocks Tab
  • Renamed "ancient_structure" Structure Type to "advanced_jigsaw_structure"
  • The Minimal Generation Height of Advanced Jigsaw Structures is now modifyable by datapacks
  • Cosmetic Capes can now spawn in Bronze Dungeon Chests
  • Slight Bronze Dungeon Chest Loot Table rebalances
  • Ancient Aether no longer overwrites the Base Mod Bronze Dungeon Loot Tables, instead the new Loot Tables are safed under the Ancient Aether namespace
  • Passive Mobs now spawn more frequently in Grove Biomes
  • Highland Buffalos are now the only animal in the Wyndcap Peaks spawn pool
  • Added some more Blocks to the Aether Portal Block Blacklist to prevent them from spawning inside certain Structures
  • Ferns now drop seeds again in the Aether since they no longer naturally generate
  • Cleaned-up Config file and removed non working configs
  • Major code-base rewrites

Worldgen

  • Reworked Sakura Jungle Generation
  • Elevated Islands now only generate 10 blocks instead of 20 blocks higher than other Island Types
  • Elevated Base Islands are now a lot flatter and also a bit bigger
  • Added a second island layer to Elevated Islands called "Upper Isles that generates above the Base Elevated Islands
  • Elevated Islands are now a lot more frequent and also larger
  • Reworked Cave Generation
  • Completely reworked Bronze Dungeon with new Rooms, multiple layers, etc
  • Bronze Dungeon Entrance are now found on the Surface but you can still sometimes see parts of the Dungeon sticking on the side of the Islands
  • Temporarely disabled Bronze Dungeon Spawning in Elevated Islands and Sakura Jungles
  • Made Bronze Dungeons that generate in Wyndcaps a sepperate variant to assure better spawning
  • Rebalanced Bronze Dungeon Spawnrate
  • Completely reworked Holystone Ruin Generation
  • Made Holystone Ruins and Mysterious Henges more frequent
  • Added more Variation the tents in Valkyrie Camps
  • Valkyrie Camps now generate with Aether Dirt Paths
  • Valkyrie Camps now have a chance to spawn with a decoration like e.g a pile of logs, a well, etc
  • Bronze and Silver Dungeons no longer generate in a grid
  • Rebalanced Valkyrie Settlement and Camp Generation
  • Rebalanced Sentry Laboratory Spawning
  • Rebalanced Sub-Biome Generation
  • Introduced the "weirdness" parameter for all the new Skyroot Sub-Biomes
  • Reworked Grass Vegetation
  • Rebalanced Flower Generation
  • Reworked Skyroot Grove, Forest and Meadow Tree Vegetation
  • Made Golden Oak Trees more rare in Skyroot Woodlands
  • Highsproot Trees now exclusively generate in Wyndcaps
  • Crystal Skyroot Trees can now generate in the Wyndcaps
  • Elevated Islands now use regular Ore Spawning Heights again
  • Skyroot Jungles now also have Bonus Ambrosium Ore like Sakura Jungles
  • Sakura Jungles Bonus Ambrosium Ore now generates below y96 instead of y80
  • Gravitite Ore can now be rarely found on higher y-levels in Elevated Islands
  • Aether Water Springs can now generate below y256 instead of y128
  • Zanite and Aether Quartz Ore now actually generate more frequently (I accidently made them more rare in the last patch)
  • Underground Aether Dirt Patches now generate a lot less frequently

Compatibility

A the moment the mod crashes with Aether Redux due to an issue on Redux' Side. This issue will be resolved in one of Redux' upcoming updates.

  • [Aether Genesis] Aether Genesis Stuff should now spawn properly in Ancient Aether Biomes
  • [Aether Genesis] Ancient Aether Log Walls are now placed correctly in the Creative Inventory
  • [Deep Aether] Highland Buffalos now no longer spawn in Blue Aerglow Forests
  • [Aether Redux] Golden Vines now spawn again on Golden Oak Trees with Ancient Aether installed (Of course this will only work once the crash has been resolved)

Art

Ancient Aether Textures

  • Updated Crystal Skyroot Leaves Texture
  • Updated Crystal Skyroot Sapling Texture
  • Updated Enchanted Skyroot Leaves Texture
  • Updated Enchanted Skyroot Sapling Texture
  • Updated Highsproot Sapling Texture
  • Updated Sakura Sapling Texture
  • Updated Highland Viola Textures
  • Updated Aether Quartz Ore Texture
  • Updated Valkyrum Ore Texture
  • Updated Carved Stone Mosaic Top Texture
  • Updated Frozen Holystone Vase Texture
  • Updated Ambrosium Campfire Icon Texture
  • Updated Hellfire Lantern Texture
  • Updated Aeronautic Lantern Texture
  • Updated Gale Lantern Texture
  • Updated Mosaic Armor Trim Smithing Template Texture

Aether Textures

  • Updated Skyroot Sapling Texture
  • Updated Golden Oak Leaves Texture
  • Updated Golden Oak Sapling Texture
  • Updated Gravitite Pickaxe Texture
  • Updated Lightning Knife Texture
  • Reverted Ancient Aether's Texture Changes to Flaming, Lightning and Holy Swords
  • Updated Valkyrie Music Disc Texture
  • Updated Valkyrie Cape Model Texture

Fixes

  • Fixed Compatibility Datapacks not working
  • Fixed Ancient Aether Tweaks in-built Resource Pack only applying after a Pack reload
  • Fixed Ambrosium Campfire crashing Multiplayer Servers under certain conditions
  • Fixed Ambrosium Campfire only dropping a single piece of Ambrosium instead of two
  • Fixed Silk Touch not working on Ambrosium Campfires
  • Fixed Flowers and Sakura Blossoms not generating in Sakura Jungles
  • Fixed Valkyrum Ore being a lot more frequent in Elevated Islands
  • Fixed Enchanted Skyroot Leaves not having a Lore Entry
  • Fixed Aether Grass Block breaking particles being tinted
  • Fixed Moa Eggs not being ordered correctly in the Aether Equipment and Utilities Tab
  • Fixed Skyroot Pine Leaves not being ordered correctly in the Creative Inventory

Removals

  • Removed Crystal Aercloud
  • Removed Skyroot Grassland
  • Removed Wyndcaps Ruins

Release Notes: I originally uploaded the wrong file resulting in crash This issue has been resolved now

Additions

  • Added Festive Swets (A new mob that roams around Festive Wyndcap Taigas and drops Present Loot)
  • Added Festive Gummy Swets
  • Added Turquoise Moa
  • Added Teal Moa
  • Added Sky Blue Moa
  • Added Lavender Moa
  • Added Violet Moa
  • Added Burgundy Moa
  • Added Turquoise Moa Egg
  • Added Teal Moa Egg
  • Added Sky Blue Moa Egg
  • Added Lavender Moa Egg
  • Added Violet Moa Egg
  • Added Burgundy Moa Egg
  • Added a recipe for freezing Frosted Highsproot Leaves into Holiday Leaves

Changes

  • Sakura Moas now have 12 mid-air jumps but a slower speed
  • Sakura Moas now spawn naturally
  • Festive Gummy Swets now spawn in Sentry Laboratory Chests
  • Made Music Discs a lot more rare in Silver Dungeon Chests
  • Moa Eggs now have Tooltips displaying their mid-air jumps and speed
  • Reorganized placement of Moa Eggs in the Creative Inventory
  • Aether Portals can now spawn on Gravity Gravel again

Worldgen

  • Islands now extend a lot further down to make mining properly possible
  • Coasts are now 2 blocks deep
  • Made Zanite Ore more common
  • Made Gravitite Ore more common
  • Made Valkyrum Ore less common
  • Made Valkyrie Settlements and Camps less common

Advancements

  • Added a new secret advancement for collecting all the new moa eggs
  • The "Let's Ride" Advancement now requires a player to ride a Sakura Moa instead of a Black Moa

Art

  • Moa Eggs no longer use tints and are sepperate textures now

Ancient Aether Textures

  • Updated Highsproot Log Texture
  • Updated Stripped Highsproot Log Texture
  • Updated Highsproot Planks Texture
  • Updated Highsproot Bookshelf Texture
  • Updated Highsproot Sign Texture
  • Updated Highsproot Hanging Sign Texture
  • Updated Highsproot Door Texture
  • Updated Highsproot Trapdoor Texture
  • Updated Highsproot Boat Texture
  • Updated Sakura Log Texture
  • Updated Stripped Sakura Log Texture
  • Updated Sakura Planks Texture
  • Updated Sakura Bookshelf Texture
  • Updated Sakura Sign Texture
  • Updated Sakura Hanging Sign Texture
  • Updated Sakura Door Texture
  • Updated Sakura Trapdoor Texture
  • Updated Sakura Boat Texture
  • Updated Sakura Moa Egg Texture
  • Updated Sakura Moa Texture

Aether Textures

  • Updated Blue Moa Egg Texture
  • Updated White Moa Egg Texture
  • Updated Black Moa Egg Texture

Fixes

  • Fixed the game crashing when going into the Aether with Deep Aether and Aether Redux
  • Fixed Valkyrum Gloves not being craftable
  • Fixed Boss Doorway Corrupted Light Aerogetic Stone not having a texture
  • Fixed a bunch of tags not working
  • Fixed Blue Music Disc and Valkyrie Music Disc not having the proper names displayed
  • Fixed Sepia and Super Music Discs still having a blue name
  • Fixed Ancient Angelic Vase not dropping accessories
  • Fixed Elevated Biomes not having a Display Name

Removals

  • Removed Unused Ancient Core Mob
  • Removed "Seasonal" Loot Tier
  • Removed Recipe for Freezing Highsproot Leaves & Saplings into Frosted Highsproot Leaves & Saplings

Changes

  • Renamed Crystal Oasis to Crystal Grotto (it still doesn't generate though)
  • Updated Mimic Loot Table to better match Ancient Aether's Loot Table rework

Worldgen

  • Updated Ore and Cave Gen in Elevated Islands to better match the increased height these biomes have
  • Reworked Generation of Skyroot Sub-Biomes
  • Made Bronze Dungeons more rare

Art

Ancient Aether Texture

  • Updated Sentry Vase Texture
  • Updated Sky Blues Texture

Fixes

  • Fixed Gravitite being rarer in Ancient Aether Biomes

Additions

  • Added Wynd Armor Trim + Smithing Template
  • Added Whale Armor Trim + Smithing Template
  • Added Ascended Armor Trim + Smithing Template
  • Added Mysterious Armor Trim + Smithing Template
  • Added Mechanical Armor Trim + Smithing Template
  • Added Mosaic Armor Trim + Smithing Template
  • Added Royal Armor Trim + Smithing Template
  • Added Solar Armor Trim + Smithing Template
  • Added Ancient Armor Trim + Smithing Template
  • Added Mossy Holystone Vase
  • Added Frosted Holystone Vase
  • Added Sentry Vase
  • Added Angelic Vase
  • Added Hellfire Vase
  • Added Aerogetic Vase
  • Added Ancient Mossy Holystone Vase
  • Added Ancient Frosted Holystone Vase
  • Added Ancient Sentry Vase
  • Added Ancient Angelic Vase
  • Added Ancient Hellfire Vase
  • Added Ancient Aerogetic Vase
  • Added Holystone, Mossy Holystone, Sentry, Angelic, Hellfire and Aerogetic Vases can now be crafted in the Stonecutter
  • Frosted Holystone Vases are crafted by freezing regular Holystone Vases
  • Added Recipes for crafting Stonecutters and Smithing Tables out of Zanite

Changes

  • Reworked Vase System: Ancient Vases now drop the loot when being broken instead of by being right-clicked with Ambrosium
  • Ancient Vases now play a different breaking sound
  • Rebalanced Ancient Vase Loot Table and each variant now has a different one
  • Replaced the Holystone Vases in Mysterious Henges with Mossy Holystone Vases
  • Rebalanced Sentry Lab Loot Table
  • Updated Lore Entries for Vases
  • Cleaned-Up Block Model Code
  • Removed Ancient Rune from the Aether Ingredients Creative Tab since it's not an ingredient
  • Moved Ancient Vases to the Aether Dungeon Blocks Tab
  • Carved Stone can no longer spawn in the Bronze Dungeon Boss Loot Table

Worldgen

  • Tweaked Coast Gen to be less messy
  • Elevated Islands now have more magnificent overhangs and cliffs
  • Made Crystal Skyroot Trees more common in Skyroot Groves

Art

Aether Textures

  • The Cockatrice Texture is now the original one again

Ancient Aether Textures

  • Tweaked Holystone Vase Texture

Compatibility

  • [Deep Aether] Added Compatibility with Deep Aether's Trim Materials

Fixes

  • Fixed Vases not working
  • Fixed Valkyrie Lance sometimes still rarely appearing in Bronze Dungeon Loot Tables
  • Fixed Cracked Slider having a missing texture inside
  • Fixed Ancient Obelisks not having a breaking particle texture
  • Fixed snow spawning in the Wyndcaps when it rained in the overworld
  • Fixed a lot of Ancient Aether Recipes being saved under the "aether" id
  • Fixed certain Saplings not growing properly with Ancient Aether installed
  • Fixed Minecrafts "Find a tree tutorial" not working with Ancient Aether installed

Changes

  • Updated the Loot Tables of regular Bronze and Silver Dungeon Chests to be less bloaty and include more rare items
  • Updated the Boss Treasure Chest Loot Tables to feel more rewarding and balanced
  • Renamed Gravitite Dartshooter to Aeronautic Dartshooter
  • Nerfed Hermes Ring and Hermes Pendant Speed Effect
  • Updated Credits Image
  • Reverted Ancient Aether's Music changes since they never worked properly and caused some Aether Tracks playing at the same time as another

Worldgen

  • Made Skyroot Forests more common
  • Made Skyroot Groves less common

Art

Ancient Aether Textures

  • Updated Strength Stone Texture
  • Updated Aeronautic Dartshooter Texture

Aether Textures

  • Updated Victory Medal Texture
  • Updated Cloud Staff Texture

Fixes

  • Fixed Victory Medals being called "Blue Swet Gummy"
  • Fixed Aeronautic Darts not having a translation file

Project members

Builderdog841

Owner

Details

Published a year ago
Updated 25 days ago