Astral Arsenal

Astral Arsenal

Mod

A combat mod that looks to do much more then vanilla could

Client and server EquipmentGame MechanicsMagicUtility

500 downloads
6 followers
Follow Save
90% of ad revenue goes to creators. Go ad-free while supporting creators with Modrinth Plus. Subscribe today!

Astral Arsenal 1.2.0

Changelog

Changes to kosmogliphs:

ray of frost, explosive, rancid brew â–¼

  • Cooldown 20s -> 30s

Basic railgun, Snipeâ–¼

  • Cooldown 20s -> 40s

Ray of frost â–²

  • Increased damage 5 -> 7.5

Endurance â–¼

  • Decreased damage reduction 90% -> 75%

Cannonball, Mortar â–²

  • When shot with a basic railgun, explode for a strong explosion.
  • When shot with snipe, explode for a weak explosion
  • When shot with explosive, explode for an even stronger explosion that deals 20 damage
  • When shot with rancid brew, explode dealing 0 damage but afflicting the same potion effects for twice as long
  • When shot with ray of frost, explode dealing 0 damage but freezing everything for much longer.
  • Fixed previous cannonball buff to function

Reflective ↺

  • Damage reduction 90% -> 50%
  • Now has a 70% chance to reflect a projectile back at the attacker

Astral slashâ–²

  • Damage increase 3 -> 5
  • Damage multiplier against mobs 1x -> 2x

Changes to recipes:

Lazulica blend

  • 2x lapis dust, 2x quartz dust -> 2x lapis dust, 6x quartz dust, 1x diamond

Amerald blend

  • 2x amethyst dust, 2x emerald dust -> 4x amethyst dust, 4x emerald dust, 1x diamond

Concentrated amethyst blend

  • 8x amethyst dust -> 8x amethyst dust, 1x diamond

Amethyst dust

  • 2x amethyst -> 3x amethyst

Greathammer and railgun

  • Replaced 4x kosmic gem with 4x diamond

BugFixes:

Railguns, beams of light, explosions caused by kosmogliphs

  • Should no longer delete items or effect non-living entities(aside from cannonball and mortar for railguns)

General

  • Fixed an issue where leaving a server would cause a crash.
  • Removed unnecessary prints that should no longer show in logs

Snipe, flamethrower

  • Should no longer crash the game on client.

Notes:

The railgun changes are because simply they were too strong. Basic railgun and snipe both penetrate armour, so they have been given double the cooldowns while the others, aside from flamethrower, got a 50% increase.

Railguns now affecting cannonballs and mortars is to encourage more interesting gameplay and comboing certain weapons.

Recipe changes are to address the issues put forward by ender of kosmogliphs being too cheap. If you have a problem with this, then blame ender.

Balance changes will continue to happen every monday. If you feel something is too strong, or too weak, please contact me on discord in the #astral-arsenal channel on the Team Voided discord server. Additionally please report bugs to the Github repository.

Thank you for playing

Files

astral_arsenal-1.2.0.jar(6.1 MiB) Primary Download