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neo 2.3.8

by AzureDoom on Sep 17, 2024
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v2.3.8

  • Cleans up networking for fixes.

neo 2.3.7

by AzureDoom on Sep 16, 2024
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v2.3.7

  • Fixes packets not firing correctly.

neo 2.3.6

by AzureDoom on Sep 16, 2024
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v2.3.3

  • Tweaked DyeableGeoArmorRender to match on all MC versions
  • Added DynamicGeoRenders for Armor and Items

v2.0.8

  • Tweaked DyeableGeoArmorRender to match on all MC versions
  • Added DynamicGeoRenders for Armor and Items

neo 2.3.5

by AzureDoom on Sep 12, 2024
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v2.3.5

  • Update EXCLUDED_NAMESPACES to match that of upstream AzureLib.

neo 2.3.4

by AzureDoom on Sep 6, 2024
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v2.3.4

  • Port fix for shader issue with reflection and emissive texutes.
  • Fixes quad lighting being flipped.
  • Fixes crash when loaded with Born in Chaos.
  • Port fix for Molang Queries IS_IN_WATER_OR_RAIN, IS_ON_FIRE and YAW_SPEED.

neo 2.2.4

by AzureDoom on Sep 6, 2024
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v2.2.4

  • Port fix for shader issue with reflection and emissive texutes.
  • Fixes quad lighting being flipped.
  • Fixes crash when loaded with Born in Chaos.
  • Port fix for Molang Queries IS_IN_WATER_OR_RAIN, IS_ON_FIRE and YAW_SPEED.

v2.1.6

  • Port fix for shader issue with reflection and emissive texutes.
  • Fixes quad lighting being flipped.
  • Fixes crash when loaded with Born in Chaos.
  • Port fix for Molang Queries IS_IN_WATER_OR_RAIN, IS_ON_FIRE and YAW_SPEED.

v2.0.7

  • Port fix for shader issue with reflection and emissive texutes.
  • Fixes quad lighting being flipped.
  • Fixes crash when loaded with Born in Chaos.
  • Port fix for Molang Queries IS_IN_WATER_OR_RAIN, IS_ON_FIRE and YAW_SPEED.

neo 2.3.3

by AzureDoom on Aug 8, 2024
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Project members

AzureDoom

Owner

DerToaster98

Member

Details

Licensed MIT
Published a year ago
Updated 3 days ago