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Bloxy's Return

This update brings a bunch of world-generation changes, new structures, and Bloxy returns!

  • Deepslate now generates at -16 and below
  • Sculk now generates at the bottom of the caves
  • More Illager structures
  • Trial Dungeon variant now spawns in The Adventure Realm
  • Ancient Cities now spawn in The Adventure Realm
  • Bloxy's Mothership a new flying structure that spawns containing a new Bossfight against Bloxy
  • Bloxy's Scythe, same attack damage as Netherite Sword but faster attacks and throwing ability
  • Underground Dungeons now spawn
  • Villages being raided by Pillagers can now spawn in The Adventure Realm

Version 1.15
The Complete Overhaul Update!

  • Now finally supports and ported over to 1.20.1
  • Previous structures have been completely deleted or redesigned
  • All structures can now be found in The Adventure Realm, except for the Adventure Realm Ruined Portal
  • New Cowlins, the cow counterpart to Piglins can be found in the Adventure Realm
  • Giant Wolf completely revamped, now behaves like a normal Wolf, and can be given Giant Wolf Armor
  • The giant version of Vanilla Mobs drops their loot table 2x
  • New Adventure Realm Golem, drops farmable items and sometimes it's pumpkin
  • A new loot table that can be found in all of the Structures in the Adventure Realm
  • 3 New and Redesigned Bosses, the Prince of Darkness, Mushroom King and the Inferno Hydra
  • You can spawn the bosses by right-clicking their altars found in the arenas.
  • Inferno Hydra and Mushroom King now have new drops.
  • Revamped Structure Generation, now finally structures adapt to terrain and don't get cut off
  • Revamped Terrain Generation, you can now go all the way down to -128, also removed rivers and oceans which now means even higher peaks and wild terrain generation

That is all for the update and if there are any bugs feel free to post a comment about it, I wish you all the best!

The Rebalance Update!
(I Would HIGHLY Suggest Making A Backup Before Updating To 1.14)

Rebalancing and bugfixing of a bunch of mobs, mainly the Shadow Leviathan, Prince of Darkness, and Bloxy.

All of these have been given a makeover with either a new arena, attacks, or rewards.

 

Prince of Darkness

All new arena and reward!

Get to the top of the Monument where the Prince of Darkness will stand, hit him, and fall through the Monument where he will begin to utilize the Darkness and play mindgames with you, by duplicating himself and letting the player guess, who is who. When you defeat him he will now drop the 'Darkness Arm' A new Sword that when right-clicked activates the 'Shadow Nova' an Ability that explodes out Shadow Energy to nearby mobs in an 8 blocks radius, damaging and setting them on fire for a few seconds.

All of his 'Friends' have been removed.

 

Shadow Leviathan

The Shadow Leviathan has been rebalanced and has been weakened significantly, aimed for the Diamond-Netherite level of progression instead of the max enchanted Flourite levels of damage. Health has also reduced to negate the feeling of the boss being a 'Bullet Sponge'

 

Bloxy

Bloxy has been completely redone. Throwing out the old lore of him being the creator of the world and the new structures that have formed in your world. (I'll have someone else for that..)
He has become the Protector of Enders. Meaning that he will spawn in his new Monument in the End, you will be able to find him by following the compass given to you after you beat the Ender Dragon, or by going to the cords (544, y, 544)

 

Here you will see Bloxy with the normal Scythe with a bit of a color change. He has been given new sets of attacks and removed all of the phases.

The attacks are as follows, Thunder, Thunder launching the player in the air, Teleport to Player, Strike Thunder on the arena temporarily covering it in flames.

The reward for beating Bloxy is still the 'Bloxy's Scythe'

 

All of Bloxy's old blocks from his Castle have been removed entirely, as well as the biomes and dimensions that he used.

I kept the Bloxy Gate Blocks as there's a high probability that players use them in their builds, but they're no longer obtainable in Survival. (Sorry to all of you who used those blocks)

 

Bugfixes

Wouldn't be an update without it, can't name all of them as I gotta finish this changelog at some point but the most notable is allowing the Wizard to actually take damage.

All of the Combat-related items have been rebalanced and stats changed to better fit with the game and not be too OP.

 

Thank you for reading and downloading Bloxy's Structures!

- Bloxy

 

The Mossy Update

This mod brings new mobs, a boss battle, and 3 all-new biomes to The Adventure Realm.

The Mossy Species and Biome Let's start with the Mossy Plains, a greeny-moss-infected biome with Mossy blocks being the landscape. You will walk slower on it and it glows in the dark.

The biome during the day will be peaceful but when night falls, it will be insisted with Mossy variants of mobs you know but also some new faces, I'll let you discover them by yourself.

When you kill enough of these Mossy Mobs, you will have a chance to get a Mossy Apple or the Mossy Key if your lucky, with this new found key you can right click The Mossy Watcher Monument, a stone monument that will spawn the castle that protects The Mossy Watcher, at the middle of the castle you will find the Mossy Catalyst, break it and it will spawn The Mossy Watcher for you to fight.

Upon defeating The Mossy Watcher you will get the Mossy Crystal, a ranged item that when right clicked launches a Mossy Boom attack that when hits a mob it deals damage, but when the projectile hits a block nearby any Mob it will launch the mob into the sky and deal damage to it.

The Icy Plains

This frozen-cold biome will be home to strays and giant wolves, and yes you can ride the wolves and tame them.

The biome includes icebergs, snowy villages, and igloos.

The Verdant Forest A new forest that you can find in The Adventure realm, it is a new wood type that is green, you can use this new wood-type for your builds or find Parrots that spawn in The Verdant Forest.

Ash and Mushroom Plains Biome!

This update brings you 2 new biomes for The Adventure Realm, with all new Creatures and Mobs you can find in both biomes!

🔥 Ash Plains 🔥 A Magma/Lava themed Plains biome covered in Ash and some Magma Ash in some places, be careful they are pretty hot. In this biome in the Daytime you will find the Ash Pig, and the Ash Cow, they drop the Ash Porkchop and Ash Beef.

But at nighttime, it starts to get a little dangerous, you will find 2 new hostile mobs, let's start with the Ash Skeleton, he will spawn at night and has the same stats as a Zombie but doubled, which means he is faster than the player, but luckily for you, he doesn't have a bow. Now for the 2nd mob the Ash Zombie, he has the same stats as a Zombie but doubled, but also has a special move. When attacked he will call after help and every Ash Zombie nearby will go after you.

🍄 Mushroom Plains 🍄

The all-new Mushroom Plains biome is filled with big mushrooms growing from the grass, but they aren't normal mushrooms... The Green Mushroom will launch you into the air when walked on, allowing for new ways to traverse the biome, but also negates all fall damage when landed on top. The Yellow Mushroom will give you a slight speed boost when walked on, allowing for a fast way to traverse the biome. The Purple Mushroom will give you poison when walked on.

You will also meet the familiar blue mushroom, that glows in the dark.

Now onto the new Mobs and Creatures for the Mushroom Plains The Red Mushy, the original Red Mushroom walks around and is passive to the player, on death drops the Red Mushroom There exist 2 versions of this creature, the green, and the glowy blue, which are both passive. The Red Mushy Slime, the original red mushroom, but now as a Slime with red mushrooms growing on top, this guy will hop around the biome and is passive, on death drops the Red Mushroom. There exist 2 versions of this creature, the green, and the glowy blue, which are both passive.

Now for the not-so-passive mobs, we have The Purple Mushy, a poisonous Mushy that attacks the player on sight and when slayed drops The Purple Mushroom but also has a 10% chance of dropping the Mushroom King Key, but we will get back on that shortly The Purple Mushy Slime, this guy hops around and is hostile to the player but when hit gives poison to the player, this guy drops the Purple Mushroom on death but also has a 10% chance on dropping the Mushroom King Key.

👑 Mushroom King 👑 Now, for the all-new boss. This guy can only spawn in his castle, which can be spawned with the Mushroom King Key, all you have to do is find the Mushroom King Key structure and right-click the block that has the key in the middle. You can get this key by either killing and hoping you get a Mushroom King Key from the Purple Variants of the Mushy and Mushy Slime, or by inserting the Purple Key from the Battle Tower with a purple mushroom in the Smithing Table.

Now upon right-clicking it with the key, the castle spawns incasing the player into the castle. (Be aware this replaces all of the blocks in the area of the monument) Now it's just you and the King, you just gotta kill him, and use the mushroom blocks to your advantage to help traverse the castle better than the King. Upon death, he will drop the Poison Trident, which you can throw at creatures/mobs to give them the poison effect and damage them, beware this trident cannot be used with loyalty or riptide, so you gotta go over to the trident, and pick It up again.

That is all for the update! Thank you, guys, so much for the amazing support this mod has been given.

  • Bloxy

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Bloxy

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Licensed MIT
Published 2 years ago
Updated 7 months ago