Astral Arsenal

Astral Arsenal

Mod

A combat mod that looks to do much more then vanilla could

Client and server EquipmentGame MechanicsMagicUtility

500 downloads
6 followers
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Astral Arsenal 1.9.0

Changelog

Changes to kosmogliphs

Endurance â–¼

  • Damage reduction 75% -> 65%

Bleed ↺

  • Now deals damage every second
  • Every level above the first causes bleed to deal 0.25 damage extra instead of reducing time between damage ticks.
  • Hitting an entity with bleed adds a level to it

Alchemist â–²

  • Increased max charges to 64

Capacitance â–²

  • Strikes now instantly strike

Reduce â–²

  • Hitting an entity with reduce adds a level to it.

Changes to vanilla

  • Increased damage reduction of feather falling from 12% per level to 20% per level. This is to compensate for the removal of protection enchantments
  • Added a new mechanic - Crimson time. Crimson time works as a coyote time for melee attacks. This takes heavy inspiration from Enchancement which has the same mechanic. Crimson time, when activated, will change the crosshare to red. Credit to blur for the implementation, and Moriya for the inspiration.

Bugfixes

  • Fixed an issue that caused reduce to not work or scale

Notes

Hey y'all, This might be the last update with balance changes for a while as I feel like this is nearing a good point of balance. If you disagree, please do let me know over on the discord. And as always, if you find any bugs please report them over on the github.

Files

astral_arsenal-1.9.0.jar(6.18 MiB) Primary Download