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1.2.2 - 1.20.1

  • fix northling armor renderer

1.2.1 - 1.20.1

  • added rpg series loot-tag for netherite armor
  • added Loot and Explore Variant Raid Axes, these are:
  • Norse Raid Axe, Soul Ripper, Dragons Conquest, Sunken Captain
  • Svablods Axe & Norse Axe are now the LNE variants
  • Svablods Axe got a retexture to match the Wither Weapons and is called Soul ripper now
  • the bound spells Nordic Storm, Rumbling Swing & Sacrifice Drain, from the special axes got removed from them, they will return later
  • the Thunder Raid Axe (Toranns Axe) got removed from loot tables, it's only available in creative now, it will return in the future

1.2.0 - 1.20.1

  • backport Netherite Armor to 1.20.1
  • Updated Berserker Spell Icons (Commissioned Work by SovSeabird)
  • LICENSE CHANGE All Textures are now under the ARR License

2.3.0 - 1.21.1

- Spell Engine 1.4 Update!

  • AzureLib Armor 3.0 Update!
  • Nordic Storm & Bloody Strike range now matching the melee weapon distance
  • Updated Berserker Spell Icons (Comissioned Work by SovSeabird)
  • LICENSE CHANGE All Textures are now under the ARR License

2.2.2 - 1.21

  • Update for Spell Scrolls
  • Sacrifice Drain, Nordic Storm & Rumbling Swing are disabled as passive spells for the special axes
  • The spells will return in the future

2.2.1

  • fixed rpg series aether weapon tag

2.2.0

  • Spell Engine 1.2 Update
  • added the Holy Raid Axe (Aether Variant)
  • Added 3rd tier Armor, Netherite Armor for the Berserker Class
  • Changed balancing of Armor, to match the new RPG Series balancing
  • added all the other Vanilla Material Raid Axes to the Raid Axe Advancement
  • Northling Armor used Wildling Armor texture, oops
  • Spell Engine API Update (1.1.0 + 1.21.1)
  • fixed translation file damage calculating-translation for spells
  • outrage cast duration was 20 seconds accidentally, turned back to 4
  • increased bloody strike self damage and nerfed the amount of absorption you get (configurable in effects config)
  • 1.21.x Update
  • new Status Effect, Blood Sacrifice for Bloody Strike due to Absorption logic changes in new minecraft version

Official Release of the Mod!

GENERAL CHANGES

  • tweaked the rage Model a bit because the texture was flickering
  • code clean up
  • removed the primary group from the special spells
  • added a crafting recipe for the Berserker Spell Tome
  • made rare & netherite tier Axes fireproof
  • updated bloody strike texture

BALANCING

  • added a physical melee berserker spell school, your spells now get enhanced crit chance & damage from your rage attribute
  • removed spell crit attributes from frozen and thunder Raid Axe and added Rage Attribute
  • again added rage attribute on the Berserker Axes
  • changed casting time and spell power coefficient of Sacrifice Drain
  • deleted undertow from the Berserker Spell Pool, still available with datapacks
  • Bloody Strike now gives Absoprtion Hearts in trade for your Health instead of Healing, for better synergy with the rage effect & attribute, to stay low on hp
  • Outrage now only clears negative effects, if the maximum rage effect amplifier is reached, you also increase the duration of the rage effect if thats the case
  • new Spell: Blood Reckoning, healing you and converting your absorption hearts to health, also doubles your active Rage Buff duration
  • Wild Rage, Blood Reckoning, Bloody Strike & Outrage now work perfectly together, getting low hp dealing high damage and then healing yourself
  • New Spell-Tier Order: 1: Wild Rage 2: Blood Reckoning 3: Bloody Strike 4: Outrage
  • Added Compat to BetterEnd & BetterNether, you can craft a Aeternium Raid Axe or a Ruby Raid Axe
  • Added Tags for the Berserker Axes
  • italian translation thanks to Zano1999
  • changed the loot injection for the 3 special weapons to the rpg series tag system
  • FIXES
  • Wild Rage effect gave addition instead of multiply for the Rage Attribute
  • fixed something with the Outrage damage calculation and buffed the range
  • BALANCING
  • bloody strike now adds the bleeding effect on non-undead targets
  • nerfed hunger costs of the spells
  • buffed the damage for all spells
  • buffed better combat range of raid axes
  • made raid axes attack slower but dealing more damage
  • removed the Spell Crit Chance & Spell Crit Damage from the Raid Axes and Berserker Armor
  • Buffed the armor values of Berserker Armor and gave them attack speed
  • While Soul Devourer is active, you heal yourself on killing enemies ( percentage of their may health, configurable)
  • VISUALS & ENHANCEMENT
  • Updated for Spell Engine version 0.15
  • changed Undertow to use new spell engine feature
  • walk in normal speed while casting Sacrifice Drain & Outrage
  • EnviromentZ & Frostiful Compat for my Berserker Armor
  • Crafting with fur Items now functions with tags, to add compat for other fur items
  • changed models and textures of raid axes
  • Moved Berserker Spell Cost Damage Source to this mod from More RPG Classes Mod
  • changed how Outrage works, now it deals damage according to your rage attribute
  • buffed bloody strike, so it heals the player the full amount of the dealt damage
  • added russian translation thanks to C'King
  • added an effect config file
  • added support for german language
  • nerfed all spells, made them more exhausting because they don't use items as spell cost
  • added advancements for the class
  • gave vanilla axes the ability to cast spells
  • Experimental Update for new Spell Engine 0.14 Version and Spell Power 0.10 Version
  • Changed spell pool and spell assignment for the book and the weapons
  • changed the loot system to the RPG Series tag based loot distribution of Spell Engine
  • Re-Balanced some Spells
  • Re-Balanced some Weapon Attributes

Project members

Fichte

Member

Details

Licensed Custom License
Published a year ago
Updated 3 days ago