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neo 3.0.2

by AzureDoom on Jan 19, 2025
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v3.0.2

  • Fixes a packet issue with calling cancelAll on an AzCommand from the server.

v3.0.1

  • Fixed a missing method update for AzureLibCache for the new model/animation loading system.
  • Fixed a missing mixin for item renders.

v3.0.0

  • Rewrite Item animation system. See guide for converting here: https://moddedmc.wiki/en/project/azurelib/docs/updating/items
    • Fixes issue with Item animations not working the first time due to missing NBT tag check.
    • No longer have to supply a cache.
    • No longer have to use a GeoItem interface.
    • "Item" rendering/animating is now considered "ItemStack" rendering/animating.
    • No longer register the render in the Item.
      • This is done in your clients onInitializeClient for Fabric and NeoForges FMLClientSetupEvent using AzItemRendererRegistry#register.
  • Rewrite Armor animation system. See guide for converting here: https://moddedmc.wiki/en/project/azurelib/docs/updating/armor
    • No longer have to supply a cache.
    • No longer have to use a GeoItem interface.
    • "Item" rendering/animating is now considered "ItemStack" rendering/animating.
    • No longer register the render in the Item.
      • This is done in your clients onInitializeClient for Fabric and NeoForges FMLClientSetupEvent using AzArmorRendererRegistry#register.
  • No longer register the render in the Item. - This is done in your clients onInitializeClient for Fabric and NeoForges FMLClientSetupEvent using AzArmorRendererRegistry#register.
  • Animations are now done fully using a trigger animation call from the Az<Type>Animator.
  • New system fixes Animations not firing properly on Items on first use.
    • You have to now register your item in your mods onInitialize for Fabric and NeoForges FMLCommonSetupEvent using AzIdentityRegistry#register
      • AzIdentityRegistry#register can take 1 item or multiple if you have a lot of item.
  • New system fixes Aniamtions not pausing correctly when in singleplayer. (Old system/Geckolib "pauses" it but it still ticks so doesn't hold the animations spot properly)
  • New system fixes Animation triggers not working with armors.
  • New system shows about a 40% drop in memory usage compared to old systems/Azurelib.
  • Move to new Az Naming scheme from Geo
  • Fixes crash with Minecolonies when using new render.

neo 3.0.1

by AzureDoom on Jan 18, 2025
Download

v3.0.1

  • Fixed a missing method update for AzureLibCache for the new model/animation loading system.
  • Fixed a missing mixin for item renders.

v3.0.0

  • Rewrite Item animation system. See guide for converting here: https://moddedmc.wiki/en/project/azurelib/docs/updating/items
    • Fixes issue with Item animations not working the first time due to missing NBT tag check.
    • No longer have to supply a cache.
    • No longer have to use a GeoItem interface.
    • "Item" rendering/animating is now considered "ItemStack" rendering/animating.
    • No longer register the render in the Item.
      • This is done in your clients onInitializeClient for Fabric and NeoForges FMLClientSetupEvent using AzItemRendererRegistry#register.
  • Rewrite Armor animation system. See guide for converting here: https://moddedmc.wiki/en/project/azurelib/docs/updating/armor
    • No longer have to supply a cache.
    • No longer have to use a GeoItem interface.
    • "Item" rendering/animating is now considered "ItemStack" rendering/animating.
    • No longer register the render in the Item.
      • This is done in your clients onInitializeClient for Fabric and NeoForges FMLClientSetupEvent using AzArmorRendererRegistry#register.
  • No longer register the render in the Item. - This is done in your clients onInitializeClient for Fabric and NeoForges FMLClientSetupEvent using AzArmorRendererRegistry#register.
  • Animations are now done fully using a trigger animation call from the Az<Type>Animator.
  • New system fixes Animations not firing properly on Items on first use.
    • You have to now register your item in your mods onInitialize for Fabric and NeoForges FMLCommonSetupEvent using AzIdentityRegistry#register
      • AzIdentityRegistry#register can take 1 item or multiple if you have a lot of item.
  • New system fixes Aniamtions not pausing correctly when in singleplayer. (Old system/Geckolib "pauses" it but it still ticks so doesn't hold the animations spot properly)
  • New system fixes Animation triggers not working with armors.
  • New system shows about a 40% drop in memory usage compared to old systems/Azurelib.
  • Move to new Az Naming scheme from Geo
  • Fixes crash with Minecolonies when using new render.

neo 3.0.0

by AzureDoom on Jan 18, 2025
Download

v3.0.0

  • Rewrite Item animation system. See guide for converting here: https://moddedmc.wiki/en/project/azurelib/docs/updating/items
    • Fixes issue with Item animations not working the first time due to missing NBT tag check.
    • No longer have to supply a cache.
    • No longer have to use a GeoItem interface.
    • "Item" rendering/animating is now considered "ItemStack" rendering/animating.
    • No longer register the render in the Item.
      • This is done in your clients onInitializeClient for Fabric and NeoForges FMLClientSetupEvent using AzItemRendererRegistry#register.
  • Rewrite Armor animation system. See guide for converting here: https://moddedmc.wiki/en/project/azurelib/docs/updating/armor
    • No longer have to supply a cache.
    • No longer have to use a GeoItem interface.
    • "Item" rendering/animating is now considered "ItemStack" rendering/animating.
    • No longer register the render in the Item.
      • This is done in your clients onInitializeClient for Fabric and NeoForges FMLClientSetupEvent using AzArmorRendererRegistry#register.
  • No longer register the render in the Item. - This is done in your clients onInitializeClient for Fabric and NeoForges FMLClientSetupEvent using AzArmorRendererRegistry#register.
  • Animations are now done fully using a trigger animation call from the Az<Type>Animator.
  • New system fixes Animations not firing properly on Items on first use.
    • You have to now register your item in your mods onInitialize for Fabric and NeoForges FMLCommonSetupEvent using AzIdentityRegistry#register
      • AzIdentityRegistry#register can take 1 item or multiple if you have a lot of item.
  • New system fixes Aniamtions not pausing correctly when in singleplayer. (Old system/Geckolib "pauses" it but it still ticks so doesn't hold the animations spot properly)
  • New system fixes Animation triggers not working with armors.
  • New system shows about a 40% drop in memory usage compared to old systems/Azurelib.
  • Move to new Az Naming scheme from Geo
  • Fixes crash with Minecolonies when using new render.

v2.0.14

  • Revert GeoGlowingTextureMeta change.

neo 2.3.15

by AzureDoom on Dec 19, 2024
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v2.3.15

  • Revert GeoGlowingTextureMeta change.

neo 2.3.14

by AzureDoom on Dec 16, 2024
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v2.3.14

  • Port color changes from a geckolib pr that was left to die
  • Port UV Face Rotation support
  • Port GeoGlowingTextureMeta using wrong colors

v2.0.13

  • Port color changes from a geckolib pr that was left to die
  • Port UV Face Rotation support
  • Port GeoGlowingTextureMeta using wrong colors

v2.3.13

  • Remove format version check, unneeded
  • Add GeoItemRender#useNewOffset() which will remove the y offset on item displays, due to change in BlockBench 4.11 item displays

v2.0.12

  • Remove format version check, unneeded
  • Add GeoItemRender#useNewOffset() which will remove the y offset on item displays, due to change in BlockBench 4.11 item displays

v2.3.12

  • Only throw error if no format version

Project members

AzureDoom

Owner

DerToaster98

Member

Details

Licensed MIT
Published a year ago
Updated 11 days ago