Cold Sweat

Cold Sweat

Mod

Adds a fitting and difficult temperature system to Minecraft, plus more!

Client and server AdventureEquipmentGame Mechanics

118.0k downloads
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2.3.11

  • The Water Effects config setting now has 5 states:
    • OFF: Disables all water effects
    • Particles: Only water drip particles are shown
    • Overlay: Only the on-screen water overlay is shown
    • All: Both particles and overlay are shown
    • Clicking the button in the config menu will now cycle through these options
  • Slightly improved the performance of the "blobs" shader that is applied when the player is overheating
  • Waterskins can now take from any Forge fluid container that has 250mb of water, if the container supports it

Fixes:
  • Fixed crash when shift-clicking an empty slot in the sewing menu
  • (1.19) Fixed crash when Valkyrien Skies is not installed
  • (1.21) Fixed insulation not being properly removed in the sewing table
  • Fixed shears not breaking at 0 durability in the sewing table
  • Fixed players not having temperature attributes
  • Fixed the number of insulation slots for chestplates and leggings being swapped
  • Fixed attribute modifier tooltips always having an insulation icon, even if they aren't added by insulation

Technical Changes:
  • Added FetchSeasonsModsEvent, which allows mod developers to signal that Cold Sweat should load the appropriate seasonal configs
    • Add your mod's ID to the list via FetchSeasonsModsEvent#addSeasonsMod()
    • This event is fired on the Forge event bus when configs are being constructed
  • Multiple "drying item" configs can now be configured for a given item
    • The first applicable config will be used in the event that there are more than one

2.3.10

Fixes:
  • Fixed crash when the temperature of a biome is retrieved in some cases
  • Fixed crash due to infinite update loop when a thermal source block's fuel is changed
  • Fixed crash when opening the creative menu in some cases
  • Fixed crash while processing registry removals in some cases
  • Fixed rare crash when calculating block temperature in some cases
  • Fixed log spam and/or crashes caused by missing temperature modifier IDs
  • Fixed mixin conflict with mods that change ice freezing behavior (like TFC)
  • Fixed "NegativeArraySizeException: -1" error when connecting to a server with OP permissions
  • Fixed config menu not opening on dedicated server
  • Fixed the config menu infinitely re-opening when playing in offline mode
  • Fixed some config settings duplicating in the TOML files every time they are saved
  • Fixed automatic config updater creating outdated configs in some cases
  • Fixed blocks configured via TOML not emitting temperature
  • Fixed soul-fire-based blocks not emitting temperature properly
  • Fixed server disconnection due to very large packet size in some cases
  • Fixed chestplates not being insulatable & other abnormal sewing table behaviors
  • Fixed insulating armor tooltip not displaying
  • Fixed goats not regrowing their fur after being sheared
  • Fixed the hearth not checking for fuel items
  • Fixed the Create netherite diving set not giving the right attribute modifiers
  • Fixed powered blocks in front of the thermolith not updating when it is destroyed
  • Fixed errors caused when KubeJS scripts use invalid/missing IDs
  • Fixed KubeJS-based item configs not checking their conditions properly
  • Fixed biome temperature having too small of a search radius
  • Fixed no sound playing when a waterskin is dispensed from a dispenser
  • Fixed elevation temperature being inaccurate in some cases
  • Fixed chameleon molt never despawning when shed by a chameleon
  • Fixed crash when a block is destroyed due to a non-player action in some cases
  • Fixed temperature ceasing to work after death in some cases
  • Fixed the freezing point of ice being higher than it should
  • Fixed frozen hearts rendering incorrectly in hardcore mode

Technical Changes:
  • The temperature decrease due to altitude is now defined in JSON as part of the default temp_region file
    • This functionality was previously hard-coded, but can now be customized
  • Added new functionality for inventory item temperatures ("carried items")
    • Now support giving attribute modifiers and temperature modifier resistances
    • Now support being in Curios slots
  • Removed the "trait" argument from the "/temperature set" sub-command, as it would be reset next tick anyway
  • Temperature units are now supported for seasonal temperatures and block temperatures
    • Existing configs will be automatically updated to match the new format
  • Added "cold_sweat:extends_smokestack" block tag, which defines what blocks can be used to increase the height of a smokestack
  • ! The "entity" parameter for getTemperature() in BlockTemp is now nullable
  • ! EnableTemperatureEvent is now fired on the Forge event bus directly after configs are loaded
  • Configs defined by JSON (and a few more) are now only synced server -> client and not the other way around
    • These configs will no longer attempt to be written to TOML files
    • This change also affects singleplayer worlds, as they have an integrated server
    • Structure temperatures are not synced at all anymore, because structures themselves are not synced anyway
  • Config data objects are now standard classes instead of records, and all extend the same "ConfigData" class
    • This class contains a config's UUID, type, and required mods
  • Config data objects now store their source of creation (TOML, JSON, etc.)
  • Added "state()" method to KubeJS block temperature builder for easier checking of block state
  • Added "InsulatorTabBuildEvent", which allows for simple modifications to the items in the insulator tab
  • Added getInsulationFromNearbySources() to WorldHelper, which calculates the warmth/frigidness level at the given position from nearby hearth-like blocks
  • Added getRoughTemperatureAt(), which provides a less accurate but much more efficient method of getting the temperature at a given location
    • This can be used for block updates or other tasks that are performed often and don't require exact precision
  • Improved the logic of addModifier() methods to behave more intuitively
  • UndergroundTempModifier ("cold_sweat:underground") has been split into two separate modifiers:
    • DepthBiomeTempModifier ("cold_sweat:depth_biomes"): Handles the temperature of underground biomes
    • ElevationTempModifier ("cold_sweat:elevation"): Handles temperature changes based on altitude & depth underground (provided by temperature regions)
    • These modifiers will be automatically added to existing players/entities

2.3.10

Fixes:
  • Fixed crash when the temperature of a biome is retrieved in some cases
  • Fixed crash due to infinite update loop when a thermal source block's fuel is changed
  • Fixed crash when opening the creative menu in some cases
  • Fixed crash while processing registry removals in some cases
  • Fixed log spam and/or crashes caused by missing temperature modifier IDs
  • Fixed mixin conflict with mods that change ice freezing behavior (like TFC)
  • Fixed "NegativeArraySizeException: -1" error when connecting to a server with OP permissions
  • Fixed config menu not opening on dedicated server
  • Fixed the config menu infinitely re-opening when playing in offline mode
  • Fixed some config settings duplicating in the TOML files every time they are saved
  • Fixed automatic config updater creating outdated configs in some cases
  • Fixed blocks configured via TOML not emitting temperature
  • Fixed soul-fire-based blocks not emitting temperature properly
  • Fixed server disconnection due to very large packet size in some cases
  • Fixed chestplates not being insulatable & other abnormal sewing table behaviors
  • Fixed goats not regrowing their fur after being sheared
  • Fixed the hearth not checking for fuel items
  • Fixed the Create netherite diving set not giving the right attribute modifiers
  • Fixed powered blocks in front of the thermolith not updating when it is destroyed
  • Fixed errors caused when KubeJS scripts use invalid/missing IDs
  • Fixed KubeJS-based item configs not checking their conditions properly
  • Fixed biome temperature having too small of a search radius
  • Fixed no sound playing when a waterskin is dispensed from a dispenser
  • Fixed elevation temperature being inaccurate in some cases
  • Fixed chameleon molt never despawning when shed by a chameleon
  • Fixed crash when a block is destroyed due to a non-player action in some cases
  • Fixed temperature ceasing to work after death in some cases
  • Fixed the freezing point of ice being higher than it should

Technical Changes:
  • The temperature decrease due to altitude is now defined in JSON as part of the default temp_region file
    • This functionality was previously hard-coded, but can now be customized
  • Added new functionality for inventory item temperatures ("carried items")
    • Now support giving attribute modifiers and temperature modifier resistances
    • Now support being in Curios slots
  • Removed the "trait" argument from the "/temperature set" sub-command, as it would be reset next tick anyway
  • Temperature units are now supported for seasonal temperatures and block temperatures
    • Existing configs will be automatically updated to match the new format
  • Added "cold_sweat:extends_smokestack" block tag, which defines what blocks can be used to increase the height of a smokestack
  • ! The "entity" parameter for getTemperature() in BlockTemp is now nullable
  • ! EnableTemperatureEvent is now fired on the Forge event bus directly after configs are loaded
  • Configs defined by JSON (and a few more) are now only synced server -> client and not the other way around
    • These configs will no longer attempt to be written to TOML files
    • This change also affects singleplayer worlds, as they have an integrated server
    • Structure temperatures are not synced at all anymore, because structures themselves are not synced anyway
  • Config data objects are now standard classes instead of records, and all extend the same "ConfigData" class
    • This class contains a config's UUID, type, and required mods
  • Config data objects now store their source of creation (TOML, JSON, etc.)
  • Added "state()" method to KubeJS block temperature builder for easier checking of block state
  • Added "InsulatorTabBuildEvent", which allows for simple modifications to the items in the insulator tab
  • Added getInsulationFromNearbySources() to WorldHelper, which calculates the warmth/frigidness level at the given position from nearby hearth-like blocks
  • Added getRoughTemperatureAt(), which provides a less accurate but much more efficient method of getting the temperature at a given location
    • This can be used for block updates or other tasks that are performed often and don't require exact precision
  • Improved the logic of addModifier() methods to behave more intuitively
  • UndergroundTempModifier ("cold_sweat:underground") has been split into two separate modifiers:
    • DepthBiomeTempModifier ("cold_sweat:depth_biomes"): Handles the temperature of underground biomes
    • ElevationTempModifier ("cold_sweat:elevation"): Handles temperature changes based on altitude & depth underground (provided by temperature regions)
    • These modifiers will be automatically added to existing players/entities

2.3.9
* item_settings/entity_settings/world_settings.toml have been renamed to item/entity/world.toml
- Existing files will be automatically migrated
* Added new config settings to the in-game menu:
- Insulation Strength
- Check Sleep Conditions
- New settings for the hearth/boiler/icebox
- The rate at which water freezes is now affected by randomTickSpeed if "Custom Freezing Behavior" is enabled
- Insulation attributes with unmet requirements are now shown with a red strikethrough, rather than being omitted from the tooltip
- Added config options for the maximum range and volume of the hearth, boiler, and icebox individually to world.toml

Fixes:
- Fixed the hotbar tooltip for filled waterskins not having a negative symbol for cold temperatures
- Fixed thermal source blocks (hearth/boiler/icebox) not consuming fuel items immediately upon being inserted

Technical Changes:
* Added KubeJS support
- Added events for adding insulators, block temps, biome temps, etc; as well as TempModifiers
- Added several Cold-Sweat-related methods that can be accessed from the "coldsweat" binding
- Added a few other events for specific Cold Sweat actions. This list will grow over time
- See the mod's documentation page for more details
* Added "remove" config type, which allows for the removal of registered config settings that match a given data structure
- This includes TOML and JSON configs
- Removals are handled after all of the config settings are parsed, but before they are committed to memory
- Removals will not directly change the config files; only whether they are loaded
* Any JSON configs named "default" will now be loaded last
- This allows for configs to have a default value that can be overridden by other mods/datapacks/configs
* Massive internal registry standardization and boilerplate reduction
- Internal registries and configs are now much more standardized, with fewer points of failure
- Codecs are used wherever possible for data serialization, rather than bespoke methods
- Many of the config holders have been updated to hold custom data types, rather than unorganized tuples (like Pairs and Triplets)
* Cold Sweat configs that rely on dynamic registries now use Holders for their keys
- This includes biomes, dimensions, structures, etc.
- For example, ConfigSettings.BIOME_TEMPS is now a DynamicHolder<Map<Holder<Biome>, BiomeTempData>>
- Any methods that previously accepted an "unwrapped" value now accept a Holder instead
- These changes will only affect direct interactions via Java; not JSON or KubeJS
- ItemRequirements and EntityRequirements can now take in a Predicate<ItemStack> and Predicate<Entity> respectively
- These allow for absolute control over the conditions for insulators, entity temperatures, etc.
- These requirements are now calculated on the server, and the results are sent to the client
- Defining biome temperatures with only one temperature value is no longer supported in TOML configs
- All configs that accept items, blocks, biomes, etc. will now accept comma-separated lists and #tags if they previously didn't
2.3.8
* Added new textures for when a filled waterskin is hot or cold
- Removed the Far Lands and Modulo custom music tracks
- Added option to expand all collapsible tooltips by default
- Added a "trait" argument to the /temperature set & get sub-commands

Fixes:
* (1.18 - 1.19) Fixed crash when rendering the heatstroke blur effect
- (1.21) Fixed command parameters for temperature trait arguments not working properly

Translation Updates:
- Updated Russian translation (Heimdallr-1 on GitHub)

Technical Changes:
* Several major changes have been made to how block requirements and block_temps work in JSON
- Much better support for blockstates and a slight change to NBT
- See the online documentation for the new syntax
* Added new methods to TempModifiers: markDirty(), markClean(), isDirty()
- A TempModifier being "dirty" indicates that it should be synchronized to the client
- Dirty TempModifiers will be automatically synchronized via Temperature.updateModifiers(), then marked clean
- All methods for adding TempModifiers in the Temperature class now return a boolean indicating if the operation was successful
- Added addModifierById() method to GatherDefaultTempModifiersEvent
- Adds a modifier based on its registered ResourceLocation ID (useful for mod compat!)
* Added removeModifiers() method to GatherDefaultTempModifiersEvent
- The hearth, icebox, and boiler now use fluid tags for fueling:
- cold_sweat:hot
- cold_sweat:cold
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Project members

Mikul

Owner

Details

Licensed GPL-3.0-or-later
Published a year ago
Updated 2 days ago